Not64 Second Edition - an Hybrid Heaven emulator

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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Wed Jun 20, 2018 1:47 am

Zathu wrote:
Wed Jun 20, 2018 1:01 am
Hey dumb question, I'm looking for the added options in the OP like video mode. The only video settings I see are Show FPS, Screen Mode, CPU Framebuffer, 2xSal Textures, and FB Textures. Where are the "added" Not64 options found?
In /not64/settings.cfg
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Mon Jul 23, 2018 10:28 pm

On all emulators body harvest has an issue where you clip through object from bridges and walls, making the game unplayable on certain levels where you have to go up or cross a bridge recently the reasoning for this was found it has to do with the depth buffer and the culling method

basically of the depth buffer it needs to be G_CULL_BACK instead of the default G_Cull_front emulators use, this is one of the rares n64 exclusives that cant be played anywhere else but n64 and putting not64 to play this n64 exclusive game even some pc emulators cant would be amazing.

for some more info see here if you are interested, the game already runs full speed on wiiu with overclock
https://github.com/gonetz/GLideN64/issues/550
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Mon Jul 23, 2018 10:33 pm

The underlying feature isn't currently emulated.
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Mon Jul 23, 2018 10:41 pm

Extrems wrote:
Mon Jul 23, 2018 10:33 pm
The underlying feature isn't currently emulated.
shame, this is one of those exclusives that are actualy great games, incase you didnt know this was made by the studio that made GTA series before it wasnt called rockstar but dma design, it was basically their first 3d openworld game before going for GTA 3 so its kinda a steeping stone :P

btw can something be done for turok3? game looks great and plays great sadly every 3 or 4 steps the vertices get loose on the screen making it very hard to play.
PLZinsertgame
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by PLZinsertgame » Mon Dec 03, 2018 3:37 pm

All I want for Christmas is an update to Not64.
N64Fanboy
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by N64Fanboy » Sun Dec 09, 2018 5:56 pm

Hi, is this emulator still being worked on? Many games still doesn't work! and please use a more up to date video plugin like this: https://drive.google.com/file/d/12sJs30 ... SsGBX/view

It'll somewhat make a ton more games working!
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Sun Dec 09, 2018 6:06 pm

If it was as easy as dropping in a Windows DLL, you could do it yourself.
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Fri Dec 14, 2018 9:27 pm

Extrems wrote:
Sun Dec 09, 2018 6:06 pm
If it was as easy as dropping in a Windows DLL, you could do it yourself.
You're right, but for example you could release an uncompressed APP version to update the checksums for the hacked roms in an easy way like is possible with the original WII64... Or at least reprogram the emulator to load the uncompressed checksums by an external INI file... And there are other plugins compatible, like rice WII64, isn't enough compatible with Cruis'n Exotica, but is an improving.
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lzer0
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by lzer0 » Mon Jan 07, 2019 4:46 am

Hey guys I have a question, what are the best settings to improve performance on this emulator? is there any?
I have tried 240p60 with VideoWidth = 0 (640), all filters and textures off, I think there isn't any improvement on the emulation, or am I wrong and the emulator actually improves (say, frame drops being much likely), I don't actually care sacrificing video and image quality if that improves the emulation, or the emulator will just drop frames anyways regardless of the chosen setting (for example 480p60 and VideoWidth = 5 (1440), with all textures and filters on, should technically lag more and more likely to drop frames?
Also when I set PixelClock to 2 the emulator just shows a black screen with nothing.
And does the CPU Clock Divider does what it's meant to do? I mean, in 1 equals Overclock, 2 is Normal Clock and 3 is Underclock?
Which gives more stability? Limit Speed to VI's or DL's?
In any case, I just want to play Super Smash Bros as smooth as possible without any lag, since frame drops messes a lot with timings, and thus, also messes with inputs.
Smash 64 Forever
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Wed Jan 09, 2019 9:12 pm

This emulator is sadly died.
PLZinsertgame
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by PLZinsertgame » Thu Jan 10, 2019 8:22 am

Butterhands wrote:
Wed Jan 09, 2019 9:12 pm
This emulator is sadly died.
to be fair, the Wii & Wii U are dead too. :lol:
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emu_kidid
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by emu_kidid » Thu Jan 10, 2019 9:57 am

RIP.

Also, nothing open source is truly dead, everyone is welcome to contribute
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Thu Jan 10, 2019 6:56 pm

emu_kidid wrote:
Thu Jan 10, 2019 9:57 am
RIP.

Also, nothing open source is truly dead, everyone is welcome to contribute
Then you could use the source code of this Not64 to make another version, light like this? But maybe more customizable? :roll:
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by emu_kidid » Fri Jan 11, 2019 1:14 am

Butterhands wrote:
Thu Jan 10, 2019 6:56 pm
emu_kidid wrote:
Thu Jan 10, 2019 9:57 am
RIP.

Also, nothing open source is truly dead, everyone is welcome to contribute
Then you could use the source code of this Not64 to make another version, light like this? But maybe more customizable? :roll:
I'd begun adding the Not64 changes into the official Wii64 repo at some point.
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Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Sat Jan 12, 2019 1:55 pm

emu_kidid wrote:
Fri Jan 11, 2019 1:14 am
I'd begun adding the Not64 changes into the official Wii64 repo at some point.
Isn't downloadable a compiled version yet? I don't know how compile the repo...
N64Fanboy
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by N64Fanboy » Mon Jan 14, 2019 7:29 pm

Butterhands wrote:
Wed Jan 09, 2019 9:12 pm
This emulator is sadly died.
I agree! same goes for WiiSXR and the Homebrew community of the Wii U :(
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by N64Fanboy » Mon Jan 14, 2019 7:30 pm

emu_kidid wrote:
Thu Jan 10, 2019 9:57 am
RIP.

Also, nothing open source is truly dead, everyone is welcome to contribute
I'd wished you done that years ago instead of making crap closed source all the freaking time...
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Streetwalker
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Streetwalker » Tue Jan 15, 2019 7:52 am

Enough with the whining and baseless accusations. The source code is on GitHub, if anyone wants fork it and continue working on it, feel free to start a new thread.
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emu_kidid
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by emu_kidid » Tue Jan 15, 2019 11:01 am

N64Fanboy wrote:
Mon Jan 14, 2019 7:30 pm
emu_kidid wrote:
Thu Jan 10, 2019 9:57 am
RIP.

Also, nothing open source is truly dead, everyone is welcome to contribute
I'd wished you done that years ago instead of making crap closed source all the freaking time...
What's closed source that I've done?
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