Twilight Hack for GameCube

Discussion / Support for Softmods (SDML, AR, Game Hacks)
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FIX94
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Joined: Fri Aug 05, 2011 1:55 pm

Twilight Hack for GameCube

Post by FIX94 » Thu Feb 18, 2016 9:19 pm

I'm sure some of you remember the original Twilight Hack for Wii, well this is the exact same thing only that it runs on GC and loads a boot.dol from your memory card.

Grab yourself the current release and install it with a softmodded Wii and GCMM.
The exploit loads a boot.dol installed on your memory card converted with dol2gci (as found in Home Bros) so make sure to also install one with GCMM, it will just crash otherwise.

If you are interested in the source its included on the github page.

See it in action right here loading GBI:
https://www.youtube.com/watch?v=BO89dmKzBw4
Last edited by FIX94 on Fri Aug 31, 2018 11:07 am, edited 1 time in total.
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manic.blood
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Re: Twilight Hack for GameCube

Post by manic.blood » Fri Feb 19, 2016 7:27 am

Wow looks like I'm going to have to get out the cube and fire her upbagain.
This is great, especially since sdgeckos are becoming rare.
Time for some Quake or Not64 on there.

What is your favourite gamecube homebrew?
vinzanity
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Re: Twilight Hack for GameCube

Post by vinzanity » Wed Feb 24, 2016 12:15 am

Fix94, just for kicks, I tried running a backup Twilight Princess on my Xeno-Modded gamecube just to simulate the exploit. Unfortunately here is what I get when talking to the person. Yes I know I'm modded but I just wanted to try as I have the US and JAP Smash Bros (original) and it would be fun to acquire Twilight Princess for my other Gamecube which is not modded.
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Aressi
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Re: Twilight Hack for GameCube

Post by Aressi » Wed Feb 24, 2016 3:48 pm

is there a way to do it on Colosseum/XD buffer overflow exploit?
FIX94
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Re: Twilight Hack for GameCube

Post by FIX94 » Wed Feb 24, 2016 5:54 pm

Aressi wrote:is there a way to do it on Colosseum/XD buffer overflow exploit?
I dont own them but I can take a look at it in dolphin, you can probably write something up for them.
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47iscool
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Re: Twilight Hack for GameCube

Post by 47iscool » Sun Feb 28, 2016 6:01 pm

Awesome work fix94, thanks a lot!

I knew it could be done.
Blake5100
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Re: Twilight Hack for GameCube

Post by Blake5100 » Fri Jul 07, 2017 5:47 pm

I've used this exploit for a long time now without any problems. Today I went to go use it and it didn't work (check the photo listed below). I've tried re-installing the exploit and still no luck. I tried out the home bros exploit and it worked perfectly. Does anyone know what exactly is going wrong?
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Asaki
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Re: Twilight Hack for GameCube

Post by Asaki » Sat May 19, 2018 9:12 am

I'm having the same issue as in the photos, with an NTSC-U copy of the game, on a regular gray 59 memory card.

I can try installing on a different memory card (the black one), but I'm not sure that that will make a difference (edit: it didn't).

My copy of Wind Waker is on loan, so I don't have any other games I can run exploits with =( I just bought a Game Boy Player so I could run GBI on it.
Asaki
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Re: Twilight Hack for GameCube

Post by Asaki » Fri Jun 01, 2018 10:13 am

I've ordered a copy of Agent Under Fire. Hopefully that one works.
FIX94
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Re: Twilight Hack for GameCube

Post by FIX94 » Sun Aug 26, 2018 9:35 pm

so to anyone that had issue with v1.0, I just released v1.1 of the exploit that triggers right after pressing start on the title screen, maybe this will fix your issues, let me know.
Asaki
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Re: Twilight Hack for GameCube

Post by Asaki » Fri Jun 21, 2019 8:45 pm

Thanks, I will have to try it out.

Agent Under Fire worked fine, BTW. I also got my copy of Wind Waker back, so I'll have to try that one as well.
Asaki
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Re: Twilight Hack for GameCube

Post by Asaki » Wed Nov 03, 2021 3:22 am

Sorry about the two-year delay, but I dug everything out yesterday to play Oracle of Ages on the big screen, and this updated Twilight Hack is working fine so far.

GBi is a LOT more enjoyable now that I have an NES/SNES controller adapter.
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