Pikmin 2 (GCN/AR/NTSC-U)

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Ralf@gc-forever
Posts: 1328
Joined: Sun Mar 16, 2014 9:31 am

Pikmin 2 (GCN/AR/NTSC-U)

Post by Ralf@gc-forever » Sun Dec 17, 2017 11:38 am

Pikmin 2

[DOL-GPVE01-NOA]; Game-ID: 2DA

Code: Select all


16:9 Aspect Ratio (Widescreen) [Ralf]
3ACH-CEA8-YMDW9
0ZVU-82GV-AFNQ0
NXUY-DF3A-KW626
6HAW-H8AG-GMUA8
CD3Z-UZXU-PVA77
KW28-MY11-23EDB

Story Mode: Play Test Map [Ralf]
JXW1-729A-2FJD3
RUWZ-UF41-57FWX
51T3-FW4Y-QGMJE
411T-4ZR2-AQAMZ
F2KY-YE8W-D8CAB

Note: Code works best on 2nd day. Do not enter caves (autosave!).

Story Mode: Moon Jump (Press A) [Ralf]
3TCB-YCPZ-QBWK1
CYKQ-H0E6-U295X
TMAT-HJQH-61Q1Y
ZPFT-CWN4-VZJMZ
QN95-5A44-BMCGB
5K2V-4YBC-D33QK
FDGD-4N4W-3VB8P
2ZJ9-CD8N-1YJ9J
421X-UBUU-5DKRG
4A3H-4XDE-F1G88

Japanese Title Screen [Ralf]
XGW2-69U8-QFH5W
YFA1-J7QN-EUQV7
XT7Y-FD2D-D278D

Play E3 Demo Version [Ralf]
NNRD-EJ3W-RVAAN
NZUW-6J4T-XK4MC

Play KFes Demo Version [Ralf]
MFC2-WGAM-34GJ8
67FU-UP26-Q866F

Play Club Nintendo Demo Version [Ralf]
BM28-8CDX-3VNJ6
C8X8-0VXH-47KRN

Unlock e-Reader Menu (Bonuses) [Ralf]
VUTP-2UWB-UK8HJ
ZG3J-G8EK-RHD75

Disable Autosave (Caves) [Ralf]
RXR9-MWTK-YWBVD
KC54-HQYF-D1XFX

Pikmins Dig & Destroy Quickly [Ralf]
WW67-VK43-7R85U
JTNM-77UD-61P6Q
9N90-ZYWK-AG2DN
83TN-K23F-QU54N

Have Always Blue Pikmins [Ralf]
8R79-K2GM-80MYA
7CG9-3YV7-A9P9Y

Have Always Red Pikmins [Ralf]
KHK5-ET07-Y03PY
WU7Q-2R4N-BAV0T

Have Always Yellow Pikmins [Ralf]
RGPD-QNZB-9RMD8
4XDF-2QWP-FPE5K

Have Always Purple Pikmins [Ralf]
Z3BK-37TC-TP01R
AYTB-XMQJ-AMQWD

Have Always White Pikmins [Ralf]
FG1D-717E-2NW2G
BEFF-Y7K7-H9DNE

Have Always Bulbmins [Ralf]
AMTP-HTHX-MHF49
VKQZ-MJDJ-M93RN

All Pikmins Have Leaves [Ralf]
HV88-5953-4EXWK
M92Z-WU5M-NV9YN
YVE5-8CCY-G5ZQ3

All Pikmins Have Buds [Ralf]
QFP9-QEH0-ZCNUW
M92Z-WU5M-NV9YN
5FR1-RHU8-ADU1J

All Pikmins Have Flowers [Ralf]
P57T-9UD7-GXT3Q
M92Z-WU5M-NV9YN
2ERD-GT8M-7GQ4N

All Pikmins Have Purple Buds [Ralf]
GA3D-J2FA-NRTW6
M92Z-WU5M-NV9YN
3T4W-D330-7G0BU

All Pikmins Have Purple Flowers [Ralf]
6CET-E388-4XN1V
M92Z-WU5M-NV9YN
KDXK-3TYX-4RYVE

Replace Pikmins With Carrots [Ralf]
TTFJ-1TVY-EZEER
6XHX-0HFY-PQC6P
79C3-YJR6-RJTEP
M92Z-WU5M-NV9YN
YVE5-8CCY-G5ZQ3

Replace Olimar With Syatyou (President) [Ralf]
T2FA-P567-U3GX0
P0C6-3AY3-0J8G4

Replace Louie With Syatyou (President) [Ralf]
JXER-WMUC-DGK1T
UNFU-G8G8-1KEZ1


Pikmin Size Modifier [Ralf]
04518440 xxxxxxxx
04518470 xxxxxxxx
04518474 xxxxxxxx

xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)

Mini Pikmins [Ralf]
QBXY-K39Y-ZU550
7M3C-EC8B-TP89B
EDG5-G0KQ-TV3EP
UM9H-NBFV-5CYYE

Giant Pikmins [Ralf]
G54F-0RX6-4F6GJ
KFXM-G4NG-QXH8J
QHH0-PJXU-FQRNK
G8G1-V8FH-6Q50P


Treasure Size Modifier [Ralf]
0416A0FC 91830018
0416A104 9183001C
0416A10C 91830020
0416A0F4 3D80xxxx

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Treasures [Ralf]
60K0-53KK-1NXNY
EYJV-EA55-NPAUN
JQ44-2TQX-Q05BG
5XMY-E76T-3NE79
PZZV-VXW7-P1W2D


Model Size Modifier (Player, Pikmins & Enemies etc.) [Ralf]
044284D8 4BBDC948
04004E24 90040000
04004E28 90040004
04004E2C 90040008
04004E30 C0240000
04004E34 484236A8
04004E20 3C00xxxx

x2.0 - 4000
x1.0 - 3F80
x0.5 - 3F00

Big Models [Ralf]
XF76-T108-2912P
KNFP-KD7E-4GDHQ
DCK9-UUPW-HD9Y2
R434-782Z-GUVNK
D2QE-2YQJ-9G2T1
VJAV-CEM1-9DXHK
HNEU-3N57-4WJY2
350Z-QUVR-H05YF


Pellet Color Modifier

Red Pellet [Ralf]
041F9240 3BE000rr
041F9244 3BC000gg
041F9248 3BA000bb

Yellow Pellet [Ralf]
041F925C 3B8000FF
041F9254 3BE000rr
041F9258 3BC000gg
041F9260 3BA000bb

Blue Pellet [Ralf]
041F9270 3B8000FF
041F926C 3BE000rr
041F9274 3BC000gg
041F9268 3BA000bb


Defaults (rrggbb)

FB1100 - Red Pellet
FFDC33 - Yellow Pellet
0033FF - Blue Pellet

Green Pellets [Ralf]
CJFH-TG9Z-8WXU6
DY4E-7W8E-8YAMV
AG6W-UMRX-36BRV
77KW-78E0-R9F01
JM52-76HQ-AZUK2


Audio Stream Modifier [Ralf]
04005000 7C7F1B78
04005004 88830073
04005008 2804001F
0400500C 4182000C
04005010 388000xx
04005014 98830073
04005018 4832D40C
04332420 4BCD2BE0

xx = Audio Stream ID


Audio Stream IDs

00 - title (TITLE)
01 - ff_treasureget (TREASURE_GET)
02 - dayend_n (DAYEND_N)
03 - dayend_g (DAYEND_G)
04 - dayend_b (DAYEND_B)
05 - ff_playerdown (PLAYERDOWN)
06 - ff_annihi (ANNIHI)
07 - ff_keyget (KEYGET)
08 - ff_doping (DOPING)
09 - ff_doped (DOPED)
0A - ff_powerupget (POWERUP_GET)
0B - ff_equipget (EQUIP_GET)
0C - ff_onyonboot (ONYONBOOT)
0D - ff_pikminmeet (PIKMIN_MEET)
0E - book (ZUKAN)
0F - vs_menu (VS_MENU)

10 - omake (VS_OMAKE)
11 - option (OPTION)
12 - result (RESULT)
13 - u_result (U_RESULT)
14 - c_result (C_RESULT)
15 - ff_akirame (AKIRAME)
16 - ff_timeup (CHALLENGE_TIMEUP)
17 - ff_c_tget (GET_BEEDAMA)
18 - ff_c_playerdown (PLAYERDOWN_BTL)
19 - ff_c_annihi (ZENMETSU_BTL)
1A - ff_o_win (WIN_ORIMER_BTL)
1B - ff_l_win (WIN_LUGIE_BTL)
1C - ff_draw (DRAW_BTL)
1D - annihi_dayend (ZENMETSU_DAYEND)
1E - select (FILESELECT)
1F - pikmin_greet_new (PIKMIN_GREET)

20 - ff_treasurecomp (PAY_COMPLETE)
21 - ff_pay (PAY_NOT_COMPLETE)
22 - ReadyGo_Battle (READY_GO_2P)
23 - ReadyGo_Challenge (READY_GO_CHALLENGE)
24 - Camera (CAMERA_DEMO)
25 - FinalFloor (FINAL_FLOOR)
26 - ff_in_hole (PSSTR_IN_HOLE)
27 - ff_treasureglad (PSSTR_TREASURE_GLAD)
28 - ff_out_hole (PSSTR_OUT_HOLE)
29 - ff_mystery (PSSTR_MYSTERY)
2A - ff_glad (PSSTR_GLAD)
2B - ff_pikminglad (PSSTR_PIKMIN_GLAD)
2C - start_demo (PSSTR_START_DEMO_TUTORIAL)
2D - ff_watch_pikmin (PSSTR_WATCH_PIKMIN)
2E - ff_join (PSSTR_JOIN)
2F - ff_onion (PSSTR_ONYON)

30 - ff_blue_onion (PSSTR_BLUE_ONYON)
31 - ff_hiba (PSSTR_HIBA)
32 - ff_mboss (PSSTR_KUROIHITO)
33 - ff_explain (PSSTR_EXPLAIN)
34 - start_demo_o (PSSTR_START_DEMO_OTHER)
35 - ff_luie_start (PSSTR_LUGIE_START)
36 - ff_floor_in (PSSTR_FLOOR_IN)
37 - ff_return (PSSTR_RETURN)
38 - ff_c_floor_in (PSSTR_C_LOOR_IN)
39 - ff_underground_e (PSSTR_CHALLENGE_START)
3A - ff_underground_e (PSSTR_UNDERGROUND_START)
3B - ff_return_e (PSSTR_RETURN_E)
3C - ff_red_onion (PSSTR_RED_ONYON)
3D - ff_vs_pdownOW (PSSTR_VS_PDOWN_WIN_ORI)
3E - ff_vs_pdownLW (PSSTR_VS_PDOWN_WIN_LUI)
3F - ff_vs_pdownDR (PSSTR_VS_PDOWN_DROW)

40 - ff_vs_annihiOW (PSSTR_VS_PIK_WIN_ORI)
41 - ff_vs_annihiLW (PSSTR_VS_PIK_WIN_LUI)
42 - ff_vs_annihiDR (PSSTR_VS_PIK_DROW)
43 - ff_vs_tgetOW (PSSTR_VS_BEE_WIN_ORI)
44 - ff_vs_tgetLW (PSSTR_VS_BEE_WIN_LUI)
45 - ff_vs_tgetDR (PSSTR_VS_BEE_DROW)
46 - ff_in_hole_u (PSSTR_IN_HOLE_U)
47 - ff_black_doped (PSSTR_BLACK_DOPING)
48 - ff_explain_f60 (PSSTR_EXPLAIN_60)
49 - ff_explain_f75 (PSSTR_EXPLAIN_75)
4A - ff_explain_f90 (PSSTR_EXPLAIN_90)


Play Camera Demo Audio Stream [Ralf]
VR1Q-RDR0-P82CK
W52N-HCVX-2T8VR
2PGX-01MM-Q0B85
9Y1C-YKKN-9M7DR
35AJ-A4ZK-E2BPE
JD9X-ER04-57DZM
3J1G-4A1A-TKD64
YM2J-AFE2-CPDQT
AZ6U-92QV-V1DJP

CodyGC
Posts: 19
Joined: Fri Jun 17, 2016 12:40 am

Re: Pikmin 2 (GCN/AR/NTSC-U)

Post by CodyGC » Sun Dec 17, 2017 12:08 pm

In the past, I said that code 04144540 60000000 did not protect against explosions and stronger damage and you advised me to use the Invincible Pikimin. I was referring to Olimar and his partner. Can you improve the code in the American version? Thank you.
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