Kirby Air Ride (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

Moderator: Ralf@gc-forever

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Ralf@gc-forever
Posts: 1635
Joined: Sun Mar 16, 2014 9:31 am

Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Wed Nov 05, 2014 1:05 pm

Kirby Air Ride [GKYE01]

Code: Select all


Enable Debug Menu (Press X At Start Menu) [Ralf]
045DD630 00000003

Press Y at Start Menu for Debug Info.

16:9 Aspect Ratio (Widescreen) [Ralf]
C238565C 00000002
C042FBD0 D0440044
60000000 00000000
040C2878 C022FBD0
040C9814 C022FBD0
045E62D0 3FE38E39

16:9 Aspect Ratio (Widescreen) v2 [Ralf]
06004400 0000001C
C042FBD0 D0440044
48381258 EC2107F2
C3E28424 EC2107F2
4E800020 00000000
040C2878 4BF41B95
040C9814 4BF3ABF9
0438565C 4BC7EDA4
045E62D0 3FE38E39

Incl. Multi-Player Modes

Playable Test Map (Debug Menu) [Ralf]
040D0D48 48000018

Less Restrictive Crash Debugger [Ralf]
044284B8 4E800020
04428514 4E800020


Air Ride & City Trial Start Vehicle Modifier

Compact Star [Ralf]
00495814 000000xx
02495815 0000yyyy

Warpstar [Ralf]
00495817 000000xx
02495818 0000yyyy

Turbo Star [Ralf]
0049581A 000000xx
0249581B 0000yyyy

Formula Star [Ralf]
0049581D 000000xx
0249581E 0000yyyy

Slick Star [Ralf]
00495820 000000xx
02495821 0000yyyy

Swerve Star [Ralf]
00495823 000000xx
02495824 0000yyyy

Wagon Star [Ralf]
00495826 000000xx
02495827 0000yyyy

Bulk Star [Ralf]
00495829 000000xx
0249582A 0000yyyy

Shadow Star [Ralf]
0049582C 000000xx
0249582D 0000yyyy

Winged Star [Ralf]
0049582F 000000xx
02495830 0000yyyy

Jet Star [Ralf]
00495832 000000xx
02495833 0000yyyy

Rocket Star [Ralf]
00495835 000000xx
02495836 0000yyyy

Wheelie Scooter [Ralf]
00495838 000000xx
02495839 0000yyyy

Wheelie Bike [Ralf]
0049583B 000000xx
0249583C 0000yyyy

Rex Wheelie [Ralf]
0049583E 000000xx
0249583F 0000yyyy

Dragoon [Ralf]
00495841 000000xx
02495842 0000yyyy

Hydra [Ralf]
00495844 000000xx
02495845 0000yyyy

Flight Warpstar [Ralf]
00495847 000000xx
02495848 0000yyyy

King Dedede [Ralf]
0049584A 000000xx
0249584B 0000yyyy

Meta Knight [Ralf]
0049584D 000000xx
0249584E 0000yyyy

xx   = Rider ID
yyyy = Vehicle ID


Rider IDs

00 - Kirby
01 - King Dedede
02 - Meta Knight


Vehicle IDs

0000 - Warpstar
0001 - Compact Star
0002 - Winged Star
0003 - Shadow Star
0004 - Hydra
0005 - Bulk Star
0006 - Slick Star
0007 - Formula Star
0008 - Dragoon
0009 - Wagon Star
000A - Rocket Star
000B - Swerve Star
000C - Turbo Star
000D - Jet Star
000E - Flight Warpstar
000F - Free Star
0010 - Steer Star
0011 - Invisible Star (Kirby)
0012 - Invisible Star (Meta Knight)

1000 - Beta Wheelie
1001 - Wheelie
1002 - Wheelie Bike
1003 - Rex Wheelie
1004 - Wheelie Scooter
1005 - King Dedede Wheelie
1006 - King Dedede VS Wheelie


Defaults (xx/yyyy)

Compact Star    00/0001
Warpstar        00/0000
Turbo Star      00/000C
Formula Star    00/0007
Slick Star      00/0006
Swerve Star     00/000B
Wagon Star      00/0009
Bulk Star       00/0005
Shadow Star     00/0003
Winged Star     00/0002
Jet Star        00/000D
Rocket Star     00/000A
Wheelie Scooter 00/0104
Wheelie Bike    00/0102
Rex Wheelie     00/0103
Dragoon         00/0008
Hydra           00/0004
Flight Warpstar 00/000E
King Dedede     01/0105
Meta Knight     02/0012


Replace Warpstar With Free Star [Ralf]
02495818 0000000F

Replace Jet Star With Steer Star [Ralf]
02495833 00000010

Replace Compact Star With Beta Wheelie [Ralf]
02495815 00001000

Replace Rex Wheelie With King Dedede VS Wheelie [Ralf]
0249583F 00001006

Big thanks to Ichiyanagi2 for testing.
gamemasterplc
Posts: 35
Joined: Sat May 21, 2016 12:03 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by gamemasterplc » Mon Jul 04, 2016 8:49 pm

I found a Gecko Code that Makes Player 1 Moon Jump when they press Z.

Moon Jump Player 1:
C21CA96C 00000007
3DC08056 81CEAA30
39CE0060 7C0E1800
40820020 3DC08053
A1CE5300 71CE0010
2C0E0010 4082000C
3DC04080 91C30328
C0630328 00000000
Press Z.

Useful for getting past obstacles or gaps.

EDIT:
City Trial Stat Modifiers.

Code: Select all

P1 Weight Stat
48000000 8055AA30
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Acceleration Stat
48000000 8055AA30
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Max Speed Stat
48000000 8055AA30
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Turn Stat
48000000 8055AA30
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Charge Stat
48000000 8055AA30
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Glide Stat
48000000 8055AA30
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Offense Stat
48000000 8055AA30
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Defense Stat
48000000 8055AA30
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Health Stat
48000000 8055AA30
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P2 Weight Stat
48000000 8055B33C
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Acceleration Stat
48000000 8055B33C
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Max Speed Stat
48000000 8055B33C
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Turn Stat
48000000 8055B33C
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Charge Stat
48000000 8055B33C
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Glide Stat
48000000 8055B33C
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Offense Stat
48000000 8055B33C
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Defense Stat
48000000 8055B33C
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Health Stat
48000000 8055B33C
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P3 Weight Stat
48000000 8055BC48
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Acceleration Stat
48000000 8055BC48
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Max Speed Stat
48000000 8055BC48
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Turn Stat
48000000 8055BC48
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Charge Stat
48000000 8055BC48
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Glide Stat
48000000 8055BC48
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Offense Stat
48000000 8055BC48
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Defense Stat
48000000 8055BC48
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Health Stat
48000000 8055BC48
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P4 Weight Stat
48000000 8055C554
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Acceleration Stat
48000000 8055C554
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Max Speed Stat
48000000 8055C554
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Turn Stat
48000000 8055C554
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Charge Stat
48000000 8055C554
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Glide Stat
48000000 8055C554
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Offense Stat
48000000 8055C554
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Defense Stat
48000000 8055C554
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Health Stat
48000000 8055C554
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.
UnclePunch
Posts: 3
Joined: Mon Jan 02, 2017 9:42 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by UnclePunch » Mon Jan 02, 2017 9:51 am

Made some Kirby codes:

Code: Select all

$Skip Intro Movie [UnclePunch]
C2047750 00000001
38600003 00000000

$Skip Memory Card Nag [UnclePunch]
C2452798 00000001
38600000 00000000
Here's some useful ones from some friends:

Code: Select all

$Unlock City Trial Limit [MagicScrumpy]
C201F578 00000001
2C000063 00000000
C201F540 00000001
2C000001 00000000
C201F548 00000001
39000063 00000000
C201F580 00000001
39000001 00000000

$Unrestricted Camera [Cheetaboy]
C20B6980 00000001
60000000 00000000
Last edited by UnclePunch on Mon Jan 02, 2017 9:53 am, edited 1 time in total.
UnclePunch
Posts: 3
Joined: Mon Jan 02, 2017 9:42 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by UnclePunch » Mon Jan 02, 2017 9:53 am

gamemasterplc wrote:I found a Gecko Code that Makes Player 1 Moon Jump when they press Z.

Moon Jump Player 1:
C21CA96C 00000007
3DC08056 81CEAA30
39CE0060 7C0E1800
40820020 3DC08053
A1CE5300 71CE0010
2C0E0010 4082000C
3DC04080 91C30328
C0630328 00000000
Press Z.

Useful for getting past obstacles or gaps.

EDIT:
City Trial Stat Modifiers.

Code: Select all

P1 Weight Stat
48000000 8055AA30
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Acceleration Stat
48000000 8055AA30
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Max Speed Stat
48000000 8055AA30
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Turn Stat
48000000 8055AA30
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Charge Stat
48000000 8055AA30
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Glide Stat
48000000 8055AA30
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Offense Stat
48000000 8055AA30
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Defense Stat
48000000 8055AA30
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Health Stat
48000000 8055AA30
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P2 Weight Stat
48000000 8055B33C
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Acceleration Stat
48000000 8055B33C
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Max Speed Stat
48000000 8055B33C
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Turn Stat
48000000 8055B33C
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Charge Stat
48000000 8055B33C
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Glide Stat
48000000 8055B33C
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Offense Stat
48000000 8055B33C
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Defense Stat
48000000 8055B33C
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Health Stat
48000000 8055B33C
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P3 Weight Stat
48000000 8055BC48
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Acceleration Stat
48000000 8055BC48
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Max Speed Stat
48000000 8055BC48
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Turn Stat
48000000 8055BC48
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Charge Stat
48000000 8055BC48
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Glide Stat
48000000 8055BC48
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Offense Stat
48000000 8055BC48
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Defense Stat
48000000 8055BC48
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Health Stat
48000000 8055BC48
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P4 Weight Stat
48000000 8055C554
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Acceleration Stat
48000000 8055C554
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Max Speed Stat
48000000 8055C554
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Turn Stat
48000000 8055C554
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Charge Stat
48000000 8055C554
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Glide Stat
48000000 8055C554
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Offense Stat
48000000 8055C554
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Defense Stat
48000000 8055C554
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Health Stat
48000000 8055C554
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.
Did you save the ASM for the Moon Jump code?
gamemasterplc
Posts: 35
Joined: Sat May 21, 2016 12:03 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by gamemasterplc » Mon Jan 02, 2017 4:38 pm

I do have it saved UnclePunch. The actual code follows. Compile with ASMWiird or CodeWrite with the insertion address set to 801D83AC. The address 8055AA30 is Player 1's struct pointer with the struct pointers for other players being 0x90C apart for up to 3 other players. The address 80535300 is the button activator address. The and operation is to allow you to press any other button.

Code: Select all

lis r4, 0x8056
lwz r4, 0xFFFFAA30(r4)
lwz r4, 0x2C(r4)
cmpw r3, r4
bne originalinstruction
lis r4, 0x8053
lha r4, 0x5300(r4)
andi. r4, r4, 0x10
cmpwi r4, 0
beq originalinstruction
lis r4, 0x4080
stw r4, 0x328(r3)
originalinstruction:
addi r4, sp, 20
UnclePunch
Posts: 3
Joined: Mon Jan 02, 2017 9:42 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by UnclePunch » Wed Jan 04, 2017 5:33 am

gamemasterplc wrote:I do have it saved UnclePunch. The actual code follows. Compile with ASMWiird or CodeWrite with the insertion address set to 801D83AC. The address 8055AA30 is Player 1's struct pointer with the struct pointers for other players being 0x90C apart for up to 3 other players. The address 80535300 is the button activator address. The and operation is to allow you to press any other button.

Code: Select all

lis r4, 0x8056
lwz r4, 0xFFFFAA30(r4)
lwz r4, 0x2C(r4)
cmpw r3, r4
bne originalinstruction
lis r4, 0x8053
lha r4, 0x5300(r4)
andi. r4, r4, 0x10
cmpwi r4, 0
beq originalinstruction
lis r4, 0x4080
stw r4, 0x328(r3)
originalinstruction:
addi r4, sp, 20
Oh man, I can't believe you had the asm AND know about the player struct blocks! If you're still into modding KAR, you should join our discord server. We only have about 3 people working on it, myself being the most active. Just finished up a code to toggle rumble with the C stick on the City Trial character select screen, complete with an rgb indicator to tell you when its on as well as rumbling the corresponding players controller when toggled on. It's super long right now and only works on the City Trial CSS but I'm going to try to clean it up and make it work across all CSS's. We have a small community symbol map and Google Sheet where we document memory addresses. Here's the discord invite link:

https://discord.gg/MbfRJNK - If anyone see's this and wants to help mod KAR, feel free to join as well.

Here''s the old version's asm notes (doesn't have visual indicator but rumbles)
https://hastebin.com/niwaramaqo.sql

The below code has the indicator,

Code: Select all

$C Stick Up/Down for Rumble On/Off at CT CSS v3 (With visual indicator) [UnclePunch]
C23F9BA4 00000005
3E40813B 6252E0C0
7F839000 419E0018
3E40813C 62520CE0
7F839000 419E0008
98030004 00000000
C23F9BFC 00000005
3E40813B 6252E0C0
7F839000 419E0018
3E40813C 62520CE0
7F839000 419E0008
98030005 00000000
C23F9C54 00000005
3E40813B 6252E0C0
7F839000 419E0018
3E40813C 62520CE0
7F839000 419E0008
98030006 00000000
C20028E8 00000005
3E40813C 62523960
7F839000 419E0018
3E40813C 62526660
7F839000 419E0008
98030004 00000000
C2002918 00000005
3E40813C 62523960
7F839000 419E0018
3E40813C 62526660
7F839000 419E0008
98030005 00000000
C2002948 00000005
3E40813C 62523960
7F839000 419E0018
3E40813C 62526660
7F839000 419E0008
98030006 00000000
C2033B78 0000001A
3DE08053 61EF6EDC
7E0578AE 3E80813C
2C050000 41820020
2C050001 41820024
2C050002 41820024
2C050003 41820024
40820098 3E80813B
6294E0C4 4800001C
62940CE4 48000014
62943964 4800000C
62946664 48000004
2C100000 41820014
3EA00000 62B500FF
92B40000 48000010
3EA06F6F 62B56FFF
92B40000 3DC00010
7F867000 419E0014
3DC00020 7F867000
419E0030 48000034
3A600001 7E6579AE
38800004 38C0FFFE
7CA32B78 7C852378
3E208007 62311D00
7E2903A6 4E800420
3A400000 7E4579AE
4E800020 00000000
Ralf@gc-forever
Posts: 1635
Joined: Sun Mar 16, 2014 9:31 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Fri Mar 31, 2017 10:30 am

Code: Select all


Top Ride: Always Full Boost (Player 1) [Ralf]
C22E01B4 00000003
D0030034 28190000
40820008 D0230034
60000000 00000000

Top Ride: Always Full Boost (Player 2) [Ralf]
C22E01B0 00000003
EC02002A 28190001
40820008 FC000890
60000000 00000000

Top Ride: Always Full Boost (Player 3) [Ralf]
C22E01B8 00000003
28190002 40820008
D0230034 C022CC5C
60000000 00000000

Top Ride: Always Full Boost (Player 4) [Ralf]
C22E01C0 00000003
C022D174 28190003
40820008 D0230034
60000000 00000000

Top Ride: Always Full Boost (All Players) [Ralf]
042E01B4 D0230034

nyancat128
Posts: 7
Joined: Thu Aug 31, 2017 12:43 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by nyancat128 » Thu Aug 31, 2017 3:36 am

Here's some codes I made:

Code: Select all

Boss Dedede Vehicle Modifier [nyancat128]
04535E35 XX000000
00 - Beta Wheel
01 - Kirby Wheel Ability
02 - Wheelie Bike
03 - Rex Wheelie
04 - Wheelie Scooter
05 - Dedede Wheelie Bike
06 - VS. Dedede Wheelie Bike

If you want him to use star vehicles use this code: 

Boss Dedede Uses Star Vehicles [nyancat128]
04535E30 00000000

NOTE: For some reason, using this code causes players 1-3 to always use the warp star, and if they select a wheel they will use the beta wheel.
Master Kirby
Posts: 4
Joined: Mon Dec 31, 2018 2:50 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Master Kirby » Sat Jul 18, 2020 7:12 pm

Press L+Dpad to change Stats Machine credits by gamemasterplc.

Code: Select all

P1 Stats
28535300 FFB70048
48000000 8055AA30
DE000000 80008180
140009AC 41A00000
140009B0 41A00000
140009B4 41A00000
140009B8 41A00000
140009BC 41A00000
140009C0 41A00000
140009C4 41A00000
140009C8 41A00000
140009CC 41A00000
E0000000 80008000
28535300 FFBD0042
48000000 8055AA30
DE000000 80008180
140009AC 41200000
140009B0 41200000
140009B4 41200000
140009B8 41200000
140009BC 41200000
140009C0 41200000
140009C4 41200000
140009C8 41200000
140009CC 41200000
E0000000 80008000
28535300 FFBE0041
48000000 8055AA30
DE000000 80008180
140009AC 40A00000
140009B0 40A00000
140009B4 40A00000
140009B8 40A00000
140009BC 40A00000
140009C0 40A00000
140009C4 40A00000
140009C8 40A00000
140009CC 40A00000
E0000000 80008000
28535300 FFBB0044
48000000 8055AA30
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 5.
Press L+Right: Level 10.
Press L+Up: Level 20 (Max).

P2 Stats
2853530C FFB70048
48000000 8055B33C
DE000000 80008180
140009AC 41800000
140009B0 41800000
140009B4 41800000
140009B8 41800000
140009BC 41800000
140009C0 41800000
140009C4 41800000
140009C8 41800000
140009CC 41800000
E0000000 80008000
2853530C FFBD0042
48000000 8055B33C
DE000000 80008180
140009AC 41000000
140009B0 41000000
140009B4 41000000
140009B8 41000000
140009BC 41000000
140009C0 41000000
140009C4 41000000
140009C8 41000000
140009CC 41000000
E0000000 80008000
2853530C FFBE0041
48000000 8055B33C
DE000000 80008180
140009AC 40800000
140009B0 40800000
140009B4 40800000
140009B8 40800000
140009BC 40800000
140009C0 40800000
140009C4 40800000
140009C8 40800000
140009CC 40800000
E0000000 80008000
2853530C FFBB0044
48000000 8055B33C
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 4.
Press L+Right: Level 8.
Press L+Up: Level 16.

P3 Stats
28535318 FFB70048
48000000 8055BC48
DE000000 80008180
140009AC 41400000
140009B0 41400000
140009B4 41400000
140009B8 41400000
140009BC 41400000
140009C0 41400000
140009C4 41400000
140009C8 41400000
140009CC 41400000
E0000000 80008000
28535318 FFBD0042
48000000 8055BC48
DE000000 80008180
140009AC 40C00000
140009B0 40C00000
140009B4 40C00000
140009B8 40C00000
140009BC 40C00000
140009C0 40C00000
140009C4 40C00000
140009C8 40C00000
140009CC 40C00000
E0000000 80008000
28535318 FFBE0041
48000000 8055BC48
DE000000 80008180
140009AC 40400000
140009B0 40400000
140009B4 40400000
140009B8 40400000
140009BC 40400000
140009C0 40400000
140009C4 40400000
140009C8 40400000
140009CC 40400000
E0000000 80008000
28535318 FFBB0044
48000000 8055BC48
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 3.
Press L+Right: Level 6.
Press L+Up: Level 12.

P4 Stats
28535324 FFB70048
48000000 8055C554
DE000000 80008180
140009AC 41000000
140009B0 41000000
140009B4 41000000
140009B8 41000000
140009BC 41000000
140009C0 41000000
140009C4 41000000
140009C8 41000000
140009CC 41000000
E0000000 80008000
28535324 FFBD0042
48000000 8055C554
DE000000 80008180
140009AC 40800000
140009B0 40800000
140009B4 40800000
140009B8 40800000
140009BC 40800000
140009C0 40800000
140009C4 40800000
140009C8 40800000
140009CC 40800000
E0000000 80008000
28535324 FFBE0041
48000000 8055C554
DE000000 80008180
140009AC 40000000
140009B0 40000000
140009B4 40000000
140009B8 40000000
140009BC 40000000
140009C0 40000000
140009C4 40000000
140009C8 40000000
140009CC 40000000
E0000000 80008000
28535324 FFBB0044
48000000 8055C554
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 2.
Press L+Right: Level 4.
Press L+Up: Level 8.
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