Fire Emblem: Path of Radiance (GCN/WIIRD/NTSC-U)

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kesterstudios
Posts: 144
Joined: Wed Apr 17, 2019 1:00 am

Fire Emblem: Path of Radiance (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Wed Sep 07, 2022 11:12 pm

Fire Emblem: Path of Radiance [GFEE01]
Codes done by Codejunkies

Code: Select all

Infinite Money
04330720 0098967F

Max/Infinite Health IKE
002B168C 00000028
002B168F 00000015

Quick Level Up IKE
002B167F 00000063

Max Strength IKE
002B1690 0000000F

Max Magic IKE
002B1691 0000000E

Max Skill IKE
002B1692 0000000E

Max Speed IKE
002B1693 0000000D

Max Luck IKE
002B1694 00000024

Max Defense IKE
002B1695 0000000F

Max Resistance IKE
002B1696 00000014

Max Movement IKE
002B168E 00000014

Infinite Health TATANIA
002B1E0C 0000003C
002B1E0F 0000001B

Quick Level Up TATANIA
002B1DFF 00000063

Max Strength TATANIA
002B1E10 00000063

Max Magic TATANIA
002B1E11 00000063

Max Skill TATANIA
002B1E12 00000063

Max Speed TATANIA
002B1E13 00000063

Max Luck TATANIA
002B1E14 00000063

Max Defense TATANIA
002B1E15 00000063

Max Resistance TATANIA
002B1E16 00000063

Max Movement TATANIA
002B1E0E 00000063
Last edited by kesterstudios on Wed Sep 21, 2022 1:00 am, edited 2 times in total.
Tengu
Posts: 5
Joined: Sat Jul 16, 2022 2:27 pm

Re: Fire Emblem: Path of Radiance (GCN/WIIRD/NTSC-U)

Post by Tengu » Thu Sep 08, 2022 3:42 pm

Hey thanks for the codes
PRDX4
Posts: 2
Joined: Sat Mar 25, 2023 1:26 am

Re: Fire Emblem: Path of Radiance (GCN/WIIRD/NTSC-U)

Post by PRDX4 » Sat Mar 25, 2023 2:06 am

I know this is a somewhat dead topic, but I was interested enough to dig into some PoR hacking myself.

In most Fire Emblem games, weapons that are effective against certain enemy types have their weapon might tripled, with a few strange exceptions:
  1. FE4, which has a strange method of guaranteeing a critical rather than simply multiplying the weapon's might.
  2. The second is FE7, which just doubles the weapon might, but ONLY in the International version. In Japan, FE7 had the standard triple effectiveness, and some would argue that this change is actually pretty significant.
  3. The third is FE9, which doubles the weapon might in all regions. This is a strange choice, and it seems IS decided against continuing the pattern because FE10 immediately returned to triple effectiveness.
Since I felt that hacking FE7 to change the multiplier improved the experience, I became curious if modding FE9 would have a similar effect. But, apparently, no one had ever tried doing that before. Until now!

Here is the Gecko code to change the multiplier:

Code: Select all

3x Weapon Effectiveness Multiplier
041A9084 1C000003
After testing, I'm 99.9% sure that this only affects the weapon effectiveness calculation, but I'm not sure what the ramifications are as far as weapon balance is concerned.

However, I did notice as early as Chapter 4 that certain benchmarks became easier to cross with the new multiplier. For example, Maijin, the boss, has 32 HP and 11 DEF. For a Level 7 Ike with average STR (8/9), Ike does 9/10 x 2 = 18/20 damage to him on a single round.
Spoiler
Show
Image
However, with the increased multiplier, Ike now does 15/16 x 2 = 30/32 damage in a single round, taking a rather meh 57—63% damage to a hefty 94% damage or a 2HKO!
Spoiler
Show
Image
So, I hope someone finds this and enjoys it!
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kesterstudios
Posts: 144
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Re: Fire Emblem: Path of Radiance (GCN/WIIRD/NTSC-U)

Post by kesterstudios » Sun Mar 26, 2023 4:03 am

Nice
ltra043
Posts: 2
Joined: Sun Mar 30, 2025 5:22 pm

Re: Fire Emblem: Path of Radiance (GCN/WIIRD/NTSC-U)

Post by ltra043 » Thu Mar 12, 2026 5:54 pm

I converted a few codes for debug and dev mode shared by Ralf in the FE9 PAL thread

Code: Select all

$Pause Menu: Enable Battle Debug Menu (USA)
04286F50 80367790
04286F54 80367370
04286F58 00000000
*Enables menu option for Kaneko (Battle) debug menu.
*Posted by Ralf in gc-forever and ported from PAL to USA by ltra043
*
$Pause Menu: Enable Battle & Storage Debug Menus (USA)
06286F50 00000010
80367790 803679BC
80367370 00000000
*Enables menu options for Kaneko (Battle) and Akiyama (Storage) debug menus.
*Posted by Ralf in gc-forever and ported from PAL to USA by ltra043
*
$Pause Menu: Enable All Debug Menus (USA)
06286F50 00000018
80367790 803679BC
80367ACC 803677AC
80367370 00000000
*Enables menu options for Kaneko (Battle), Akiyama (Storage), Murakami (Dialog) and Face debug menus.
*Posted by Ralf in gc-forever and ported from PAL to USA by ltra043
*
$Pause Menu: Enable All Debug Menus (Sub-Menu Version, green text) (USA)
06286F50 00000010
80367378 80367370
00000000 80367790
04367390 80286F5c
*Enables menu option "Debug", with sub-menu options for Kaneko (Battle), Akiyama (Storage), Murakami (Dialog) and Face debug menus.
*"Debug" text is green by default
*Posted by Ralf in gc-forever and ported from PAL to USA by ltra043
*
$Pause Menu: Enable All Debug Menus (Sub-Menu Version, white text) (USA)
06286F50 00000010
80367378 80367370
00000000 80367790
04367390 80286F5c
0426c014 F1004465
0426c018 62756700
*Enables menu option "Debug", with sub-menu options for Kaneko (Battle), Akiyama (Storage), Murakami (Dialog) and Face debug menus.
*Modified so "Debug" text is white
*Posted by Ralf in gc-forever and ported from PAL to USA by ltra043
*
$Enable Development Mode (USA)
060034E0 00000010
80030060 28000005
4C820020 481d0690
042833E8 8028C870
04283408 800034E0
*Posted by Ralf in gc-forever and ported from PAL to USA by ltra043
*This enables the following menus at the start screen:
*- Battle Previewer
*- Chapter/Map Selection
*- Difficulty Selection
*- Language/Version Info
*
*Battle Previewer Start Process Control Keys:
*
*Hold L + R = Toggle Debug Performance Bar
*Hold Z = Enable GP Performance Debug Info
*
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