Super Smash Bros. Melee (GCN/AR/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

Post Reply
Ralf@gc-forever
Posts: 1310
Joined: Sun Mar 16, 2014 9:31 am

Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Wed Jul 23, 2014 1:24 pm

Super Smash Bros. Melee (Version 1.00)

[DOL-GALE01-NOA-00]; Game-ID: 004

Code: Select all


(m) [Ralf]
Z80A-2RWT-NX2H2
58A3-ZTYF-FK3UP

Additional master code with better code handling.

16:9 Aspect Ratio (Widescreen) [Ralf]
C8C8-985B-D5H13
WVHU-GB1V-1G3UA
E62X-B8R8-2PHAN
125K-9D4C-5KH81

Unrestricted Camera [Ralf]
F2V8-A9RH-83M3K
GB9H-NXXY-JMEG8
XTVE-DANH-JK7DN
2G02-FJHT-498B7
5G5W-E5J6-8MDNF

Heavy Metal [Ralf]
HUX8-1ABY-8H1CQ
A4CU-MVMW-J5CUQ
T8HJ-Q0QD-UT351
7BWG-MVYP-XVMM2
0844-BE7P-Y29FJ
H6ZF-6VJ8-ZK4NY
YFUH-WNB8-9PVB8

Peach Wears No Skirt [Ralf]
5ZBG-PZ9P-JUQ2M
8Y6C-T49T-3WVVT
T2D0-KAH0-BGP9B

Zelda Wears No Skirt [Ralf]
CT9Y-W75U-DBDME
Y3NY-PVBJ-42ZRV
RNQE-K216-8WUQA

Enable Development Mode [Ralf]
MZUJ-2DY4-CTNCG
WAXW-HJD9-BWTR5
R77W-1BB7-BD8YC

Title Screen Control Keys

Y = Debug Menu
X = Sound Test Menu

Note: The development mode can be turned off in the master control
debug menu (DBLEVEL option). Press the RESET button when you want
the development mode to be reactivated.


Super Smash Bros. Melee (Version 1.01)

[DOL-GALE01-NOA-01]; Game-ID: 0E6

Code: Select all


16:9 Aspect Ratio (Widescreen) [Ralf]
B9BZ-JXVW-1MA75
J39H-Q7BQ-7U6UT
WYUA-0BXD-NMW9A
EFGZ-78ZU-UJEBA

Unrestricted Camera [Ralf]
UM7T-VMCR-TJ3J3
J5ZG-XVA4-9Z6B1
UF2C-E4JZ-E5A2K
4T41-8GMC-VF921
FWAY-H28J-GJE7M

Heavy Metal [Ralf]
P7NV-WAK8-RTNZ8
A4CU-MVMW-J5CUQ
T8HJ-Q0QD-UT351
7BWG-MVYP-XVMM2
0844-BE7P-Y29FJ
K34E-2JDY-F8QMJ
VXE4-8N4R-V143E

Peach Wears No Skirt [Ralf]
G590-075T-EQU4Q
RYWD-Y8UY-VEPMV
FWT7-6BYD-BUVDJ

Zelda Wears No Skirt [Ralf]
5VJP-Q8ZN-N4NNM
V353-20Z7-AAE4G
XHQQ-YVZ4-97XVZ

Enable Development Mode [Ralf]
1N0U-2P0P-27WAP
B1U8-HGKR-DGG5N
FMU3-D66T-VTCF5

Title Screen Control Keys

Y = Debug Menu
X = Sound Test Menu

Note: The development mode can be turned off in the master control
debug menu (DBLEVEL option). Press the RESET button when you want
the development mode to be reactivated.


Super Smash Bros. Melee (Version 1.02)

[DOL-GALE01-NOA-02]; Game-ID: 0E2

Code: Select all


16:9 Aspect Ratio (Widescreen) [Ralf]
RX7D-22QC-BD3HR
JBCU-YA4R-TV377
TKX4-BUG5-65HHA
13DC-HH1C-EXG4Q

Unrestricted Camera [Ralf]
JTC9-CPZ4-GQJ67
326M-UWW3-2AGUD
KB86-NUAA-NHUX8
PTCQ-UN9W-RGNGY
7A23-7997-61U3R

Heavy Metal [Ralf]
YCD5-YYAD-RR9G7
A4CU-MVMW-J5CUQ
T8HJ-Q0QD-UT351
7BWG-MVYP-XVMM2
0844-BE7P-Y29FJ
CU0X-TNB5-GHA58
N4GA-GFV8-E929W

Peach Wears No Skirt [Ralf]
7ERD-UUTZ-Z1CVN
7TGE-BNTC-8TAHT
JUBC-BUWW-6T6DX

Zelda Wears No Skirt [Ralf]
NQT6-F94K-773B4
6EG9-HZE4-K4VMU
EYC8-R6BZ-87ZW3

Enable Development Mode [Ralf]
Y618-FKAD-4BRNT
AHXJ-B8AZ-QJE0Q
55VB-QB34-BWZDP

Title Screen Control Keys

Y = Debug Menu
X = Sound Test Menu

Note: The development mode can be turned off in the master control
debug menu (DBLEVEL option). Press the RESET button when you want
the development mode to be reactivated.

quater100
Posts: 4
Joined: Fri Apr 14, 2017 7:31 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by quater100 » Thu Apr 20, 2017 12:20 pm

Hello Ralf.Super Smash Bros Melee Is Much Older Than 15 Years Ago.
Now previous GC Code Is Bored.
Anyway Is it possible to create a code that 'Player 1 Deal Damage Multiplier Modifier,Player 1 Receive Damage Multiplier Modifier'Please?
That would be Fun. Please Leave The Comment.
nyancat128
Posts: 7
Joined: Thu Aug 31, 2017 12:43 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by nyancat128 » Sat Sep 02, 2017 9:54 pm

Some codes I made for 1.2:

Code: Select all

Player 1 Size Modifier [nyancat128]

044530DA 0000XXXX

Player 2 Size Modifier [nyancat128]

04453F6A 0000XXXX

Player 3 Size Modifier [nyancat128]

04454DFA 0000XXXX

Player 4 Size Modifier [nyancat128]

04455C8A 0000XXXX

Player 5 Size Modifier [nyancat128]

04456B1A 0000XXXX

Player 6 Size Modifier [nyancat128]

044579AA 0000XXXX

3F00 = Tiny
3F80 = Normal Size
4000 = Giant

NOTE: The codes for players 2-6 don't work in some cases such as when a character spawns during the match or multi man melee.
nyancat128
Posts: 7
Joined: Thu Aug 31, 2017 12:43 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by nyancat128 » Sun Jan 28, 2018 6:28 am

I have managed to convert AR codes from 1.0 to 1.2.

Code: Select all

Classic + Adventure + All Star Level Modifier [nyancat128]
02472B06 00000XXX
Multi Man Melee Level Modifier [nyancat128]
02495246 00000XXX
Target Test Level Modifier [nyancat128]
02490AB6 00000XXX
000 [000] // Dummy
001 [001] // TEST
STANDARD
002 [002] // Fountain of Dreams (Izumi)
003 [003] // Pokémon Stadium (Pstadium)
004 [004] // Princess Peach's Castle (Castle)
005 [005] // Kongo Jungle (Kongo)
006 [006] // Brinstar (Zebes)
007 [007] // Corneria
008 [008] // Yoshi's Story (Story)
009 [009] // Onett
010 [00A] // Mute City
011 [00B] // Rainbow Cruise (RCruise)
012 [00C] // Jungle Japes (Garden)
013 [00D] // Great Bay
014 [00E] // Hyrule Temple (Shrine)
015 [00F] // Brinstar Depths (Kraid)
016 [010] // Yoshi's Island (Yoster)
017 [011] // Green Greens (Greens)
018 [012] // Fourside
019 [013] // Mushroom Kingdom I (Inishie1)
020 [014] // Mushroom Kingdom II (Inishie2)
// 021 [015] // Akaneia (Deleted Stage)
022 [016] // Venom
023 [017] // Poké Floats (Pura)
024 [018] // Big Blue
025 [019] // Icicle Mountain (Icemt)
026 [01A] // Icetop
027 [01B] // Flat Zone
028 [01C] // Dream Land N64 (old ppp)
029 [01D] // Yoshi's Island N64 (old yosh)
030 [01E] // Kongo Jungle N64 (old kong)
031 [01F] // Battlefield (battle)
032 [020] // Final Destination (last)
TARGET TEST
033 [021] // Target Test // Mario (TMario)
034 [022] // Target Test // C. Falcon (TCaptain)
035 [023] // Target Test // Young Link (TClink)
036 [024] // Target Test // Donkey Kong (TDonkey)
037 [025] // Target Test // Dr. Mario (TDrmario)
038 [026] // Target Test // Falco (TFalco)
039 [027] // Target Test // Fox (TFox)
040 [028] // Target Test // Ice Climbers (TIceclim)
041 [029] // Target Test // Kirby (TKirby)
042 [02A] // Target Test // Bowser (TKoopa)
043 [02B] // Target Test // Link (TLink)
044 [02C] // Target Test // Luigi (TLuigi)
045 [02D] // Target Test // Marth (TMars)
046 [02E] // Target Test // Mewtwo (TMewtwo)
047 [02F] // Target Test // Ness (TNess)
048 [030] // Target Test // Peach (TPeach)
049 [031] // Target Test // Pichu (TPichu)
050 [032] // Target Test // Pikachu (TPikachu)
051 [033] // Target Test // Jigglypuff (TPurin)
052 [034] // Target Test // Samus (TSamus)
053 [035] // Target Test // Sheik (TSeak)
054 [036] // Target Test // Yoshi (TYoshi
055 [037] // Target Test // Zelda (TZelda)
056 [038] // Target Test // Mr. Game & Watch (TGamewat)
057 [039] // Target Test // Roy (TEmblem)
058 [03A] // Target Test // Ganondorf (TGanon)
ADVENTURE MODE
059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
062 [03E] // 2 //2 Garden (vs Donkey Kong)
063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
064 [040] // 3 //2 Shrine (vs Zelda)
065 [041] // 4 //1 Zebes (vs Samus)
066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
067 [043] // 5 //1 Greens (vs Kirby)
068 [044] // 5 //2 Greens (vs Kirby Team)
069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
070 [046] // 6 //1 Corneria (vs Fox [or Falco])
071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
074 [04A] // 8 //2 Mute City (vs Captain Falcon)
075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
080 [050] // 12 //1 Last (vs Bowser)
081 [051] // 12 //2 Last (vs Giga Bowser)
082 [052] // Takisusume (Race to the Finish Classic)
083 [053] // Grab the Trophies (figureget)
084 [054] // Homerun Contest (homerun)
085 [055] // Heal (All-Star's Stage Inbetween Matches)
*Original 1.0 codes made by Y.S and Rune@GSC
GALE01-1796.png
All Star On Race To The Finish
(387.63 KiB) Not downloaded yet
GALE01-1797.png
Popo On Sheik's Target Test
(1.03 MiB) Not downloaded yet
GALE01-1798.png
Multi Man Melee On All Star Rest Area
(2.73 MiB) Not downloaded yet
nyancat128
Posts: 7
Joined: Thu Aug 31, 2017 12:43 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by nyancat128 » Fri Feb 09, 2018 7:41 am

quater100 wrote:Hello Ralf.Super Smash Bros Melee Is Much Older Than 15 Years Ago.
Now previous GC Code Is Bored.
Anyway Is it possible to create a code that 'Player 1 Deal Damage Multiplier Modifier,Player 1 Receive Damage Multiplier Modifier'Please?
That would be Fun. Please Leave The Comment.
This code isn't exactly what you want, but this is the closest that can be done for now. It basically modifies how much knockback you deal and you recieve, which is pretty much the same effect as high percent damage.

Code: Select all

Player 1 Offense Ratio Modifier [nyancat128]
044530D4 XXXXXXXX

Player 1 Defense Ratio Modifier [nyancat128]
044530D8 XXXXXXXX

3F000000 = 0.5
3F800000 = 1.0
40000000 = 2.0
40400000 = 3.0
40800000 = 4.0
40A00000 = 5.0
nyancat128
Posts: 7
Joined: Thu Aug 31, 2017 12:43 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by nyancat128 » Fri Nov 09, 2018 8:40 pm

A cool code.

Code: Select all

Player 1 Subcolor/Team/Controlled by/CPU Level Modifier
044530C6 XXYYZZMM

XX = Subcolor
YY = Team
ZZ = Controlled By
MM = CPU Level

XX Values
00 = Normal
01 = Bright
02 = Slightly Dark
03 = Dark
04 = Gray
05 = Pink (requires code to load)
5th Subcolor Doesn't Crash (created by achilles1515)
04068A14 28000005

The cool thing about this code is that they effect the results screen/adventure cutscenes.


YY Values
00 = Red Team
01 = Blue Team
02 = Green Team
03 = Yellow Team (Used by port 3 in 1P mode)
04 = Gray Team (Used by CPU's in 1P mode except Home Run Contest, as teams are disabled).


ZZ Values
00 = Player 1 controls the player
01 = Player 2
02 = Player 3
03 = Player 4
04 = Player 5 (Can't do anything)
05 = Player 6 (Shields infinitely)

MM Values
00 = Level 0
01 = Level 1
02 = Level 2
03 = Level 3
04 = Level 4
05 = Level 5
06 = Level 6
07 = Level 7
08 = Level 8
09 = Level 9
GALE01-1796 (91).png
(2.7 MiB) Not downloaded yet
Master Kirby
Posts: 1
Joined: Mon Dec 31, 2018 2:50 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by Master Kirby » Mon Dec 31, 2018 3:30 am

I have other Codes:

Debug Menu
024D68BC 00000602
041C2AAC 48000018
041C284C 38600000
041C2850 48000048
043FA8C4 466C6167
043FA8C8 73203E00
043000E0 9886006C
043000E4 80050068
043000E8 B0060072
043000EC 1C000002
043000F0 B0060074
04300164 98860090
04300168 8005006C
0430016C B0060096
04300170 1C000002
04300174 B0060098
043FAA64 00000003
043FAA7C 437F0000
043FAA80 3F800000
043FAA84 00000003
043FAA9C 437F0000
043FAAA0 3F800000
043FAAA4 00000003
043FAABC 437F0000
043FAAC0 3F800000
043FAAC4 00000003
043FAADC 437F0000
043FAAE0 3F800000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000
043FA9C8 00000003
043FA9E0 41000000
043FA9E4 3F800000
044DB3D5 40000000
043FB760 447A0000
043FB780 447A0000
043FB7A0 447A0000
043FB7C0 447A0000
042199FC 60000000

6 Players (Debug Menu)
0430009C 38000003
043001B4 4839FE9C
046A0050 7C0902A6
046A0054 807F002C
046A0058 7C030214
046A005C 2C000003
046A0060 4182002C
046A0064 2C000002
046A0068 40820020
046A006C 801F0164
046A0070 98060061
046A0074 98060085
046A0078 801F0150
046A007C 98060060
046A0080 801F0134
046A0084 98060084
046A0088 38A50008
046A008C 4BC6012C
04179188 2C1B0004
0416EA2C 38000007
04167A84 38600006
043FA56C 803FB538
043FA578 42080000
043FA564 00000000
043FA5B0 803FA154
04179188 2C1B0004
0416EA2C 38000007
04167978 3800000E
04167980 38000001
04167A84 38600006

Unlock All Characters and Stages
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF

Unlock All Bonuses
0045C348 00001FFF
0045C200 000018FF

P1 Infinite Shields and Charged Smash Attacks
42453130 0CFC4270
42453130 10BC4270

P2 Infinite Shields and Charged Smash Attacks
42453FC0 0CFC4270
42453FC0 10BC4270

P3 Infinite Shields and Charged Smash Attacks
42454E50 0CFC4270
42454E50 10BC4270

P4 Infinite Shields and Charged Smash Attacks
42455CE0 0CFC4270
42455CE0 10BC4270

Kirby's Cutter Modifier
0429BAC0 380000XX

Kirby's Hammer Modifier
042ADC80 380000XX

Luigi's Fire Modifier
041429D8 38A000XX

Pichu and Pikachu's Thunderbolt Modifier
042B3900 38C000XX
042B38F4 38C000XX (For Dolphin Android XX =-1)

Mario's Fire Modifier
040E0F6C 38A000XX

Dr Mario's Capsule Modifier
040E1018 38C000XX

Ness's PK Fire Modifier
042AA05C 380000XX

Ness's PK Freeze Modifier
042AADEC 38C000XX

Mewtwo's Shadow Ball Modifier 1
04147538 38C000XX

Mewtwo's Shadow Ball Modifier 2
04148C28 38A000XX

Dpad Down Item Modifier
04225774 480001D8
04225964 48000080
04225590 3C60804C
04225594 60601FAC
042255A8 3C60804C
042255AC 60631FAC
0449FAB0 000000XX

Fox' Shadow Modifier (Ground)
040EA2F0 38A000XX

Fox's Shadow Modifier (Air)
040EA3A0 38A000XX

Fox's Gun Modifier
040E6508 38A000XX

Link/Young Link Bomb modifier
040EB850 38C000XX

Iceclimbers Ice modifier
0411F564 38A000XX

Samus Missile modifier
042B62D8 380000XX

Samus Chargeshot modifier
04129360 38C000XX

Zelda's side B modifier
042C458C 380000XX

Peach's Toad Modifier
0411E1C8 38C000XX

Raygun Beam Modifier
04298170 380000XX

Star Rod Star Modifier
042988EC 380000XX

Young Link's Milk Modifier
042C8B50 380000XX

Young Link's Arrow Modifier
040ED224 38C000XX

Yoshi's Star Modifier
042B2FD0 380000XX

Toad's Spore Modifier
0411E278 38A000XX

Ness Yoyo Modifier
042BE9E4 380000XX

Yoshi's egg Modifier
042B2A18 380000XX

G&W's Sausage Modifier
0414E610 38A000XX

Sudden Death Bom-omb modifier
0427D678 380000XX

Sheik's needle modifier
04112E64 38A000XX

Ice Climbers' Up-B modifier
042C27E0 380000XX

XX Values:
00 Capsule
01 Box
02 Barrel
03 Egg
04 Partyball
05 Cannon
06 Bombomb
07 Mr. saturn
08 Heart
09 Tomato
0A Star
0B Bat
0C Sword
0D Umbrella
0E Green shell
0F Red shell
10 Gun
11 Freezie
12 Food
13 Mine
14 Bumper
15 Super scope
16 Star rod
17 Lip stick
18 Fan
19 Fire flower
1A Big mushroom
1B Small mushroom
1C Hammer
1D Warp star
1E Screw attack
1F Rabbit hood
20 Metal
21 Cloak
22 Pokeball
23
24 Star Rod Star
25
26 Super Scope Beam
27
28 Hammer Head
29 Flower
2A Yoshi's egg
2B Goomba
2C Redead
2D Octarok
2E Otosea
2F Stone
30 Mario's fire *
31 Dr.Mario's Capsule *
32 Kirby's Cutter beam *
33 Kirby's Hammer *
34 Raygun beam *
35
36 Fox's laser *
37
38 Fox's shadow *
39 Falco's shadow *
3A Link's bomb *
3B Young Link's bomb *
3C Link's boomerang *
3D Young Link's boomerang *
3E Link's Hookshot *
3F Young Link's Hookshot *
40 Arrow *
41 Fire Arrow *
42 PK Fire *
43 PK Flash *
44 PK Flash *
45 PK Thunder *
46 PK Thunder *
47 PK Thunder *
48 PK Thunder *
49 PK Thunder *
4A Fox's Blaster *
4B Falco's Blaster *
4C
4D Young Link's arrow *
4E PK Flash (explosion) *
4F Needle(thrown) *
50 Needle *
51 Pikachu's Thunder *
52 Pichu's Thunder *
53 Mario's cape *
54 Dr.Mario's cape *
55 Smoke (Seek) *
56 Yoshi's egg(thrown) *
57
58 Yoshi's Star *
59 Pikachu's thunder *
5A Pikachu's thunder *
5B Pichu's thunder *
5C Pichu's thunder *
5D Samus's bomb *
5E Samus's chargeshot *
5F Missile *
60 Grappling beam *
61 Seek's chain *
62
63 Turnup *
64 Bowser's flame *
65 Ness's bat *
66 Yoyo *
67 Peach's parasol *
68 Toad *
69 Luigi's fire *
6A Ice(Iceclimbers) *
6B Blizzard *
6C Zelda's fire *
6D Zelda's fire (explosion) *
6E
6F Toad's spore *
70 Mewtwo's Shadowball *
71 Iceclimbers' Up-B *
72 Pesticide *
73 Manhole *
74 Fire(G&W) *
75 Parashute *
76 Turtle *
77 Sperky *
78 Judge *
79
7A Sausage *
7B Milk (Young Link) *
7C Firefighter(G&W) *
7D Masterhand's laser *
7E Masterhand's bullet *
7F
80
81 Crazyhand's Bomb *
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E
8F
90
91
92
93
94
95
96
97
98
99
9A
9B
9C
9D
9E Coin?
9F
A0
A1 Goldeen
A2 Chikorita
A3 Snorlax
A4 Blastoise
A5 Weezing
A6 Charizard
A7 Moltres
A8 Zapdos
A9 Articuno
AA Wobbuffet
AB Scizor
AC Unown
AD Entei
AE Raikou
AF Suicune
B0 Bellossom
B1 Electrode
B2 Lugia
B3 Ho-oh
B4 Metamon
B5 Clefairy
B6 Togepi
B7 Mew
B8 Celebi
B9 Staryu
BA Chansey
BB Porygon2
BC Cyndaquil
BD Marill
BE Venusaur
BF Chikorita's Leaf
C0 Blastoise's Water
C1 Weezing's Gas
C2 Weezing's Gas
C3
C4
C5 Charizard's Breath
C6 Charizard's Breath
C7 Charizard's Breath
C8 Lugia's Aeroblast
C9 Lugia's Aeroblast
CA Lugia's Aeroblast
CB Ho-oh's Flame
CC Staryu's Star
CD
CE Cyndaquil's Fire
CF
D0
D1 Target*
D2 Shyguy*
D3 Koopa(Green) *
D4 Paratroopa(Red) *
D5 Likelike? *
D6
D7
D8
D9 White Bear *
DA
DB Paratroopa (Green) *
DC Paratroopa (Red) *
DD
DE
DF
E0
E1 Apple *
E2
E3
E4
E5
E6 Tool *
E7
E8
EA Arwing *
EB Wolfen *
EC
ED
EE
EF
F0
F1
F2
F3
F4
F5
F6
F7
F8
F9
FA
FB
FC
FD
FE
FF

Instant Charged Pichu/Pikachu
04124E0C 3800005B
04125200 386000B5
041252A0 386000B5

G&W's Always Hammer 9
0414C760 3BC00008

Luigi's Always Misilfire
00142AFB 00000001

Mewtwo's Charged Shadow Ball
04144F90 89E2E423
04144F94 91E32234
nyancat128
Posts: 7
Joined: Thu Aug 31, 2017 12:43 am

Re: Super Smash Bros. Melee (GCN/AR/NTSC-U)

Post by nyancat128 » Thu Mar 28, 2019 12:29 am

Code: Select all

All Characters on CSS Are Fox [nyancat128]
043F0D38 02020200
043F0D8C 02020200
043F0DA8 02020200
043F0CE4 02020200
043F0C90 02020200
043F0C74 02020200
043F0C58 02020200
043F0BCC 02020200
043F0B78 02020200
043F0B5C 02020200
043F0C20 02020200
043F0BB0 02020200
043F0B94 02020200
043F0B40 02020200
043F0D70 02020200
043F0CC8 02020200
043F0CAC 02020200
043F0B24 02020200
043F0DC4 02020200
043F0C04 02020200
043F0D00 02020200
043F0D1C 02020200
043F0BE8 02020200
043F0D54 02020200
Post Reply