Kirby Air Ride (GCN/WIIRD/NTSC-U)

Game Hacks, Trainers, Cheats

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Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Wed Nov 05, 2014 1:05 pm

Kirby Air Ride [GKYE01]

Code: Select all


Enable Debug Menu (Press X At Start Menu) [Ralf]
045DD630 00000003

Press Y at Start Menu for Debug Info.

16:9 Aspect Ratio (Widescreen) [Ralf]
C238565C 00000002
C042FBD0 D0440044
60000000 00000000
040C2878 C022FBD0
040C9814 C022FBD0
045E62D0 3FE38E39

16:9 Aspect Ratio (Widescreen) v2 [Ralf]
06004400 0000001C
C042FBD0 D0440044
48381258 EC2107F2
C3E28424 EC2107F2
4E800020 00000000
040C2878 4BF41B95
040C9814 4BF3ABF9
0438565C 4BC7EDA4
045E62D0 3FE38E39

Incl. Multi-Player Modes

Air Ride & City Trial: No HUD [Ralf]
04114EF8 38000000

Playable Test Map (Debug Menu) [Ralf]
040D0D48 48000018

Less Restrictive Crash Debugger [Ralf]
044284B8 4E800020
04428514 4E800020


Air Ride & City Trial Start Vehicle Modifier

Compact Star [Ralf]
00495814 000000xx
00495815 000000yy
00495816 000000zz

Warpstar [Ralf]
00495817 000000xx
02495818 0000yyzz

Turbo Star [Ralf]
0049581A 000000xx
0049581B 000000yy
0049581C 000000zz

Formula Star [Ralf]
0049581D 000000xx
0249581E 0000yyzz

Slick Star [Ralf]
00495820 000000xx
00495821 000000yy
00495822 000000zz

Swerve Star [Ralf]
00495823 000000xx
02495824 0000yyzz

Wagon Star [Ralf]
00495826 000000xx
00495827 000000yy
00495828 000000zz

Bulk Star [Ralf]
00495829 000000xx
0249582A 0000yyzz

Shadow Star [Ralf]
0049582C 000000xx
0049582D 000000yy
0049582E 000000zz

Winged Star [Ralf]
0049582F 000000xx
02495830 0000yyzz

Jet Star [Ralf]
00495832 000000xx
00495833 000000yy
00495834 000000zz

Rocket Star [Ralf]
00495835 000000xx
02495836 0000yyzz

Wheelie Scooter [Ralf]
00495838 000000xx
00495839 000000yy
0049583A 000000zz

Wheelie Bike [Ralf]
0049583B 000000xx
0249583C 0000yyzz

Rex Wheelie [Ralf]
0049583E 000000xx
0049583F 000000yy
00495840 000000zz

Dragoon [Ralf]
00495841 000000xx
02495842 0000yyzz

Hydra [Ralf]
00495844 000000xx
00495845 000000yy
00495846 000000zz

Flight Warpstar [Ralf]
00495847 000000xx
02495848 0000yyzz

King Dedede [Ralf]
0049584A 000000xx
0049584B 000000yy
0049584C 000000zz

Meta Knight [Ralf]
0049584D 000000xx
0249584E 0000yyzz

xx   = Rider ID
yyzz = Vehicle ID


Rider IDs

00 - Kirby
01 - King Dedede
02 - Meta Knight


Vehicle IDs

0000 - Warpstar
0001 - Compact Star
0002 - Winged Star
0003 - Shadow Star
0004 - Hydra
0005 - Bulk Star
0006 - Slick Star
0007 - Formula Star
0008 - Dragoon
0009 - Wagon Star
000A - Rocket Star
000B - Swerve Star
000C - Turbo Star
000D - Jet Star
000E - Flight Warpstar
000F - Free Star
0010 - Steer Star
0011 - Invisible Star (Kirby)
0012 - Invisible Star (Meta Knight)

0100 - Beta Wheelie
0101 - Wheelie
0102 - Wheelie Bike
0103 - Rex Wheelie
0104 - Wheelie Scooter
0105 - King Dedede Wheelie
0106 - King Dedede VS Wheelie


Defaults (xx/yyzz)

Compact Star    00/0001
Warpstar        00/0000
Turbo Star      00/000C
Formula Star    00/0007
Slick Star      00/0006
Swerve Star     00/000B
Wagon Star      00/0009
Bulk Star       00/0005
Shadow Star     00/0003
Winged Star     00/0002
Jet Star        00/000D
Rocket Star     00/000A
Wheelie Scooter 00/0104
Wheelie Bike    00/0102
Rex Wheelie     00/0103
Dragoon         00/0008
Hydra           00/0004
Flight Warpstar 00/000E
King Dedede     01/0105
Meta Knight     02/0012


Replace Warpstar With Free Star [Ralf]
02495818 0000000F

Replace Jet Star With Steer Star [Ralf]
00495833 00000000
00495834 00000010

Replace Compact Star With Beta Wheelie [Ralf]
00495815 00000001
00495816 00000000

Replace Rex Wheelie With King Dedede VS Wheelie [Ralf]
0049583F 00000001
00495840 00000006

Big thanks to Ichiyanagi2 for testing.
gamemasterplc
Posts: 35
Joined: Sat May 21, 2016 12:03 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by gamemasterplc » Mon Jul 04, 2016 8:49 pm

I found a Gecko Code that Makes Player 1 Moon Jump when they press Z.

Moon Jump Player 1:
C21CA96C 00000007
3DC08056 81CEAA30
39CE0060 7C0E1800
40820020 3DC08053
A1CE5300 71CE0010
2C0E0010 4082000C
3DC04080 91C30328
C0630328 00000000
Press Z.

Useful for getting past obstacles or gaps.

EDIT:
City Trial Stat Modifiers.

Code: Select all

P1 Weight Stat
48000000 8055AA30
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Acceleration Stat
48000000 8055AA30
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Max Speed Stat
48000000 8055AA30
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Turn Stat
48000000 8055AA30
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Charge Stat
48000000 8055AA30
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Glide Stat
48000000 8055AA30
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Offense Stat
48000000 8055AA30
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Defense Stat
48000000 8055AA30
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Health Stat
48000000 8055AA30
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P2 Weight Stat
48000000 8055B33C
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Acceleration Stat
48000000 8055B33C
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Max Speed Stat
48000000 8055B33C
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Turn Stat
48000000 8055B33C
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Charge Stat
48000000 8055B33C
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Glide Stat
48000000 8055B33C
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Offense Stat
48000000 8055B33C
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Defense Stat
48000000 8055B33C
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Health Stat
48000000 8055B33C
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P3 Weight Stat
48000000 8055BC48
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Acceleration Stat
48000000 8055BC48
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Max Speed Stat
48000000 8055BC48
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Turn Stat
48000000 8055BC48
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Charge Stat
48000000 8055BC48
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Glide Stat
48000000 8055BC48
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Offense Stat
48000000 8055BC48
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Defense Stat
48000000 8055BC48
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Health Stat
48000000 8055BC48
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P4 Weight Stat
48000000 8055C554
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Acceleration Stat
48000000 8055C554
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Max Speed Stat
48000000 8055C554
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Turn Stat
48000000 8055C554
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Charge Stat
48000000 8055C554
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Glide Stat
48000000 8055C554
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Offense Stat
48000000 8055C554
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Defense Stat
48000000 8055C554
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Health Stat
48000000 8055C554
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.
UnclePunch
Posts: 3
Joined: Mon Jan 02, 2017 9:42 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by UnclePunch » Mon Jan 02, 2017 9:51 am

Made some Kirby codes:

Code: Select all

$Skip Intro Movie [UnclePunch]
C2047750 00000001
38600003 00000000

$Skip Memory Card Nag [UnclePunch]
C2452798 00000001
38600000 00000000
Here's some useful ones from some friends:

Code: Select all

$Unlock City Trial Limit [MagicScrumpy]
C201F578 00000001
2C000063 00000000
C201F540 00000001
2C000001 00000000
C201F548 00000001
39000063 00000000
C201F580 00000001
39000001 00000000

$Unrestricted Camera [Cheetaboy]
C20B6980 00000001
60000000 00000000
Last edited by UnclePunch on Mon Jan 02, 2017 9:53 am, edited 1 time in total.
UnclePunch
Posts: 3
Joined: Mon Jan 02, 2017 9:42 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by UnclePunch » Mon Jan 02, 2017 9:53 am

gamemasterplc wrote:I found a Gecko Code that Makes Player 1 Moon Jump when they press Z.

Moon Jump Player 1:
C21CA96C 00000007
3DC08056 81CEAA30
39CE0060 7C0E1800
40820020 3DC08053
A1CE5300 71CE0010
2C0E0010 4082000C
3DC04080 91C30328
C0630328 00000000
Press Z.

Useful for getting past obstacles or gaps.

EDIT:
City Trial Stat Modifiers.

Code: Select all

P1 Weight Stat
48000000 8055AA30
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Acceleration Stat
48000000 8055AA30
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Max Speed Stat
48000000 8055AA30
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Turn Stat
48000000 8055AA30
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Charge Stat
48000000 8055AA30
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Glide Stat
48000000 8055AA30
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Offense Stat
48000000 8055AA30
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Defense Stat
48000000 8055AA30
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Health Stat
48000000 8055AA30
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P2 Weight Stat
48000000 8055B33C
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Acceleration Stat
48000000 8055B33C
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Max Speed Stat
48000000 8055B33C
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Turn Stat
48000000 8055B33C
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Charge Stat
48000000 8055B33C
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Glide Stat
48000000 8055B33C
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Offense Stat
48000000 8055B33C
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Defense Stat
48000000 8055B33C
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Health Stat
48000000 8055B33C
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P3 Weight Stat
48000000 8055BC48
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Acceleration Stat
48000000 8055BC48
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Max Speed Stat
48000000 8055BC48
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Turn Stat
48000000 8055BC48
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Charge Stat
48000000 8055BC48
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Glide Stat
48000000 8055BC48
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Offense Stat
48000000 8055BC48
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Defense Stat
48000000 8055BC48
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Health Stat
48000000 8055BC48
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P4 Weight Stat
48000000 8055C554
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Acceleration Stat
48000000 8055C554
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Max Speed Stat
48000000 8055C554
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Turn Stat
48000000 8055C554
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Charge Stat
48000000 8055C554
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Glide Stat
48000000 8055C554
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Offense Stat
48000000 8055C554
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Defense Stat
48000000 8055C554
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Health Stat
48000000 8055C554
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.
Did you save the ASM for the Moon Jump code?
gamemasterplc
Posts: 35
Joined: Sat May 21, 2016 12:03 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by gamemasterplc » Mon Jan 02, 2017 4:38 pm

I do have it saved UnclePunch. The actual code follows. Compile with ASMWiird or CodeWrite with the insertion address set to 801D83AC. The address 8055AA30 is Player 1's struct pointer with the struct pointers for other players being 0x90C apart for up to 3 other players. The address 80535300 is the button activator address. The and operation is to allow you to press any other button.

Code: Select all

lis r4, 0x8056
lwz r4, 0xFFFFAA30(r4)
lwz r4, 0x2C(r4)
cmpw r3, r4
bne originalinstruction
lis r4, 0x8053
lha r4, 0x5300(r4)
andi. r4, r4, 0x10
cmpwi r4, 0
beq originalinstruction
lis r4, 0x4080
stw r4, 0x328(r3)
originalinstruction:
addi r4, sp, 20
UnclePunch
Posts: 3
Joined: Mon Jan 02, 2017 9:42 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by UnclePunch » Wed Jan 04, 2017 5:33 am

gamemasterplc wrote:I do have it saved UnclePunch. The actual code follows. Compile with ASMWiird or CodeWrite with the insertion address set to 801D83AC. The address 8055AA30 is Player 1's struct pointer with the struct pointers for other players being 0x90C apart for up to 3 other players. The address 80535300 is the button activator address. The and operation is to allow you to press any other button.

Code: Select all

lis r4, 0x8056
lwz r4, 0xFFFFAA30(r4)
lwz r4, 0x2C(r4)
cmpw r3, r4
bne originalinstruction
lis r4, 0x8053
lha r4, 0x5300(r4)
andi. r4, r4, 0x10
cmpwi r4, 0
beq originalinstruction
lis r4, 0x4080
stw r4, 0x328(r3)
originalinstruction:
addi r4, sp, 20
Oh man, I can't believe you had the asm AND know about the player struct blocks! If you're still into modding KAR, you should join our discord server. We only have about 3 people working on it, myself being the most active. Just finished up a code to toggle rumble with the C stick on the City Trial character select screen, complete with an rgb indicator to tell you when its on as well as rumbling the corresponding players controller when toggled on. It's super long right now and only works on the City Trial CSS but I'm going to try to clean it up and make it work across all CSS's. We have a small community symbol map and Google Sheet where we document memory addresses. Here's the discord invite link:

https://discord.gg/MbfRJNK - If anyone see's this and wants to help mod KAR, feel free to join as well.

Here''s the old version's asm notes (doesn't have visual indicator but rumbles)
https://hastebin.com/niwaramaqo.sql

The below code has the indicator,

Code: Select all

$C Stick Up/Down for Rumble On/Off at CT CSS v3 (With visual indicator) [UnclePunch]
C23F9BA4 00000005
3E40813B 6252E0C0
7F839000 419E0018
3E40813C 62520CE0
7F839000 419E0008
98030004 00000000
C23F9BFC 00000005
3E40813B 6252E0C0
7F839000 419E0018
3E40813C 62520CE0
7F839000 419E0008
98030005 00000000
C23F9C54 00000005
3E40813B 6252E0C0
7F839000 419E0018
3E40813C 62520CE0
7F839000 419E0008
98030006 00000000
C20028E8 00000005
3E40813C 62523960
7F839000 419E0018
3E40813C 62526660
7F839000 419E0008
98030004 00000000
C2002918 00000005
3E40813C 62523960
7F839000 419E0018
3E40813C 62526660
7F839000 419E0008
98030005 00000000
C2002948 00000005
3E40813C 62523960
7F839000 419E0018
3E40813C 62526660
7F839000 419E0008
98030006 00000000
C2033B78 0000001A
3DE08053 61EF6EDC
7E0578AE 3E80813C
2C050000 41820020
2C050001 41820024
2C050002 41820024
2C050003 41820024
40820098 3E80813B
6294E0C4 4800001C
62940CE4 48000014
62943964 4800000C
62946664 48000004
2C100000 41820014
3EA00000 62B500FF
92B40000 48000010
3EA06F6F 62B56FFF
92B40000 3DC00010
7F867000 419E0014
3DC00020 7F867000
419E0030 48000034
3A600001 7E6579AE
38800004 38C0FFFE
7CA32B78 7C852378
3E208007 62311D00
7E2903A6 4E800420
3A400000 7E4579AE
4E800020 00000000
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Fri Mar 31, 2017 10:30 am

Code: Select all


Top Ride: Always Full Boost (Player 1) [Ralf]
C22E01B4 00000003
D0030034 28190000
40820008 D0230034
60000000 00000000

Top Ride: Always Full Boost (Player 2) [Ralf]
C22E01B0 00000003
EC02002A 28190001
40820008 FC000890
60000000 00000000

Top Ride: Always Full Boost (Player 3) [Ralf]
C22E01B8 00000003
28190002 40820008
D0230034 C022CC5C
60000000 00000000

Top Ride: Always Full Boost (Player 4) [Ralf]
C22E01C0 00000003
C022D174 28190003
40820008 D0230034
60000000 00000000

Top Ride: Always Full Boost (All Players) [Ralf]
042E01B4 D0230034

nyancat128
Posts: 11
Joined: Thu Aug 31, 2017 12:43 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by nyancat128 » Thu Aug 31, 2017 3:36 am

Here's some codes I made:

Code: Select all

Boss Dedede Vehicle Modifier [nyancat128]
04535E35 XX000000
00 - Beta Wheel
01 - Kirby Wheel Ability
02 - Wheelie Bike
03 - Rex Wheelie
04 - Wheelie Scooter
05 - Dedede Wheelie Bike
06 - VS. Dedede Wheelie Bike

If you want him to use star vehicles use this code: 

Boss Dedede Uses Star Vehicles [nyancat128]
04535E30 00000000

NOTE: For some reason, using this code causes players 1-3 to always use the warp star, and if they select a wheel they will use the beta wheel.
Master Kirby
Posts: 8
Joined: Mon Dec 31, 2018 2:50 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Master Kirby » Sat Jul 18, 2020 7:12 pm

Press L+Dpad to change Stats Machine credits by gamemasterplc.

Code: Select all

P1 Stats
28535300 FFB70048
48000000 8055AA30
DE000000 80008180
140009AC 41A00000
140009B0 41A00000
140009B4 41A00000
140009B8 41A00000
140009BC 41A00000
140009C0 41A00000
140009C4 41A00000
140009C8 41A00000
140009CC 41A00000
E0000000 80008000
28535300 FFBD0042
48000000 8055AA30
DE000000 80008180
140009AC 41200000
140009B0 41200000
140009B4 41200000
140009B8 41200000
140009BC 41200000
140009C0 41200000
140009C4 41200000
140009C8 41200000
140009CC 41200000
E0000000 80008000
28535300 FFBE0041
48000000 8055AA30
DE000000 80008180
140009AC 40A00000
140009B0 40A00000
140009B4 40A00000
140009B8 40A00000
140009BC 40A00000
140009C0 40A00000
140009C4 40A00000
140009C8 40A00000
140009CC 40A00000
E0000000 80008000
28535300 FFBB0044
48000000 8055AA30
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 5.
Press L+Right: Level 10.
Press L+Up: Level 20 (Max).

P2 Stats
2853530C FFB70048
48000000 8055B33C
DE000000 80008180
140009AC 41800000
140009B0 41800000
140009B4 41800000
140009B8 41800000
140009BC 41800000
140009C0 41800000
140009C4 41800000
140009C8 41800000
140009CC 41800000
E0000000 80008000
2853530C FFBD0042
48000000 8055B33C
DE000000 80008180
140009AC 41000000
140009B0 41000000
140009B4 41000000
140009B8 41000000
140009BC 41000000
140009C0 41000000
140009C4 41000000
140009C8 41000000
140009CC 41000000
E0000000 80008000
2853530C FFBE0041
48000000 8055B33C
DE000000 80008180
140009AC 40800000
140009B0 40800000
140009B4 40800000
140009B8 40800000
140009BC 40800000
140009C0 40800000
140009C4 40800000
140009C8 40800000
140009CC 40800000
E0000000 80008000
2853530C FFBB0044
48000000 8055B33C
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 4.
Press L+Right: Level 8.
Press L+Up: Level 16.

P3 Stats
28535318 FFB70048
48000000 8055BC48
DE000000 80008180
140009AC 41400000
140009B0 41400000
140009B4 41400000
140009B8 41400000
140009BC 41400000
140009C0 41400000
140009C4 41400000
140009C8 41400000
140009CC 41400000
E0000000 80008000
28535318 FFBD0042
48000000 8055BC48
DE000000 80008180
140009AC 40C00000
140009B0 40C00000
140009B4 40C00000
140009B8 40C00000
140009BC 40C00000
140009C0 40C00000
140009C4 40C00000
140009C8 40C00000
140009CC 40C00000
E0000000 80008000
28535318 FFBE0041
48000000 8055BC48
DE000000 80008180
140009AC 40400000
140009B0 40400000
140009B4 40400000
140009B8 40400000
140009BC 40400000
140009C0 40400000
140009C4 40400000
140009C8 40400000
140009CC 40400000
E0000000 80008000
28535318 FFBB0044
48000000 8055BC48
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 3.
Press L+Right: Level 6.
Press L+Up: Level 12.

P4 Stats
28535324 FFB70048
48000000 8055C554
DE000000 80008180
140009AC 41000000
140009B0 41000000
140009B4 41000000
140009B8 41000000
140009BC 41000000
140009C0 41000000
140009C4 41000000
140009C8 41000000
140009CC 41000000
E0000000 80008000
28535324 FFBD0042
48000000 8055C554
DE000000 80008180
140009AC 40800000
140009B0 40800000
140009B4 40800000
140009B8 40800000
140009BC 40800000
140009C0 40800000
140009C4 40800000
140009C8 40800000
140009CC 40800000
E0000000 80008000
28535324 FFBE0041
48000000 8055C554
DE000000 80008180
140009AC 40000000
140009B0 40000000
140009B4 40000000
140009B8 40000000
140009BC 40000000
140009C0 40000000
140009C4 40000000
140009C8 40000000
140009CC 40000000
E0000000 80008000
28535324 FFBB0044
48000000 8055C554
DE000000 80008180
140009AC 00000000
140009B0 00000000
140009B4 00000000
140009B8 00000000
140009BC 00000000
140009C0 00000000
140009C4 00000000
140009C8 00000000
140009CC 00000000
E0000000 80008000

Press L+Down: Level 0 (Default).
Press L+Left: Level 2.
Press L+Right: Level 4.
Press L+Up: Level 8.
Machow8
Posts: 2
Joined: Sat Oct 03, 2020 2:13 pm

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Machow8 » Sat Oct 03, 2020 2:20 pm

Ralf@gc-forever wrote:
Wed Nov 05, 2014 1:05 pm
Kirby Air Ride [GKYE01]

Code: Select all


Enable Debug Menu (Press X At Start Menu) [Ralf]
045DD630 00000003

Press Y at Start Menu for Debug Info.

16:9 Aspect Ratio (Widescreen) [Ralf]
C238565C 00000002
C042FBD0 D0440044
60000000 00000000
040C2878 C022FBD0
040C9814 C022FBD0
045E62D0 3FE38E39

16:9 Aspect Ratio (Widescreen) v2 [Ralf]
06004400 0000001C
C042FBD0 D0440044
48381258 EC2107F2
C3E28424 EC2107F2
4E800020 00000000
040C2878 4BF41B95
040C9814 4BF3ABF9
0438565C 4BC7EDA4
045E62D0 3FE38E39

Incl. Multi-Player Modes

Playable Test Map (Debug Menu) [Ralf]
040D0D48 48000018

Less Restrictive Crash Debugger [Ralf]
044284B8 4E800020
04428514 4E800020


Air Ride & City Trial Start Vehicle Modifier

Compact Star [Ralf]
00495814 000000xx
00495815 000000yy
00495816 000000zz

Warpstar [Ralf]
00495817 000000xx
02495818 0000yyzz

Turbo Star [Ralf]
0049581A 000000xx
0049581B 000000yy
0049581C 000000zz

Formula Star [Ralf]
0049581D 000000xx
0249581E 0000yyzz

Slick Star [Ralf]
00495820 000000xx
00495821 000000yy
00495822 000000zz

Swerve Star [Ralf]
00495823 000000xx
02495824 0000yyzz

Wagon Star [Ralf]
00495826 000000xx
00495827 000000yy
00495828 000000zz

Bulk Star [Ralf]
00495829 000000xx
0249582A 0000yyzz

Shadow Star [Ralf]
0049582C 000000xx
0049582D 000000yy
0049582E 000000zz

Winged Star [Ralf]
0049582F 000000xx
02495830 0000yyzz

Jet Star [Ralf]
00495832 000000xx
00495833 000000yy
00495834 000000zz

Rocket Star [Ralf]
00495835 000000xx
02495836 0000yyzz

Wheelie Scooter [Ralf]
00495838 000000xx
00495839 000000yy
0049583A 000000zz

Wheelie Bike [Ralf]
0049583B 000000xx
0249583C 0000yyzz

Rex Wheelie [Ralf]
0049583E 000000xx
0049583F 000000yy
00495840 000000zz

Dragoon [Ralf]
00495841 000000xx
02495842 0000yyzz

Hydra [Ralf]
00495844 000000xx
00495845 000000yy
00495846 000000zz

Flight Warpstar [Ralf]
00495847 000000xx
02495848 0000yyzz

King Dedede [Ralf]
0049584A 000000xx
0049584B 000000yy
0049584C 000000zz

Meta Knight [Ralf]
0049584D 000000xx
0249584E 0000yyzz

xx   = Rider ID
yyzz = Vehicle ID


Rider IDs

00 - Kirby
01 - King Dedede
02 - Meta Knight


Vehicle IDs

0000 - Warpstar
0001 - Compact Star
0002 - Winged Star
0003 - Shadow Star
0004 - Hydra
0005 - Bulk Star
0006 - Slick Star
0007 - Formula Star
0008 - Dragoon
0009 - Wagon Star
000A - Rocket Star
000B - Swerve Star
000C - Turbo Star
000D - Jet Star
000E - Flight Warpstar
000F - Free Star
0010 - Steer Star
0011 - Invisible Star (Kirby)
0012 - Invisible Star (Meta Knight)

0100 - Beta Wheelie
0101 - Wheelie
0102 - Wheelie Bike
0103 - Rex Wheelie
0104 - Wheelie Scooter
0105 - King Dedede Wheelie
0106 - King Dedede VS Wheelie


Defaults (xx/yyzz)

Compact Star    00/0001
Warpstar        00/0000
Turbo Star      00/000C
Formula Star    00/0007
Slick Star      00/0006
Swerve Star     00/000B
Wagon Star      00/0009
Bulk Star       00/0005
Shadow Star     00/0003
Winged Star     00/0002
Jet Star        00/000D
Rocket Star     00/000A
Wheelie Scooter 00/0104
Wheelie Bike    00/0102
Rex Wheelie     00/0103
Dragoon         00/0008
Hydra           00/0004
Flight Warpstar 00/000E
King Dedede     01/0105
Meta Knight     02/0012


Replace Warpstar With Free Star [Ralf]
02495818 0000000F

Replace Jet Star With Steer Star [Ralf]
00495833 00000000
00495834 00000010

Replace Compact Star With Beta Wheelie [Ralf]
00495815 00000001
00495816 00000000

Replace Rex Wheelie With King Dedede VS Wheelie [Ralf]
0049583F 00000001
00495840 00000006

Big thanks to Ichiyanagi2 for testing.
I used the following code:

0049584A 00000001
0249584B 00001006

and/or:

0249584B 00001006

To make King Dedede run with Boss Wheelie vehicle on Air Ride mode, but it crashes on dolphin emulator, wii and wiiu's vwii mode.

Can you or someone else make a working version of it?
Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sat Oct 03, 2020 6:07 pm

It's a code handler problem, the updated "Air Ride & City Trial Start Vehicle Modifier" codes above (in the older post) should be working fine now for all code handlers.
Machow8
Posts: 2
Joined: Sat Oct 03, 2020 2:13 pm

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by Machow8 » Sat Oct 03, 2020 10:31 pm

Ralf@gc-forever wrote:
Sat Oct 03, 2020 6:07 pm
It's a code handler problem, the updated "Air Ride & City Trial Start Vehicle Modifier" codes above (in the older post) should be working fine now for all code handlers.
Well,

I'm actually using this code:

0049584a 00000001
0049584b 00000001
0049584c 00000006

And it works nicely.

Why using the following code crashes the game:

0049584a 00000001
0049584b 00000010
0049584c 00000006

?

Shouldn't the last 2 numbers of second line be 10 instead of 01 due to King Dedede VS Wheelie ID being 1006?
UnclePunch wrote:
Mon Jan 02, 2017 9:51 am
Made some Kirby codes:

Code: Select all

$Skip Intro Movie [UnclePunch]
C2047750 00000001
38600003 00000000

$Skip Memory Card Nag [UnclePunch]
C2452798 00000001
38600000 00000000
Here's some useful ones from some friends:

Code: Select all

$Unlock City Trial Limit [MagicScrumpy]
C201F578 00000001
2C000063 00000000
C201F540 00000001
2C000001 00000000
C201F548 00000001
39000063 00000000
C201F580 00000001
39000001 00000000

$Unrestricted Camera [Cheetaboy]
C20B6980 00000001
60000000 00000000
I'm using the code:

$Skip Intro Movie [UnclePunch]
C2047750 00000001
38600003 00000000

But it doesn't work on dolphin, so, i believe it won't work on both of my wii and wiiu's vwii mode too.

Thanks to who fix that.
User avatar
kesterstudios
Posts: 135
Joined: Wed Apr 17, 2019 1:00 am

Re: Kirby Air Ride (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Mon Sep 19, 2022 11:18 pm

Code: Select all

16:9 Widescreen [gamemasterplc]
040647F4 C05E0040
C2064588 00000006
C05C0044 3C808010
80610114 7C041800
386100B4 41800014
3C803FAB 90830000
C0630000 EC4300B2
60000000 00000000
C2401508 00000009
3821FFFC 3C803F40
90810000 809E004C
3CA04280 7C042800
41820020 C0210000
C0010030 EC010032
D0010030 C001003C
EC010032 D001003C
38210004 7FE4FB78
60000000 00000000
0427AE50 4E800020
C20D7F08 00000004
3821FFFC 3C603E40
90610000 C3A10000
C01E0044 EC00E824
38210004 00000000
045E33CC 44555555
045E5014 44555555
C239CFC4 00000002
3C803B19 90830000
38800001 00000000
0439D10C 38600000
0439D11C 38A00280
C200D57C 00000002
3C80C2C0 90810004
C0210004 00000000
C200D54C 00000003
FC400890 3C80C2C0
90810004 C0210004
60000000 00000000
045DF1BC C2800000
C20AAE38 00000002
A8FA0000 38E7FF96
60000000 00000000
C20AAEC8 00000002
A8FA0000 38E7FF96
60000000 00000000
C20AAF54 00000002
AB9A0000 3B9CFF96
60000000 00000000
0428B210 60000000

Events Always Disabled
04045B3C 38600040
04045B4C 38600040

Events Always Enabled
04045B3C 38600060
04045B4C 38600060

P1 Wins 499 Points Target Flight
C21D2E28 00000003
2C1C0000 40820008
386001F3 7C601B78
60000000 00000000

Instant Wakeup
041B0E9C 60000000

Instant Plasma Charge
045E1584 00000000

Instant Bomb Charge
C222CB2C 00000003
3800003C 8063002C
900309F4 C022A3A0
60000000 00000000

KMH Speed Display
045DFC44 47C35000
Doesn't affect unit graphic.

Unlock Nebula Belt
0403C214 48000030

Enable Debug Menu
C2005AE4 00000002
38000003 900D0550
60000000 00000000

Disable Debug Text
0444FEC4 4E800020

Unrestricted City Trial Match Time Limit
0401F580 39000001
0401F548 39000063
0401F540 2C000001
0401F578 2C000063

Infinite Health
C21E54D8 00000002
FC201090 D03F0A18
60000000 00000000

Always Charged
C21ECD20 00000002
3DC03F80 91C3078C
C3E3078C 00000000

P1 Invulnerable
C21C6860 00000002
7C6E1B78 83C3002C
60000000 00000000
C21C68AC 00000004
80010014 3C608056
8063AA30 7C0E1800
40820008 38000000
60000000 00000000

Unlock Stadium Events
04046EF0 38600001
04046F24 38600000

No Stat Limits [Container12345] [gamemasterplc]
04194DEC 4800000C
04194E40 60000000
04194ED4 60000000
04194F28 60000000
04195020 48000060
041CAB14 4800001C
041CAC64 4800001C

Infninite Top Speed
C21ECB30 00000002
3C607F7F 907F04F0
C01F04F0 00000000

CPU Start at Level 9
C202D6D0 00000002
38C00004 98DF0034
60000000 00000000
C202D048 00000002
38000004 9807002B
60000000 00000000
040295BC 981F005F
04029594 981F005D
040295A8 981F005E
040295D0 981F0060
04039968 981F005F
04039948 981F005D
04039954 981F005E
0403997C 981F0060
0403A2B0 981C005F
0403A29C 981C005E
0403A2C4 981C0060
0403A288 981C005D

Recommended Laps Modifier for Most Courses
C22626EC 00000003
2C030002 4082000C
386000XX 7C64012E
83E1000C 00000000
XX-Decimal Number Converted to Hexadecimal

Backwards Laps Count
040105B0 38030001

All Craft in Air Ride
04020BBC 60000000
04020B20 60000000

City Trial Stat Modifiers

P1 Weight Stat
48000000 8055AA30
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Acceleration Stat
48000000 8055AA30
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Max Speed Stat
48000000 8055AA30
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Turn Stat
48000000 8055AA30
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Charge Stat
48000000 8055AA30
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Glide Stat
48000000 8055AA30
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Offense Stat
48000000 8055AA30
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Defense Stat
48000000 8055AA30
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P1 Health Stat
48000000 8055AA30
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P2 Weight Stat
48000000 8055B33C
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Acceleration Stat
48000000 8055B33C
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Max Speed Stat
48000000 8055B33C
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Turn Stat
48000000 8055B33C
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Charge Stat
48000000 8055B33C
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Glide Stat
48000000 8055B33C
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Offense Stat
48000000 8055B33C
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Defense Stat
48000000 8055B33C
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P2 Health Stat
48000000 8055B33C
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P3 Weight Stat
48000000 8055BC48
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Acceleration Stat
48000000 8055BC48
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Max Speed Stat
48000000 8055BC48
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Turn Stat
48000000 8055BC48
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Charge Stat
48000000 8055BC48
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Glide Stat
48000000 8055BC48
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Offense Stat
48000000 8055BC48
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Defense Stat
48000000 8055BC48
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P3 Health Stat
48000000 8055BC48
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.

P4 Weight Stat
48000000 8055C554
DE000000 80008180
140009AC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Acceleration Stat
48000000 8055C554
DE000000 80008180
140009B0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Max Speed Stat
48000000 8055C554
DE000000 80008180
140009B4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Turn Stat
48000000 8055C554
DE000000 80008180
140009B8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Charge Stat
48000000 8055C554
DE000000 80008180
140009BC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Glide Stat
48000000 8055C554
DE000000 80008180
140009C0 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Offense Stat
48000000 8055C554
DE000000 80008180
140009C4 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Defense Stat
48000000 8055C554
DE000000 80008180
140009C8 XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number minus two.

P4 Health Stat
48000000 8055C554
DE000000 80008180
140009CC XXXXXXXX
E0000000 80008000
XXXXXXXX = IEEE-754 SP Floating-Point Number.
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