Not64 Second Edition - an Hybrid Heaven emulator

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lampadablu
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by lampadablu » Fri Apr 22, 2016 9:12 am

Thanks Extrems for the release!
Yesterday night i've tested Banjo Kazooie and it's near perfect.. only some slowdown..

I've encountered an error with code dump screen..
- Loaded the rom from SD
- Start the game
- Return to menu
- Enable or disable 2xSal tex
- Resume game
Tested 10 times and every time it returned the black DSI error screen

If you need i can take a screenshot
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nakata
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by nakata » Fri Apr 22, 2016 8:06 pm

Nice update! Thank you Extrems once more.
Most games that worked before see a small framerate boost.
Others see improvements like Diddy Kong Racing's strobing water now working correctly, Banjo Kazooie's white eyes now fixed, Paper Mario freezing gone, Aerofighters Assault screeching sound fixed etc.
Also as mentioned, Monaco F1 GP and Goemon now work.
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MelonSpeedruns
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by MelonSpeedruns » Fri Apr 22, 2016 8:57 pm

Thanks for the new update Extrems!

The only problem I found while playing is that the Subscreen for the Debug version of Zelda OoT is completly screwed up. Any possibility to fix this?
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Sat Apr 23, 2016 10:50 am

Found a wierd bug now body harvest plays full speed but only shows half of the screen the entire picture is compressed on the top half of the screen only some other games had this issue too but they could be fixed by enabling or disabling hi res textures any chance to take a look at this display issue?
Cucholix
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Cucholix » Sun Apr 24, 2016 7:25 pm

Hi, could you add UStealth support for Wii U users?

Replacing by this libfat library
http://www.mediafire.com/?9d1ffxo16kc1gmq

UStealth hides HDD from Wii U OS to avoid getting the format messages upon boot.
More info:
http://gbatemp.net/threads/ustealth-wii ... st-4988611
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Sun Apr 24, 2016 7:33 pm

I refuse to support UStealth. The GPT + HPA solution is far nicer, but I don't care enough to implement it.
ngs428
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by ngs428 » Mon Apr 25, 2016 3:08 am

Hi extrems. Looking to get official N64 controller support back in Not64. As reported in the gbatemp Not64 thread https://gbatemp.net/threads/not64-updat ... st-5867601, the last working version was 20130408.

For Gamecube to N64 controller adapter we are using the following: http://www.raphnet-tech.com/products/n6 ... /index.php.

Hopefully this support can return since using the official controller makes it seem all that much more authentic.

Appreciate your work! My best to you.
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Mon Apr 25, 2016 3:49 am

Have you tried the 1.7 firmware for that adapter?
ngs428
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by ngs428 » Mon Apr 25, 2016 6:10 pm

Extrems wrote:Have you tried the 1.7 firmware for that adapter?
According to the part number of what I ordered, I am on version 1.5. I don't see version 1.7 for download or a way to update on the Raphnet website.

Maybe I am missing it, could you provide a link?
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nakata
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by nakata » Mon Apr 25, 2016 7:59 pm

carnage wrote:Found a wierd bug now body harvest plays full speed but only shows half of the screen the entire picture is compressed on the top half of the screen only some other games had this issue too but they could be fixed by enabling or disabling hi res textures any chance to take a look at this display issue?
Τhis "half screen display" issue also occurs in several other games that otherwise work nearly perfect: MRC:Multi Racing Championship, Space Station:Silicon Valley, Lode Runner 3D, etc. I do not know if it easily fixable or not, but if taken care of it would add many games to the already large "playable-completable" list
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carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Tue Apr 26, 2016 11:38 am

nakata wrote:
carnage wrote:Found a wierd bug now body harvest plays full speed but only shows half of the screen the entire picture is compressed on the top half of the screen only some other games had this issue too but they could be fixed by enabling or disabling hi res textures any chance to take a look at this display issue?
Τhis "half screen display" issue also occurs in several other games that otherwise work nearly perfect: MRC:Multi Racing Championship, Space Station:Silicon Valley, Lode Runner 3D, etc. I do not know if it easily fixable or not, but if taken care of it would add many games to the already large "playable-completable" list
yeah there are some other games where either hi res mode shows half screen and noone hi res shows full screen or vice versa.
sickstoff
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by sickstoff » Tue Apr 26, 2016 1:59 pm

Hey guys,

i've got Not64 on my Wii and it's awesome so far. I've read about the 480p60 video mode, so where can i activate it? There is no option in the settings :?

EDIT:
Got it :D

But now I have another problem. I can't save any games. I'm playing on a Wii and all roms are on the SD-Card. In the save folder, there are two files one .eep and one .mpk. So, those are the savefiles aren't they? But if i start the game, i always have to start again and the saves won't be loaded. Hope anyone is able to help me :?
aterraformer
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by aterraformer » Tue Apr 26, 2016 7:58 pm

Zelda's Birthday support when?
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emu_kidid
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by emu_kidid » Tue Apr 26, 2016 11:01 pm

aterraformer wrote:Zelda's Birthday support when?
When emulation accuracy takes a more severe dive perhaps.
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aterraformer
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by aterraformer » Tue Apr 26, 2016 11:15 pm

Or when hackers stop producing broken crap and instead fix the already existing.
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Chr0n0Tr!gg3r
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Chr0n0Tr!gg3r » Wed Apr 27, 2016 10:06 pm

So I've been out of the loop for awhile, when you say "I've fixed all port-specific combiner issues." is this rendering fixes or general speedups or what? I know Perfect Dark has a hard time rendering the CamSpy on Wii64/Not64 so does this update fix that problem? And since you posted this update does that mean you're coming back Extrems, meaning we can finally see Not64/Wii64 fully finished with 100% compatibility and perfect speed or at least the road to doing so?

Thanks!
"I am invincible!"

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emu_kidid
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by emu_kidid » Wed Apr 27, 2016 10:48 pm

Chr0n0Tr!gg3r wrote:So I've been out of the loop for awhile, when you say "I've fixed all port-specific combiner issues." is this rendering fixes or general speedups or what? I know Perfect Dark has a hard time rendering the CamSpy on Wii64/Not64 so does this update fix that problem? And since you posted this update does that mean you're coming back Extrems, meaning we can finally see Not64/Wii64 fully finished with 100% compatibility and perfect speed or at least the road to doing so?

Thanks!
Take glN64 0.4.1 for PC, run it in mupen64 0.5.1 on PC, inspect Perfect Dark with CamSpy. If it's broken there, then it's definitely going to be broken on Wii64/Not64.
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Blake5100
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Blake5100 » Thu Apr 28, 2016 2:21 am

I've always wondered, would it be possible to add this to not64?: https://github.com/FIX94/libwupc Playing n64 games with wii u pro controller would be amazing!
tueidj
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by tueidj » Thu Apr 28, 2016 5:06 am

Latest libogc already supports wii u pro controllers without needing anything extra.
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Chr0n0Tr!gg3r
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Chr0n0Tr!gg3r » Thu Apr 28, 2016 7:14 pm

Still hasn't answered my question on what this update does.
"I am invincible!"

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carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Thu Apr 28, 2016 9:45 pm

tueidj wrote:Latest libogc already supports wii u pro controllers without needing anything extra.
so not64 now supports wiiu pro controller? i dont think it does?
tueidj
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by tueidj » Fri Apr 29, 2016 1:23 am

I didn't say that, just pointing out there's no need to add an external library when it's already handled by libogc.
Washp
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Washp » Fri May 06, 2016 5:59 am

Could it be possible for your next update to allow multiple buttons to be mapped to the same button? I want to map l and r to the Z button. I'm trying to play smash bros but I use both the l and r buttons for different things and its irritating to have to chose one or the other. (I'm using a gamecube controller)
Altio
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Altio » Sat May 07, 2016 3:41 pm

I can't seem to get any ROMS to load with Not64. Keeps giving me the error message "Invalid ROM type". I'm not sure what I'm doing wrong. I've tried .v64, .n64, .z64, .zip with the same error message each time. .v64 starts with a NAND message but ultimately results in the invalid ROM message.
Of note, all these ROMS run on my computer with mupen. Also emulators for snes, nes, and Genesis are working just fine.
Any ideas what's going on? Thanks.
sindrik
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by sindrik » Mon May 09, 2016 12:39 am

Altio wrote:I can't seem to get any ROMS to load with Not64. Keeps giving me the error message "Invalid ROM type". I'm not sure what I'm doing wrong. I've tried .v64, .n64, .z64, .zip with the same error message each time. .v64 starts with a NAND message but ultimately results in the invalid ROM message.
Of note, all these ROMS run on my computer with mupen. Also emulators for snes, nes, and Genesis are working just fine.
Any ideas what's going on? Thanks.
Not a single problem here. Change SD?
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