Discussion / Support for Softmods (SDML, AR, Game Hacks)
3 posts • Page 1 of 1
Does anyone know any documentation about the syscalls the GameCube uses?
sc is only ever used for isync + sync with address broadcast enable.
Which is silly, because the only purpose of enabling ABE before syncing is to avoid waiting on the DMA engine - but the syscall overhead will in most cases take longer than the DMA operation...