Star Fox Adventures (GCN/WIIRD/NTSC-U)

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Vague Rant
Posts: 37
Joined: Fri Apr 20, 2012 3:16 pm

Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Thu Mar 04, 2021 9:49 am

Star Fox Adventures (Version 1.01) [GSAE01]

Code: Select all

viWidth 704 Aspect Ratio Fix [Vague Rant]
0004968F 000000C0
000496A3 000000E0

In developing this game, Rare appears to have designed around the use of square pixels. However,
while square pixels can be approximated by using a viWidth of 704 when scaling the final image
for output, Rare instead used a viWidth of 660. This code sets the viWidth at 704 in order to
display the way the developers expected it to. Older TVs may lose the edges of the picture.

viWidth 660 Aspect Ratio Fix [Vague Rant]
203DBEC8 3FAAAAAB
043DBEC8 3FA00000
E0000000 80008000
043DC2D0 3FA00000
043DF89C 3FD55555
043DFA00 3FD55555

I recommend the viWidth 704 code for most users, but this code accounts for the difference between
Rare's expectations and the GameCube's real world pixels in a different way, by adjusting the aspect
ratios in both 4:3 and 16:9 modes to match the picture the game actually outputs by default. Mostly
recommended for people playing on older televisions who lose too much picture with viWidth 704.

viWidth 660 Aspect Ratio Fix (with 16:9 as Default) [Vague Rant]
203DBEC8 3FAAAAAB
043DBEC8 3FD55555
E0000000 80008000
043DC2D0 3FA00000
043DF89C 3FD55555
043DFA00 3FD55555

Same as the above code, but since we're already adjusting the aspect ratios anyway, here we force the
game to run in widescreen in the brief period before it reads the memory card to check which aspect
ratio it should use. Meant only for widescreen users, this version avoids the mildly jarring
aspect-ratio switch from the original game when the game starts up, but is otherwise identical.
Vague Rant
Posts: 37
Joined: Fri Apr 20, 2012 3:16 pm

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Thu Mar 04, 2021 7:21 pm

Star Fox Adventures (Version 1.01) [GSAE01]

Code: Select all

Ultra-Widescreen [Vague Rant]
043DF89C XXXXXXXX
043DFA00 XXXXXXXX

XXXXXXXX = floating point aspect ratio fraction

e.g. Some "21:9" ratios:
4017B426 = 21.3...:9
4018E38E = 21.5:9

Replaces the in-game "Widescreen" setting with your chosen aspect ratio. 21:9 is
about as wide as you can go before the game stops rendering. Incidentally, 21:9
is a marketing term, not an accurate aspect ratio, check your monitor's resolution.

Use in conjunction with viWidth 704 code for better results.
Vague Rant
Posts: 37
Joined: Fri Apr 20, 2012 3:16 pm

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Sat Mar 06, 2021 5:07 am

Star Fox Adventures (Version 1.00) [GSAE01]

Code: Select all

viWidth 704 Aspect Ratio Fix [Vague Rant]
00049513 000000C0
00049527 000000E0
Vague Rant
Posts: 37
Joined: Fri Apr 20, 2012 3:16 pm

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Sat Mar 06, 2021 11:47 am

Star Fox Adventures (Version 1.00) [GSAE01]

Code: Select all

Increase Player LoD Range [retroben]
48000000 803228F8
DE000000 80008180
120000A8 00004330
E0000000 80008000

Allows player models to stay in their high quality LoD range during normal gameplay, e.g. Fox
keeps his real-time fur. Ported from retroben's v1.00 code for Action Replay. Default is 0x425C.
Star Fox Adventures (Version 1.01) [GSAE01]

Code: Select all

Increase Player LoD Range [retroben]
48000000 80343558
DE000000 80008180
120000A8 00004330
E0000000 80008000

Allows player models to stay in their high quality LoD range during normal gameplay, e.g. Fox
keeps his real-time fur. Ported from retroben's v1.00 code for Action Replay. Default is 0x425C.
User avatar
GeCiBot
Posts: 10
Joined: Fri May 15, 2020 5:24 am

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by GeCiBot » Wed Mar 10, 2021 1:23 am

Vague Rant wrote:
Sat Mar 06, 2021 11:47 am
Star Fox Adventures (Version 1.00) [GSAE01]

Code: Select all

Increase Player LoD Range [retroben]
48000000 803228F8
DE000000 80008180
120000A8 00004330
E0000000 80008000

Allows player models to stay in their high quality LoD range during normal gameplay, e.g. Fox
keeps his real-time fur. Ported from retroben's v1.00 code for Action Replay. Default is 0x425C.
Star Fox Adventures (Version 1.01) [GSAE01]

Code: Select all

Increase Player LoD Range [retroben]
48000000 80343558
DE000000 80008180
120000A8 00004330
E0000000 80008000

Allows player models to stay in their high quality LoD range during normal gameplay, e.g. Fox
keeps his real-time fur. Ported from retroben's v1.00 code for Action Replay. Default is 0x425C.
Nice find!

I'm planning to play on OG hardware, would this impact performance?
Vague Rant
Posts: 37
Joined: Fri Apr 20, 2012 3:16 pm

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by Vague Rant » Wed Mar 24, 2021 12:01 pm

GeCiBot wrote:
Wed Mar 10, 2021 1:23 am
Nice find!

I'm planning to play on OG hardware, would this impact performance?
It's most likely that they do switch to the lower-detail model for performance reasons, but the impact probably isn't that large, the same "fur" effect is used elsewhere in the game for grass, so the game can broadly handle a bit of extra fur without issues. SFA performs very well across the board, so I think you'd probably be fine playing with this minor bump on OG hardware.

Star Fox Adventures (Version 1.00) [GSAE01]

Code: Select all

Disable Copy Filter in 480p [Vague Rant]
0405BAA4 60000000

When switching the game to 480p (with an original component or modern HDMI video setup), Star Fox
Adventures disables the blurry deflicker filter which aims to improve interlaced video, since
it's not needed for progressive. However, the game is bugged and will re-enable the filter after
you load your save and resume gameplay. This code allows you to retain the crisp pixels.
Star Fox Adventures (Version 1.01) [GSAE01]

Code: Select all

Disable Copy Filter in 480p [Vague Rant]
0405BC20 60000000

When switching the game to 480p (with an original component or modern HDMI video setup), Star Fox
Adventures disables the blurry deflicker filter which aims to improve interlaced video, since
it's not needed for progressive. However, the game is bugged and will re-enable the filter after
you load your save and resume gameplay. This code allows you to retain the crisp pixels.
User avatar
kesterstudios
Posts: 135
Joined: Wed Apr 17, 2019 1:00 am

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Thu Apr 21, 2022 3:13 pm

Is it possible to create a code that unstretches the HUD in widescreen mode?
User avatar
kesterstudios
Posts: 135
Joined: Wed Apr 17, 2019 1:00 am

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Mon Sep 19, 2022 10:27 pm

Codes done by Codejunkies

Code: Select all

Infinite Health
042B01DC 38002828
042B01E0 B0050000

Infinite Staff Power
0429AB2C A8040006

All Staff Upgrades
003A33AB 000000FF
003A33AC 000000FF

Massive Hero
48000000 803428F8
DE000000 80008180
12000008 00004080
E2000001 80008000

Mini Hero
48000000 803428F8
DE000000 80008180
12000008 00003F20
E2000001 80008000

Moon Jump (Hold B)
283398B2 00000200
48000000 803428F8
DE000000 80008180
12000028 00003FFF
E2000001 80008000

E2000001 80008000
Infinite Tricky Energy
0414241C 88040001
0414566C 88030001

Infinite Health(Flying)
0422BF2C 38002828
0422BF3C 38002828
0422BF40 B01E0468
0422C1B4 38002828
0422C1B8 B01F0468
KelSolaar
Posts: 25
Joined: Mon Dec 26, 2022 5:09 pm

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by KelSolaar » Sat Aug 26, 2023 2:09 pm

I can’t get the graphic codes to work. Neither the LOD-range or the viView code. I just get a black screen when booting the game after the RARE and Nintendo logo. I’m using official Nintendo component cables.
PapiFed
Posts: 3
Joined: Wed Aug 23, 2023 8:16 pm

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by PapiFed » Sat Aug 26, 2023 4:19 pm

KelSolaar wrote:
Sat Aug 26, 2023 2:09 pm
I can’t get the graphic codes to work. Neither the LOD-range or the viView code. I just get a black screen when booting the game after the RARE and Nintendo logo. I’m using official Nintendo component cables.
Interesting, the following work for me on v1.01
viWidth 660 Aspect Ratio Fix (with 16:9 as Default) [Vague Rant]
Increase Player LoD Range [retroben]
Disable Copy Filter in 480p [Vague Rant]

However "viWidth 704 Aspect Ratio Fix [Vague Rant]" never worked for me, it freezes on the screen confirming Progressive scan has been enabled.
hothairyloaf
Posts: 1
Joined: Fri Oct 20, 2023 11:50 am

Re: Star Fox Adventures (GCN/WIIRD/NTSC-U)

Post by hothairyloaf » Fri Oct 20, 2023 12:03 pm

Hello there I was wondering if you could please make this code for (GCN/AR/NTSC-U)
For Star Fox Adventures (Version 1.01)

Disable Copy Filter in 480p

Would be greatly appreciated ☺️
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