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[Release] Fakemote: A Wii cIOS module that fakes Wiimotes from the input of USB game controllers

Posted: Fri Oct 22, 2021 9:46 am
by xerpi
Fakemote is A Wii cIOS module that fakes Wiimotes from the input of USB game controllers.

It currently supports DS3 and DS4 controllers, with the following features:
  • DS3 and DS4 support includes LEDs, rumble, and the accelerometer
  • DS4's touchpad is used to emulate the Wiimote IR Camera pointer (only tested with the sensor bar configured on top of the screen)
  • Both controllers emulate a Wiimote with the Nunchuk extension connected
The download can be found here.
Installation instructions are here.

Re: [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

Posted: Fri Oct 22, 2021 2:30 pm
by Extrems
Keep up the good work.

Re: [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

Posted: Sat Oct 23, 2021 10:59 am
by emu_kidid
Very cool! Any chance to also emulate motion plus if it doesn't already?

Re: [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

Posted: Sat Oct 23, 2021 11:40 am
by xerpi
emu_kidid wrote:
Sat Oct 23, 2021 10:59 am
Very cool! Any chance to also emulate motion plus if it doesn't already?
That's another thing to add to the TODO list :D

Re: [Release] Fakemote: An IOS module that fakes Wiimotes from the input of USB game controllers

Posted: Sat Oct 23, 2021 11:13 pm
by xerpi
Version 0.2.0 released: https://github.com/xerpi/fakemote/releases

Version 0.2.0 changes:
  • Fix dynamic extension switching
  • Add Classic controller extension support
  • Make adding and changing input mapping configuration much easier (still requires recompiling)
  • DS3: add two default input mappings: one simulating a Nunchuk, another one simulating a Classic controller. Press R3 to toggle between them dynamically
  • DS4: add two default input mappings: one simulating a Nunchuk, another one simulating a Classic controller. Press R3 to toggle between them dynamically
Version 0.1.1 changes:
  • Fix when to send HCI Number of Completed Packets event: they were sent too often, causing high CPU usage.

Re: [Release] Fakemote: A Wii cIOS module that fakes Wiimotes from the input of USB game controllers

Posted: Thu Nov 04, 2021 7:25 am
by xerpi
Version 0.3.0
  • Fix random button presses when switching extensions
  • Support sensor bar bottom position
Version 0.3.1
  • Fix Wiimote crypto: this fixes broken/random buttons and input when simulating Nunchuk/Classic controller extensions
  • More improvements to dynamic extension swapping
Version 0.4.0
Added IR pointer emulation through right analog stick:
  • Three IR pointer emulation modes: direct (touchpad, only for DS4), analog axis relative (move the pointer with the right analog) and analog axis absolute (the pointer is moved proportionally to the right analog starting from the center). Press R1+R3 to switch between them
Changed button combo to switch extension (Nunchuk<->Classic Controller) to L1+L3