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Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Fri Aug 04, 2017 9:17 pm
by Mr_Mary
I've recently got myself a Gamecube, and immediately started looking for a way to load homebrew.

Since I settled for softmods only, I've read up on game specific exploits.

Each of them stated that a Gamecube/unlocked Wii is required, because of the need of using GCMM.

My question is, can't you just a PC or something? You're using a SDGecko-like device for the exploit anyway, so it could be possible to omit the Wii step completely.

If my thought process is wrong, pls correct

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Fri Aug 04, 2017 9:55 pm
by theclaw
If you have a way to make a PC write to a Gamecube memory card.
SDGecko won't work to perform the actual exploit. Normally only games programmed for SD cards can use them. (like Doubutsu no Mori e+)

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Fri Aug 04, 2017 10:10 pm
by Mr_Mary
SDGecko is a direct rewire so I thought it COULD slip as a regular memory card...

but well, guess I do need another console after all

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Fri Aug 04, 2017 10:27 pm
by theclaw
SD Media Launcher is an option.
Action Replay is slightly more complicated, on older versions you'll have to enter codes to set up its exploit.
http://www.gc-linux.org/wiki/SDload

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Fri Aug 04, 2017 11:28 pm
by novenary
Or you may be able to get your hands on one of those USB writable memory cards.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Fri Aug 04, 2017 11:30 pm
by Mr_Mary
Well, guess both these options are better (and cheaper) than getting a separate jailbroken/modded console

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 12:36 am
by Sierron
Well, I softmodded my wii using the Super Smash Bros Brawl exploit. I only needed the game and the save. Then you can copy stuff with GCMM.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 7:44 am
by novenary
I think he doesn't even have a Wii. I don't either. :P

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 10:56 am
by tueidj
Wiis can easily be found for $20 or less in second hand stores, in most cases that's cheaper than an action replay/SDML or other equipment (you never need anything besides an SD card to hack a wii).

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 1:24 pm
by novenary
You do need a wiimote. :P You're not gonna find a Wii with a wiimote for this cheap everywhere in the world.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 5:05 pm
by theclaw
Mr_Mary wrote:Well, guess both these options are better (and cheaper) than getting a separate jailbroken/modded console
The thing is Gamecube has no exploit that can be run from, or installed to, the system settings menu.
Either way you'd still need a memory card to set it up.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 8:59 pm
by tueidj
Streetwalker wrote:You do need a wiimote. :P You're not gonna find a Wii with a wiimote for this cheap everywhere in the world.
Of course you can, I think you're not looking very hard.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Sat Aug 05, 2017 9:09 pm
by theclaw
tueidj wrote:Of course you can, I think you're not looking very hard.
An unfortunate internet stereotype if you ask me. Not everybody who speaks English lives in a USA metropolitan area.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Mon Aug 07, 2017 2:27 am
by emu_kidid
I think we have been spoilt here in Australia with $25 second hand Wii consoles (complete with all cables + wii remote and sometimes a nunchuk).

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Tue Aug 08, 2017 5:13 pm
by Sierron
Yes, if that is the case then you are, emu_kidid.
I paid at around 44€ for my wii + wii remote and nunchuk + cables.

I still think Wii is the easiest option to get homebrew on your gamecube. Try to find an action replay disc for cube somewhere and for the region you need. (It's great if they have US action replay discs, but that doesn't help when you need european or japanese ones ...)

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Tue Aug 08, 2017 5:31 pm
by Extrems
Sierron wrote:Try to find an action replay disc for cube somewhere and for the region you need. (It's great if they have US action replay discs, but that doesn't help when you need european or japanese ones ...)
https://www.codejunkies.com/Products/SD ... 0580V.aspx
https://www.ebay.com/sch/datel.electronics/m.html

You're screwed if you need Japanese though.

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Wed Aug 09, 2017 3:41 pm
by Sierron
Nice, didn't knew they updated their site again. Last time I checked they were out of stock. So freeloader would be the way for japanese Cubes if I'm lucky to get the correct version?

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Wed Aug 09, 2017 5:42 pm
by theclaw
Sierron wrote:Nice, didn't knew they updated their site again. Last time I checked they were out of stock. So freeloader would be the way for japanese Cubes if I'm lucky to get the correct version?
The standalone freeloader wasn't specially localized for japan, but I've heard older versions were region free.
By default games will run in japanese BIOS mode. This forces NTSC Star Fox Adventures text/subtitles to japanese. (use Swiss to correct it)

Re: Is another Gamecube/Wii REALLY required for setting up an exploit?

Posted: Thu Sep 07, 2017 10:57 pm
by rayman
theclaw wrote:If you have a way to make a PC write to a Gamecube memory card.
SDGecko won't work to perform the actual exploit. Normally only games programmed for SD cards can use them. (like Doubutsu no Mori e+)
If we want to get really silly, maybe there could be an exploit for those Japanese games that read from the SD card. But you would need a Japanese GC/Wii or homebrew to load the Japanese game, putting you back at square one.

It's theoretically possible that you could exploit code that reads from e-Reader cards, but you would need all the hardware required for *that* too.