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Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Oct 31, 2016 10:16 pm
by Butterhands
Extrems wrote:I don't understand. Was your Wii set to 16:9 at some point? Set Video > Screen Mode to 4:3.
For map the left analog stick with the D-Pad can you do something?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Oct 31, 2016 11:55 pm
by aterraformer
It used to on my lcd but I switched it back when I found the old crt. It crops it weirdly for some reason. It doesn't fit the same as all my other 4:3 stuff (other Wii games included). I'll see if I can take a picture later, maybe it is just mine.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 13, 2016 11:58 am
by Butterhands
News about Cruis'n Exotica emulation and left analog stick mapping?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Tue Nov 15, 2016 12:40 pm
by the-hans3009
News about Wii64 or Not64 please!!!

Thanks!!

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Tue Nov 15, 2016 3:25 pm
by ShadowOne333
the-hans3009 wrote:News about Wii64 or Not64 please!!!

Thanks!!
It's dead!

You're welcome! :P

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Thu Nov 17, 2016 10:12 am
by Butterhands
But Not64 is still alive I hope! Please can you at least allow to map left analog stick with the D-pad?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Fri Nov 18, 2016 8:45 pm
by monkeyman4412
I love it, the only issue is it has some issues with wiiu's running in vwii, but overall, great.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sat Nov 19, 2016 1:40 am
by Butterhands
The only issue is that can't be mapped the left analog stick with the D-pad... Original Mupen64 can do it.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 1:44 am
by Extrems
Addressed some issues that have been brought up.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 2:02 am
by ngs428
Thanks! I will give it a try.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 9:45 am
by carnage
is there any comments on the new version? what should we test for?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 7:48 pm
by baskwo
Hey, is there anyway to decrease the left-joystick sensibility? Or Increase the deadzones so the joystick doesn't move as fast?
Thanks

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 8:49 pm
by nsider
Thanks for the update, Extrems.

Quick question: Do you think the Castlevania games will ever be playable at full speed?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 11:20 pm
by Butterhands
And a way to map left analog with D-pad like in the original Mupen? :)

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 11:39 pm
by sindrik
Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Less nagging would *maybe* help your cause.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 11:41 pm
by carnage
Extrems keep a lookout in here since i will be testing alot of games in the following days and will be updating, all games with not64 20161120 were tested with this build.

https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List

Also a technical question when a game is fullspeed on VI/S but las on the DL/s what can be done about it?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 11:46 pm
by Extrems
Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Have you even looked at the update? It's practically the only change.
carnage wrote:Also a technical question when a game is fullspeed on VI/S but las on the DL/s what can be done about it?
Something similar to CPU Clock Override in Dolphin.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Sun Nov 27, 2016 11:52 pm
by carnage
Extrems wrote:
Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Have you even looked at the update? It's practically the only change.
carnage wrote:Also a technical question when a game is fullspeed on VI/S but las on the DL/s what can be done about it?
Something similar to CPU Clock Override in Dolphin.
so the only change was really the dpad thing?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Nov 28, 2016 12:54 am
by ntnavy
Oh men i wish you could check on the 240p black and white issue over composite on crt tvs. I know you are a little busy with another projects, but it would be awesome if you manage to fix that issue.

Enviado desde mi LG-D618 mediante Tapatalk

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Nov 28, 2016 2:51 am
by Extrems
ntnavy wrote:Oh men i wish you could check on the 240p black and white issue over composite on crt tvs.
Done.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Nov 28, 2016 6:52 am
by carnage
Extrems wrote:
ntnavy wrote:Oh men i wish you could check on the 240p black and white issue over composite on crt tvs.
Done.
Any chance to fix the games that only show half screen ingame?

Re: RE: Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Nov 28, 2016 12:02 pm
by ntnavy
Extrems wrote:
ntnavy wrote:Oh men i wish you could check on the 240p black and white issue over composite on crt tvs.
Done.
Thx for the fix bro. Now is working great.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Mon Nov 28, 2016 8:48 pm
by Butterhands
Extrems wrote:
Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Have you even looked at the update? It's practically the only change.
Sorry, don't watched first post update.

Thank you, the D-pad instead of the analog stick works very fine, there is only a problem, don't load the saved configuration at the channel boot. I have to go to the configuration menu and load configuration. Why this?

Another thing, Cruis'n World don't save. Only with the clean rom, I have the same problem with the Project 64, but I can fix it setting 16 kbit eeprom in the rom options menu. Can I now where the dol set the right 16 kbit eeprom for the clean Cruis'n World checksum? Every time I change something in the rom (I'm doing a big work of arcade restoration of this rom) the checksum change too.

Then can I know please where is the part that read the checksum or something else for set 16 kbit for the Cruis'n World savegame?

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Thu Dec 01, 2016 5:26 pm
by Blacknite08
So I'm trying to get Not64 to run on Dolphin because the free-look camera tool works much better on Not64 than on Wii64 and because Dolphin's netplay is less prone to desyncs than Project64 or Mupen64's netplay. I managed to get it to work by using CustomizeMii to inject the boot.dol file into a USB Loader GX wad. 8, 12, and 16 MB games work great. However if I try to run any game that's 24 MB or larger, the rom will load half-way and then Dolphin slows down to less than 1% and then the game doesn't work.

Also when I tried playing Not64 on netplay, the emulation speed dropped to 15% in the menu screen and sound didn't work even though it worked fine when we tried playing by ourselves. We tried playing on various versions of Dolphin and different settings and got the same results. Wii64 works as intended on netplay, so that's why I thought we could do Not64.

Re: Not64 Second Edition - an Hybrid Heaven emulator

Posted: Thu Dec 01, 2016 5:43 pm
by tueidj
Those are Dolphin issues, not Not64 issues.