Hello,
I've been working on an extensive hacking documentary for The Legend Of Zelda The Wind Waker (GCN and HD versions)!
Right now it contains information about object/actor swaps:
replacing all objects of a kind (ex: every post box is replaced by Ganondorf)
replace specific object(s) of a specific level/room/isle and modify its properties (this allows you to use unused functionalities such as like as putting heart containers into pots, setting enemies into non-attack mode etc. ex: replace a specific grass pile of Dragon Rost Island with a pot and put a quarter heart container into it and replace a palm tree with a black Darknut in non-attack mode and replace one big stone with a white Darknut in attack-mode. You can also remove objects from a level, but them on another place and rotate them)
Later I'm going to add more topics such as like as lists of levels to load.
It's likely unfinished since it consumes a lot of time and research but from time to time more information will be added
It also includes every region and allows you accessing beta content I have recently discovered.
You can find it here: http://cosmocortney.ddns.net/enzy/wind_ ... iki_en.php
Some quick demonstration what's possible with this:
I have also started doing the same for Twilight Princess (GCN, Wii (and Wii U once it's out)) and will go online short time after the release of Twilight Princess HD.
The Wind Waker (HD) hacking documentary
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- CosmoCortney
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The Wind Waker (HD) hacking documentary
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- ShockSlayer
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Re: The Wind Waker (HD) hacking documentary
This is amazing. Can you add objects to the map in real time? I want a button that spawns pigs. That, or I need to go through and replace all unimportant things with pigs.
I'd like to see how they interact in every environment.
I'd like to see how they interact in every environment.