Need for Speed: Underground (GCN/AR/PAL)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

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Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Need for Speed: Underground (GCN/AR/PAL)

Post by Ralf@gc-forever » Tue Oct 28, 2014 3:59 pm

Need for Speed: Underground

[DOL-GNDP69-EUR]; Game-ID: 253

Code: Select all


(m) [Codejunkies]
82B0-A94D-E9KCP
AQHD-AZH1-4NYKM

Enable 60Hz Mode [Ralf]
EEAR-0T7X-ZRJVD
H8NA-2PHX-ZKXF6

16:9 Aspect Ratio (Widescreen) [Ralf]
QV18-WCU0-JX2AU
675D-GQH5-8Z345
XE0R-YGRM-7Y7GP

Infinite Nitro [Ralf]
KH5R-F8XA-3BAZR
YCJG-5WX1-B0J11
EC2Z-WR18-GAWEZ

Super Easy AI [Ralf]
7ZD7-KBP5-3QERY
DQ0P-1X7E-5YT0H

Quick Race: Access Everything [Ralf]
Q62A-RMA3-2TFD9
A7FY-4FJX-506TP
KM4G-KG1Y-GZQWU

Quick Race: Access All Tracks [Ralf]
G9CZ-FG62-XZMH8
6JMZ-J2EQ-TUKEZ

Quick Race: Access All Circuit Tracks [Ralf]
AKCF-DQ2C-3YGKW
5XWM-YU2J-J2ABP

Quick Race: Access All Sprint Tracks [Ralf]
7UE1-NDXW-PJUT6
ZZMX-CCDA-RJNUG

Quick Race: Access All Drag Tracks [Ralf]
EFET-C1XJ-GY0ZR
K9AC-049C-W22BA

Quick Race: Access All Drift Tracks [Ralf]
NWYB-6A7N-7HUMT
M3ZZ-G4XZ-QBHJ6

Drag Mode: Engine Never Blows [Ralf]
QHXC-5F03-8CMM1
XRUH-5YX5-EGT2P

No Traffic [Ralf]
ZZQA-4CMM-92CYM
QWXG-39MZ-4RY4K
X02Z-VUDB-F9BPN

Max Traffic [Ralf]
4Q3K-YJ5C-YUQV4
QWXG-39MZ-4RY4K
5J68-2YTA-8XV6A

Traffic Modifier [Ralf]
040C1B38 48000024
040C1B5C 3AE000xx

xx = Traffic (00 .. 10)

Enable Debug Pause Menu (Options) [Ralf]
5Q2J-W1ZG-YE26T
2Y77-91EX-NPAA2
8WC1-V09V-APUA1
T6MZ-W249-D7623
JGAG-Y07H-X8G91
ZZ4K-5X5T-RV4CA
VR00-WB0T-46EMZ
UV7X-MRMA-ERF4R
CP5G-9BW5-6YGE3
WMF8-FWEP-DEGRH
3ZB3-KWYM-12E7X
W2E2-FW96-C21YP
V0MM-4RCF-7CU23

Enable Debug Camera Modes [Ralf]
5NJH-N8CD-BZ9JR
MD64-DBCK-ZC9DG

The debug camera modes can be controlled with a second controller plugged into port 2.

Control Keys

START = Switch Through Debug Camera Modes

Debug Camera Mode 1

L/R                = Zoom Out/In
DPad Up/Down       = Rotate Up/Down
DPad Left/Right    = Rotate Left/Right
X/Y                = Switch Through Cars

Debug Camera Mode 2

L/R                = Move Up/Down
A/X                = Move Forward/Backward
B/Y                = Move Left/Right
A-Stick Up/Down    = Look Down/Up
A-Stick Left/Right = Look Left/Right
C-Stick Up/Down    = Move Forward/Backward
C-Stick Left/Right = Move Left/Right 

Debug Camera Mode 3

DPad Left/Right    = Jump To Last/Next Checkpoint
C-Stick Left/Right = Move Car Backward/Forward (Autopilot)


Circuit Stats Modifier

Total Circuit Starts [Ralf]
0432C930 xxxxxxxx

Total Circuit Wins [Ralf]
0432C934 xxxxxxxx

Total Circuit Style Points [Ralf]
0432C938 xxxxxxxx


Sprint Stats Modifier

Total Sprint Starts [Ralf]
0432C90C xxxxxxxx

Total Sprint Wins [Ralf]
0432C910 xxxxxxxx

Total Sprint Style Points [Ralf]
0432C914 xxxxxxxx


Drag Stats Modifier

Total Drag Starts [Ralf]
0432C918 xxxxxxxx

Total Drag Wins [Ralf]
0432C91C xxxxxxxx

Total Drag Style Points [Ralf]
0432C920 xxxxxxxx

Times Totaled [Ralf]
0432C948 xxxxxxxx


Drift Stats Modifier

Total Drift Starts [Ralf]
0432C924 xxxxxxxx

Total Drift Wins [Ralf]
0432C928 xxxxxxxx

Total Drift Style Points [Ralf]
0432C92C xxxxxxxx


Global Stats Modifier

Total Starts [Ralf]
0432C900 xxxxxxxx

Total Wins [Ralf]
0432C904 xxxxxxxx

Total Losses [Ralf]
0432C908 xxxxxxxx

Total Mileage [Ralf]
0432C8FC yyyyyyyy

yyyyyyyy = Mileage in Meters (IEEE-754 SP Floating-Point Number)

Ralf@gc-forever
Posts: 2896
Joined: Sun Mar 16, 2014 9:31 am

Re: Need for Speed: Underground (GCN/AR/PAL)

Post by Ralf@gc-forever » Sun Jan 10, 2021 9:33 am

Code: Select all


Quick Race: Replace Freerun Mode With Tournament Mode [Ralf]
PFKF-15JP-ZA7WK
QX24-6U7W-772C9
BDRZ-R3AD-PRTGK
EKJY-ZMMA-9MHVT
3VR8-8TDK-TKYR4
XRA5-MN8K-31UP9
NRTP-0J5U-JJKJN


Quick Race: Access All Tracks In All QR Modes [Ralf]
CU1P-49MX-J2ADC
BWYJ-GE5D-ADED6
CP95-2WBD-DZCC1

Incl. Unused/Beta Tracks


Tracks

- 1st Ave. Truck Stop
- 7th & Sparling
- 9th & Frey
- 14th and Vine
- 14th and Vine Construction
- Atlantica
- Atlantica Reverse
- Bedard Bridge
- Broadway
- Commercial
- Drift Track 1
- Drift Track 2
- Drift Track 3
- Drift Track 4
- Drift Track 5
- Drift Track 6
- Drift Track 7
- Drift Track 8
- Highway 1
- Inner City

- Inner City Reverse
- Liberty Gardens
- Lock Up
- Main Street
- Main Street Construction
- Market Street Reverse
- Market Street
- National Rail
- National Rail Reverse
- Olympic Square
- Olympic Square Reverse
- Port Royal
- Port Royal Reverse
- Spillway
- Stadium
- Stadium Reverse
- Terminal
- Terminal Reverse
- Test Track


Traffic Vehicle Modifier [Ralf]
040C1BC4 3B8000xx

xx = Vehicle ID


Vehicle IDs

14 - Taxi Cab 1
15 - Chevrolet Sedan 1
16 - Ambulance (Unused Car)
17 - Taxi Cab 2
18 - Panelvan
19 - Coupe
1A - Fire Truck (Unused Car)
1B - Grolson Parcelvan
1C - Chevrolet Pickup
1D - Chevrolet Sedan 2
1E - Silver Eagle Bus (Unused Car)
1F - SUV
20 - Minivan
21 - Hatchback 1
22 - Hatchback 2


Replace Traffic Vehicles With Ambulance [Ralf]
QG43-EWUR-U840H
84U8-6FTU-RGFDQ

Replace Traffic Vehicles With Fire Truck [Ralf]
TWDH-83J8-PBJ2Y
XUGV-J9D5-1H7NR

Replace Traffic Vehicles With Silver Eagle Bus [Ralf]
WPEF-DQ6U-FVY57
NKV4-YN3Q-3HTYD

Purely Random Traffic Vehicles (Incl. Unused Vehicles) [Ralf]
2Q93-38GZ-W8M7G
E817-KDTD-Z0RHN
U98X-A6ER-TP77E
UZNT-B27V-7RGNF
3KDR-28EV-ZVCWU
RDKN-2HY3-YT1E7
NE9K-FZJA-BW2RW

User avatar
OPStellar
Posts: 3
Joined: Sat Oct 28, 2023 11:49 pm

Re: Need for Speed: Underground (GCN/AR/PAL)

Post by OPStellar » Tue Nov 14, 2023 10:26 pm

Okay, so I just found out that I've been running NFSU codes on NFSU2. I'd like to report the errors I found, just for the sake of documenting their effects:

Enable 60Hz Mode [Ralf] – (visual, minor problem) changes the black point to green, which noticeably affects all reflective surfaces (impossible not to notice).
Quick Race: Access All Tracks In All QR Modes [Ralf] – (visual, major problem) I can't tell if it's removing all/most textures or if it changes the white point to black, but everything is black except the UI and the ring around a car's rims (unless a custom texture pack is used, in which case only the UI is visible)
Quick Race: Replace Freerun Mode With Tournament Mode [Ralf] – (unplayable, major problem) causes crash (except when 'Access All Tracks In All QR Modes' is activated)
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