Sonic Adventure DX: Director's Cut (GCN/AR/NTSC-U)

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Ralf@gc-forever
Posts: 2885
Joined: Sun Mar 16, 2014 9:31 am

Sonic Adventure DX: Director's Cut (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Tue Apr 07, 2015 7:47 pm

Sonic Adventure DX: Director's Cut

[DOL-GXSE8P-NOA]; Game-ID: 1AF

Code: Select all


16:9 Aspect Ratio (Widescreen) [Ralf]
F12K-BEFN-JPE63
FPZG-N86G-4E8C7
BJNW-5GV4-PD7K2
W4UM-VNTX-0AJNA
CGCH-5AX9-AXG9A

No Background Music [Ralf]
QV7C-0XBB-50ABH
77M9-MJCW-CYDNK

Background Music Select [Ralf]
F7Z3-64VJ-QYRZR
QWA5-DQER-TADQD
R0RB-R9MH-W2WMX
ABAQ-6EXC-9B48U
QN6D-UV6D-QCEBR
5U7F-YYXZ-G1V64
9ZCG-0VA7-9XNC0
FJ7Q-6UG4-2RZJC
NG01-X5X3-TMVB8
Z6V5-4TDB-W2RAP
6NJQ-BMJT-KGW69
FPUB-EK25-KMQ9T
BBQE-HMW5-DP3BE
P739-G8UG-5770R
5XCG-61WK-BQ5EH
T642-HEC7-FPKYB
26JE-NX02-RWQ9U
26PZ-CCUT-D00WE
7YP1-48R8-204G7

Choose a song from the Sound Test menu.


Background Music Volume Modifier [Ralf]
042D23A0 60000000
042D23A4 3800FFxx
042D2638 60000000
042D263C 3800FFxx

xx = Volume (00 .. FF)


75% BGM Volume [Ralf]
J0CA-A6M0-3AGVU
EK2A-402V-F1A1E
39K7-5QY4-TGQWM
XUQ3-093F-QYGZT
XE7T-VEQA-KX1D4


Background Music Modifier [Ralf]
04003800 388000xx
04003804 909E0940
04003808 909E0944
0400380C 801E0950
04003810 482CEB38
042D2344 4BD314BC

xx = Song ID


Song IDs

00 - Tutorial: AMY
01 - Tutorial: BIG
02 - Tutorial: E-102
03 - Tutorial: KNUCKLES
04 - Tutorial: MILES
05 - Tutorial: SONIC
06 - AMY: My Sweet Passion
07 - BIG: Lazy Days ~Livin' in Paradise~
08 - ENEMY: Others
09 - ENEMY: E.101 Improved
0A - ENEMY: Event
0B - ENEMY: E-Series
0C - Casinopolis: Main Hall
0D - Casinopolis: Dilapidated Way
0E - Casinopolis: SONIC Pinball
0F - Casinopolis: NiGHTS Pinball

10 - Theme of "CHAO"
11 - Mini-Game: CHAO Race - Goal
12 - Mini-Game: CHAO Race - Entrance
13 - Mini-Game: CHAO Race
14 - ENEMY: CHAOS
15 - ENEMY: CHAOS ver.6
16 - ENEMY: Perfect CHAOS 1st.
17 - ENEMY: Perfect CHAOS 2nd.
18 - Choose Your Buddy!
19 - Mini-Game: Twinkle Circuit
1A - Continue?
1B - Theme of "E-102"
1C - Emerald Coast: Type 1
1D - Emerald Coast: Type 2
1E - Emerald Coast: BIG: Fishin'
1F - Egg Carrier

20 - Egg Carrier ~the Ocean~
21 - Theme of "Dr. EGGMAN"
22 - ENEMY: Eggmobile 2 & 3
23 - ENEMY: ZERO
24 - Sadness
25 - Strain
26 - Unbound
27 - Good-bye!
28 - The Past
29 - Fanfare 4 "Dr. EGGMAN"
2A - Final Egg: Type 1
2B - Final Egg: Type 2
2C - BIG: Get!
2D - BIG: Hit!
2E - BIG: Miss!
2F - Mini-Game: Hedgehog Hammer

30 - Speed Highway: Speed Highway
31 - Speed Highway: Goin' Down
32 - Speed Highway: At Dawn
33 - AMY: Hurry Up!
34 - Icecap: Snowy Mountain
35 - Icecap: Limestone Cave
36 - Icecap: Snowboard
37 - Invincible
38 - Item
39 - Jingle A
3A - Jingle B
3B - Jingle C
3C - Jingle D
3D - Jingle E
3E - KNUCKLES: Unknown From M.E.
3F - Lost World: Tricky Maze

40 - Lost World: DANGER - Chased by Rock!
41 - Lost World: Leading Lights
42 - Open Your Heart
43 - Mystic Ruin
44 - NiGHTS A
45 - NiGHTS K
46 - NiGHTS S
47 - Extend
48 - Options + Memory Card
49 - Red Mountain: Type 1
4A - Red Mountain: Type 2
4B - Round Clear
4C - Station Square
4D - Mini-Game: Sand Hill
4E - Mini-Game: TORNADO Scramble
4F - Hot Shelter: Type 1

50 - Hot Shelter: Type 2
51 - Sky Deck: Type 1
52 - Sky Deck: Type 2
53 - SONIC: It Doesn't Matter
54 - SONIC: CD
55 - Speed Up
56 - Theme of "SUPER SONIC"
57 - Super Sonic Racing
58 - MILES: Believe In Myself
59 - Appearance: AMY
5A - Appearance: BIG
5B - Appearance: E-102
5C - Appearance: KNUCKLES
5D - Appearance: MILES
5E - Appearance: SONIC
5F - Theme of "TIKAL"

60 - Timer
61 - Title EGGMAN
62 - Title MR1
63 - Title MR2
64 - Title Super Sonic
65 - Title
66 - Title 2
67 - Trial
68 - Twinkle Park: Twinkle Park
69 - Twinkle Park: Pleasure Castle
6A - Twinkle Park: AMY: Mirror Room
6B - Windy Valley: Windy Hill
6C - Windy Valley: Tornado
6D - Windy Valley: The Air
6E - Mission Start!
6F - Mission Clear!

70 - CHAO K Net Fine
71 - CHAO G Iede
72 - CHAO R E
73 - CHAO Battle CV
74 - CHAO G Gate Open
75 - CHAO G Born H2
76 - CHAO G Born D2
77 - CHAO G Born C
78 - CHAO G Born H
79 - CHAO G Born D
7A - CHAO G Dead
7B - CHAO G Dance
7C - CHAO K Market


Play NiGHTS A Song [Ralf]
T4ZR-76J5-PJ002
6JKF-YCHM-CT2W3
9A3Q-7APP-TTEGT
PQPZ-9K99-UNYYQ
T4K1-83W1-MQTC0
8G1X-PXPU-KTTY7
26JE-NX02-RWQ9U

Play NiGHTS S Song [Ralf]
QPD1-0ZRT-MQPQJ
Y907-P5TQ-UB1KD
9A3Q-7APP-TTEGT
PQPZ-9K99-UNYYQ
T4K1-83W1-MQTC0
8G1X-PXPU-KTTY7
26JE-NX02-RWQ9U


Replace Sonic With Metal Sonic [Ralf]
FZEY-A84V-VE5MW
ZPMF-9WGK-WGJWY

Replace Sonic With Shiruba-Sonic [Ralf]
Y3PE-36WG-AX0H0
1ZXX-RB9Y-UQ681
UQPJ-88TY-NH9NW
T9EM-DQ1Y-KHTQ0

Replace Knuckles With Anko Knuckles [Ralf]
3U1K-558B-GW8V6
6M2Q-8HER-5KTH8
FYWA-691D-M7K8F

Replace Knuckles With Debug Knuckles [Ralf]
4QDA-RRT4-YTZ1E
QU05-VQM9-UCHGN
95TX-WUTP-7AJ63

Replace Knuckles With Kajiki Knuckles [Ralf]
UTB4-QUT8-AG3U1
UX6R-2GEJ-KZY95
CC4V-8BF2-VABWF

Replace Knuckles With Long Knuckles [Ralf]
Q46P-XGDN-VCKDG
NXEE-Z2XW-EWTQT
5J46-4CE4-5MTAE

Replace Knuckles With Normal Knuckles [Ralf]
MA0C-N0RE-60VUZ
5FBH-0MFY-V5X80
J1UB-NUHR-E7379

Replace Knuckles With Ryugu Knuckles [Ralf]
VYW4-5K2D-9W3YV
XY2H-CF3R-61829
QRZG-60GK-95JZB

Replace Knuckles With Tikal Knuckles [Ralf]
6YTT-E67R-E83B8
3F7Z-T461-08BYG
JPXC-76FP-DJZNC

Replace E-102 With E-101 [Ralf]
RDB0-93GC-RAFZ9
W458-9C5P-PJK9Q
WNHA-FUR6-JVMP9

Replace E-102 With E-103 Old [Ralf]
C1TJ-U52W-1J2G5
RXDN-BWPN-2K22Q
51FC-4M4W-DEFDU

Replace E-102 With E-104 Old [Ralf]
80RM-E92T-4FME0
RWZM-JEJB-3QQV3
51FC-4M4W-DEFDU

Replace E-102 With E-105 [Ralf]
XJ59-050K-U5PC2
BJXE-YE52-CU72B
W9P7-58VY-YEZ0V

Replace E-102 With E-105 Old [Ralf]
ZDXU-AR5Y-8KTRC
AJPA-DNRF-J1NGA
51FC-4M4W-DEFDU

Special thanks to Andross89 for testing.
Elijah6133
Posts: 4
Joined: Tue Aug 30, 2016 1:54 am

Re: Sonic Adventure DX: Director's Cut (GCN/AR/NTSC-U)

Post by Elijah6133 » Fri Nov 03, 2017 12:01 am

Hey just wondering if you could make a cheat code to get rid of death zones, so like if a character falls off a stage they dont die. Its a bit extreme I know, but if you could figure out a way that would be awesome.
User avatar
SamVision
Posts: 19
Joined: Sat Feb 25, 2017 5:09 am

Re: Sonic Adventure DX: Director's Cut (GCN/AR/NTSC-U)

Post by SamVision » Fri Nov 03, 2017 3:20 am

Wouldn't that require the level geometry to be changed?
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