I made a patch for Dolphin for Super Mario Sunshine a few weeks a go that seems to make the game render double the amount of frames. By adjusting the frame limit of Dolphin or by enabling the vbeam hack, you can actually play the game in 60fps.
I made a thread with more information here. You can watch a video with the patch in action here:
For convenience, here's how to apply the patch in Dolphin:
But my question is, has anyone ever tried hacking other games to produce more frames? I know modifying the frame limit of certain games can cause certain side effects (breaking things, crashing, animation timing, etc), but it got me curious since now Dolphin has the ability to simulate an overclock of the cpu.To use in Dolphin, just follow these steps (make sure you have the NTSC-U versions of SMS, GMSE01):
1.) Right click on the game in the game list and go to Properties
2.) Click the "Patches" tab and click "Add..."
3.) Give the patch a name, tick "dword", and set the Offset to 804167B8 and Value to 3F800000
4.) Click "OK", and make sure the patch is ticked.
5.) Click "Config" at the top of the main window, and under the "General" tab set "Framelimit:" to 120. OR - enable the Vbeam hack by right clicking the game in the games list, go to Properties, and put a checkmark next to the Vbeam hack.
6.) Click "OK" and play!
I attempted at Wind Waker/Twilight Princess/Wave Race for the past few days but had no success. I've been using the symbol mappings provided by the game, and couldn't find anything that directly affects the number of frames rendered.