Pikmin 2 (GCN/WIIRD/NTSC-U)

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Ralf@gc-forever
Posts: 1172
Joined: Sun Mar 16, 2014 9:31 am

Pikmin 2 (GCN/WIIRD/NTSC-U)

Post by Ralf@gc-forever » Sun Dec 17, 2017 11:37 am

Pikmin 2 [GPVE01]

Code: Select all


16:9 Aspect Ratio (Widescreen) [Ralf]
C2425378 00000002
3C003FE3 60008E39
9004002C 00000000

Story Mode: Play Test Map [Ralf]
0421C12C 3FA08092
0421C130 63BDEFF8
0492F120 666F7265
0492F124 73740000

Note: Code works best on 2nd day. Do not enter caves (autosave!).

Story Mode: Moon Jump (Press A) [Ralf]
06003400 00000018
7C7F1B78 C0040210
C0220068 60000000
D0040210 4813D11C
0414052C 4BEC2ED4
28507008 FEFF0100
0400340C EC00082A
E2000001 80008000

Japanese Title Screen [Ralf]
04317F8C 38000005
043BEB74 38000005

Play E3 Demo Version [Ralf]
045143C4 00000001

Play KFes Demo Version [Ralf]
04514424 00000001

Play Club Nintendo Demo Version [Ralf]
04514434 00000001

Unlock e-Reader Menu (Bonuses) [Ralf]
043EDECC 38000005

Disable Autosave (Caves) [Ralf]
04514454 00000001

Pikmins Dig & Destroy Quickly [Ralf]
04105FF0 EC210828
041C9874 C0040204
0426F904 EC210828

Have Always Blue Pikmins [Ralf]
0414A5D0 3BE00000

Have Always Red Pikmins [Ralf]
0414A5D0 3BE00001

Have Always Yellow Pikmins [Ralf]
0414A5D0 3BE00002

Have Always Purple Pikmins [Ralf]
0414A5D0 3BE00003

Have Always White Pikmins [Ralf]
0414A5D0 3BE00004

Have Always Bulbmins [Ralf]
0414A5D0 3BE00005

All Pikmins Have Leaves [Ralf]
0815ECBC 389F08F0
20040024 00000000

All Pikmins Have Buds [Ralf]
0815ECBC 389F0908
20040024 00000000

All Pikmins Have Flowers [Ralf]
0815ECBC 389F091C
20040024 00000000

All Pikmins Have Purple Buds [Ralf]
0815ECBC 389F0934
20040024 00000000

All Pikmins Have Purple Flowers [Ralf]
0815ECBC 389F094C
20040024 00000000

Replace Pikmins With Carrots [Ralf]
0815EC4C 38BF08E4
20050010 00000000
0815ECBC 389F08F0
20040024 00000000

Replace Olimar With Syatyou (President) [Ralf]
0415AE54 389F06E4

Replace Louie With Syatyou (President) [Ralf]
0415B0D4 60000000


Pikmin Size Modifier [Ralf]
04518440 xxxxxxxx
04518470 xxxxxxxx
04518474 xxxxxxxx

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)

Mini Pikmins [Ralf]
04518440 3F000000
04518470 3F000000
04518474 3F000000

Giant Pikmins [Ralf]
04518440 40000000
04518470 40000000
04518474 40000000


Treasure Size Modifier [Ralf]
0416A0FC 91830018
0416A104 9183001C
0416A10C 91830020
0416A0F4 3D80xxxx

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Treasures [Ralf]
0416A0FC 91830018
0416A104 9183001C
0416A10C 91830020
0416A0F4 3D804000


Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]
C24284D8 00000003
3C00xxxx 90040000
90040004 90040008
C0240000 00000000

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Models [Ralf]
C24284D8 00000003
3C004000 90040000
90040004 90040008
C0240000 00000000


Pellet Color Modifier

Red Pellet [Ralf]
041F9240 3BE000rr
041F9244 3BC000gg
041F9248 3BA000bb

Yellow Pellet [Ralf]
041F925C 3B8000FF
041F9254 3BE000rr
041F9258 3BC000gg
041F9260 3BA000bb

Blue Pellet [Ralf]
041F9270 3B8000FF
041F926C 3BE000rr
041F9274 3BC000gg
041F9268 3BA000bb


Defaults (rrggbb)

FB1100 - Red Pellet
FFDC33 - Yellow Pellet
0033FF - Blue Pellet

Green Pellets [Ralf]
041F9220 48000020
041F9240 3BE00000
041F9244 3BC000A0
041F9248 3BA00020


Audio Stream Modifier [Ralf]
C2332420 00000004
7C7F1B78 88830073
2804001F 4182000C
388000xx 98830073
60000000 00000000

xx = Audio Stream ID


Audio Stream IDs

00 - title (TITLE)
01 - ff_treasureget (TREASURE_GET)
02 - dayend_n (DAYEND_N)
03 - dayend_g (DAYEND_G)
04 - dayend_b (DAYEND_B)
05 - ff_playerdown (PLAYERDOWN)
06 - ff_annihi (ANNIHI)
07 - ff_keyget (KEYGET)
08 - ff_doping (DOPING)
09 - ff_doped (DOPED)
0A - ff_powerupget (POWERUP_GET)
0B - ff_equipget (EQUIP_GET)
0C - ff_onyonboot (ONYONBOOT)
0D - ff_pikminmeet (PIKMIN_MEET)
0E - book (ZUKAN)
0F - vs_menu (VS_MENU)

10 - omake (VS_OMAKE)
11 - option (OPTION)
12 - result (RESULT)
13 - u_result (U_RESULT)
14 - c_result (C_RESULT)
15 - ff_akirame (AKIRAME)
16 - ff_timeup (CHALLENGE_TIMEUP)
17 - ff_c_tget (GET_BEEDAMA)
18 - ff_c_playerdown (PLAYERDOWN_BTL)
19 - ff_c_annihi (ZENMETSU_BTL)
1A - ff_o_win (WIN_ORIMER_BTL)
1B - ff_l_win (WIN_LUGIE_BTL)
1C - ff_draw (DRAW_BTL)
1D - annihi_dayend (ZENMETSU_DAYEND)
1E - select (FILESELECT)
1F - pikmin_greet_new (PIKMIN_GREET)

20 - ff_treasurecomp (PAY_COMPLETE)
21 - ff_pay (PAY_NOT_COMPLETE)
22 - ReadyGo_Battle (READY_GO_2P)
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)
24 - Camera (CAMERA_DEMO)
25 - FinalFloor (FINAL_FLOOR)
26 - ff_in_hole (PSSTR_IN_HOLE)
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)
28 - ff_out_hole (PSSTR_OUT_HOLE)
29 - ff_mystery (PSSTR_MYSTERY)
2A - ff_glad (PSSTR_GLAD)
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)
2E - ff_join (PSSTR_JOIN)
2F - ff_onion (PSSTR_ONYON)

30 - ff_blue_onion (PSSTR_BLUE_ONYON)
31 - ff_hiba (PSSTR_HIBA)
32 - ff_mboss (PSSTR_KUROIHITO)
33 - ff_explain (PSSTR_EXPLAIN)
34 - start_demo_o (PSSTR_START_DEMO_OTHER)
35 - ff_luie_start (PSSTR_LUGIE_START)
36 - ff_floor_in (PSSTR_FLOOR_IN)
37 - ff_return (PSSTR_RETURN)
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)
39 - ff_underground_e (PSSTR_CHALLENGE_START)
3A - ff_underground_e (PSSTR_UNDERGROUND_START)
3B - ff_return_e (PSSTR_RETURN_E)
3C - ff_red_onion (PSSTR_RED_ONYON)
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)

40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)
47 - ff_black_doped (PSSTR_BLACK_DOPING)
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)


Play Camera Demo Audio Stream [Ralf]
C2332420 00000004
7C7F1B78 88830073
2804001F 4182000C
38800024 98830073
60000000 00000000

Very special thanks to MarioMario for testing.
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