Need for Speed: Underground (GCN/AR/PAL)

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Ralf@gc-forever
Posts: 3900
Joined: Sun Mar 16, 2014 9:31 am

Need for Speed: Underground (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Oct 28, 2014 3:59 pm

Need for Speed: Underground

[DOL-GNDP69-EUR]; Game-ID: 253

Code: Select all


(m) [Codejunkies]
82B0-A94D-E9KCP
AQHD-AZH1-4NYKM

Enable 60Hz Mode [Ralf]
EEAR-0T7X-ZRJVD
H8NA-2PHX-ZKXF6

16:9 Aspect Ratio (Widescreen) [Ralf]
QV18-WCU0-JX2AU
675D-GQH5-8Z345
XE0R-YGRM-7Y7GP

Infinite Nitro [Ralf]
KH5R-F8XA-3BAZR
YCJG-5WX1-B0J11
EC2Z-WR18-GAWEZ

Super Easy AI [Ralf]
7ZD7-KBP5-3QERY
DQ0P-1X7E-5YT0H

Quick Race: Access Everything [Ralf]
Q62A-RMA3-2TFD9
A7FY-4FJX-506TP
KM4G-KG1Y-GZQWU

Quick Race: Access All Tracks [Ralf]
G9CZ-FG62-XZMH8
6JMZ-J2EQ-TUKEZ

Quick Race: Access All Circuit Tracks [Ralf]
AKCF-DQ2C-3YGKW
5XWM-YU2J-J2ABP

Quick Race: Access All Sprint Tracks [Ralf]
7UE1-NDXW-PJUT6
ZZMX-CCDA-RJNUG

Quick Race: Access All Drag Tracks [Ralf]
EFET-C1XJ-GY0ZR
K9AC-049C-W22BA

Quick Race: Access All Drift Tracks [Ralf]
NWYB-6A7N-7HUMT
M3ZZ-G4XZ-QBHJ6

Drag Mode: Engine Never Blows [Ralf]
QHXC-5F03-8CMM1
XRUH-5YX5-EGT2P

No Traffic [Ralf]
ZZQA-4CMM-92CYM
QWXG-39MZ-4RY4K
X02Z-VUDB-F9BPN

Max Traffic [Ralf]
4Q3K-YJ5C-YUQV4
QWXG-39MZ-4RY4K
5J68-2YTA-8XV6A

Traffic Modifier [Ralf]
040C1B38 48000024
040C1B5C 3AE000xx

xx = Traffic (00 .. 10)

Enable Debug Pause Menu (Options) [Ralf]
5Q2J-W1ZG-YE26T
2Y77-91EX-NPAA2
8WC1-V09V-APUA1
T6MZ-W249-D7623
JGAG-Y07H-X8G91
ZZ4K-5X5T-RV4CA
VR00-WB0T-46EMZ
UV7X-MRMA-ERF4R
CP5G-9BW5-6YGE3
WMF8-FWEP-DEGRH
3ZB3-KWYM-12E7X
W2E2-FW96-C21YP
V0MM-4RCF-7CU23

Enable Debug Camera Modes [Ralf]
5NJH-N8CD-BZ9JR
MD64-DBCK-ZC9DG

The debug camera modes can be controlled with a second controller plugged into port 2.

Control Keys

START = Switch Through Debug Camera Modes

Debug Camera Mode 1

L/R                = Zoom Out/In
DPad Up/Down       = Rotate Up/Down
DPad Left/Right    = Rotate Left/Right
X/Y                = Switch Through Cars

Debug Camera Mode 2

L/R                = Move Up/Down
A/X                = Move Forward/Backward
B/Y                = Move Left/Right
A-Stick Up/Down    = Look Down/Up
A-Stick Left/Right = Look Left/Right
C-Stick Up/Down    = Move Forward/Backward
C-Stick Left/Right = Move Left/Right 

Debug Camera Mode 3

DPad Left/Right    = Jump To Last/Next Checkpoint
C-Stick Left/Right = Move Car Backward/Forward (Autopilot)


Circuit Stats Modifier

Total Circuit Starts [Ralf]
0432C930 xxxxxxxx

Total Circuit Wins [Ralf]
0432C934 xxxxxxxx

Total Circuit Style Points [Ralf]
0432C938 xxxxxxxx


Sprint Stats Modifier

Total Sprint Starts [Ralf]
0432C90C xxxxxxxx

Total Sprint Wins [Ralf]
0432C910 xxxxxxxx

Total Sprint Style Points [Ralf]
0432C914 xxxxxxxx


Drag Stats Modifier

Total Drag Starts [Ralf]
0432C918 xxxxxxxx

Total Drag Wins [Ralf]
0432C91C xxxxxxxx

Total Drag Style Points [Ralf]
0432C920 xxxxxxxx

Times Totaled [Ralf]
0432C948 xxxxxxxx


Drift Stats Modifier

Total Drift Starts [Ralf]
0432C924 xxxxxxxx

Total Drift Wins [Ralf]
0432C928 xxxxxxxx

Total Drift Style Points [Ralf]
0432C92C xxxxxxxx


Global Stats Modifier

Total Starts [Ralf]
0432C900 xxxxxxxx

Total Wins [Ralf]
0432C904 xxxxxxxx

Total Losses [Ralf]
0432C908 xxxxxxxx

Total Mileage [Ralf]
0432C8FC yyyyyyyy

yyyyyyyy = Mileage in Meters (IEEE-754 SP Floating-Point Number)

Ralf@gc-forever
Posts: 3900
Joined: Sun Mar 16, 2014 9:31 am

Re: Need for Speed: Underground (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Jan 10, 2021 9:33 am

Code: Select all


Quick Race: Replace Freerun Mode With Tournament Mode [Ralf]
PFKF-15JP-ZA7WK
QX24-6U7W-772C9
BDRZ-R3AD-PRTGK
EKJY-ZMMA-9MHVT
3VR8-8TDK-TKYR4
XRA5-MN8K-31UP9
NRTP-0J5U-JJKJN


Quick Race: Access All Tracks In All QR Modes [Ralf]
CU1P-49MX-J2ADC
BWYJ-GE5D-ADED6
CP95-2WBD-DZCC1

Incl. Unused/Beta Tracks


Tracks

- 1st Ave. Truck Stop
- 7th & Sparling
- 9th & Frey
- 14th and Vine
- 14th and Vine Construction
- Atlantica
- Atlantica Reverse
- Bedard Bridge
- Broadway
- Commercial
- Drift Track 1
- Drift Track 2
- Drift Track 3
- Drift Track 4
- Drift Track 5
- Drift Track 6
- Drift Track 7
- Drift Track 8
- Highway 1
- Inner City

- Inner City Reverse
- Liberty Gardens
- Lock Up
- Main Street
- Main Street Construction
- Market Street Reverse
- Market Street
- National Rail
- National Rail Reverse
- Olympic Square
- Olympic Square Reverse
- Port Royal
- Port Royal Reverse
- Spillway
- Stadium
- Stadium Reverse
- Terminal
- Terminal Reverse
- Test Track


Traffic Vehicle Modifier [Ralf]
040C1BC4 3B8000xx

xx = Vehicle ID


Vehicle IDs

14 - Taxi Cab 1
15 - Chevrolet Sedan 1
16 - Ambulance (Unused Car)
17 - Taxi Cab 2
18 - Panelvan
19 - Coupe
1A - Fire Truck (Unused Car)
1B - Grolson Parcelvan
1C - Chevrolet Pickup
1D - Chevrolet Sedan 2
1E - Silver Eagle Bus (Unused Car)
1F - SUV
20 - Minivan
21 - Hatchback 1
22 - Hatchback 2


Replace Traffic Vehicles With Ambulance [Ralf]
QG43-EWUR-U840H
84U8-6FTU-RGFDQ

Replace Traffic Vehicles With Fire Truck [Ralf]
TWDH-83J8-PBJ2Y
XUGV-J9D5-1H7NR

Replace Traffic Vehicles With Silver Eagle Bus [Ralf]
WPEF-DQ6U-FVY57
NKV4-YN3Q-3HTYD

Purely Random Traffic Vehicles (Incl. Unused Vehicles) [Ralf]
2Q93-38GZ-W8M7G
E817-KDTD-Z0RHN
U98X-A6ER-TP77E
UZNT-B27V-7RGNF
3KDR-28EV-ZVCWU
RDKN-2HY3-YT1E7
NE9K-FZJA-BW2RW

User avatar
OPStellar
Posts: 3
Joined: Sat Oct 28, 2023 11:49 pm

Re: Need for Speed: Underground (GCN/AR/PAL)

Post by OPStellar » Tue Nov 14, 2023 10:26 pm

Okay, so I just found out that I've been running NFSU codes on NFSU2. I'd like to report the errors I found, just for the sake of documenting their effects:

Enable 60Hz Mode [Ralf] – (visual, minor problem) changes the black point to green, which noticeably affects all reflective surfaces (impossible not to notice).
Quick Race: Access All Tracks In All QR Modes [Ralf] – (visual, major problem) I can't tell if it's removing all/most textures or if it changes the white point to black, but everything is black except the UI and the ring around a car's rims (unless a custom texture pack is used, in which case only the UI is visible)
Quick Race: Replace Freerun Mode With Tournament Mode [Ralf] – (unplayable, major problem) causes crash (except when 'Access All Tracks In All QR Modes' is activated)
Ralf@gc-forever
Posts: 3900
Joined: Sun Mar 16, 2014 9:31 am

Re: Need for Speed: Underground (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Dec 08, 2024 8:54 am

Code: Select all


Disable Deflicker Screen Filter [Ralf]
02ZN-CF14-QB5RJ
ENGE-EAB1-3T2E0

Screen Gamma Correction: 1.7 [Ralf]
G5ZG-4P6K-PUTDQ
MG30-0H8E-J5YZ3
0ZG6-6V0B-EBM75

Screen Gamma Correction Modifier [Ralf]
040070EC 386000xx
041EB9E0 386000xx

xx = Gamma Correction Value ID

00 - Gamma 1.0 (Default)
01 - Gamma 1.7
02 - Gamma 2.2

Rodnori
Posts: 1
Joined: Tue Dec 10, 2024 2:11 am

Re: Need for Speed: Underground (GCN/AR/PAL)

Post by Rodnori » Sun Jan 05, 2025 1:14 am

Does this work for usa rom? Also what does it do? Im desperate to fix those awful color filters in the game. Playing in my homebrewed wii via nintendont! Please lmk
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