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[Not64][Rom] Goldeneye 64 - Status 11/20/15

Posted: Tue Nov 17, 2015 3:37 am
by Chr0n0Tr!gg3r
Goldeneye is one of those roms where the frames make it seem like it would be hard to play yet the game is fully playable even at low frames versus other games.



Goldeneye 64



General Settings:

CPU Core: Dynarec (Extremely slow when using Pure Interpreter)


Video Settings:

Show FPS: Off
Screen Mode: 16:9
CPU Framebuffer: Off
2xSal Tex: Off
FB Textures: On


Audio Settings:

Disable Audio: Off
Speed Limit: DL
Scale Pitch: Yes



Bugs:
-The Skybox is broken (Skybox is broken on every map with a visibly sky.)
-Blood on soldiers uniforms is white instead of red
-Floor textures on Depot are broken



Final Verdict
Currently Playable: Playable, even with low frames the game still does well for itself. (Will test Multiplayer later on)
Frames 15-28 (A little slow but fully playable up to Jungle as far as I've gotten, will test/play further levels and report here!) (Statue is the only level so far that has the worst lag almost making it unplayable.)

I will test multiplayer and further levels down the road, so far the game plays great and is fun even with low frames.

Re: [Not64][Rom] Goldeneye 64 - Status 11/16/15

Posted: Tue Nov 17, 2015 5:09 pm
by nakata
Hello! First of all, great initiative with these topics. A per game "guide" of sorts is good to have.


Now on to the config you posted, i have 2 things to add:
1) The settings above are very good, with a few exceptions. Those provide slower gameplay (for my setup) compared to FB textures OFF, Speed Limit VI and Scale Pitch OFF.

2) GoldenEye (as well as Perfect Dark, GoldenEye X, 007 TWINE, Turok 1,2,3, Southpark, Armorines) can be played on Not64 with cool IR controls as well, something that only Wii64/Not64 provides. Really nice.

You use the 1.2 control option from ingame and setup the Not64 control config like this:
N64 control stick = Wiimote IR (make sure to set the in game y axis to upright instead of reverse from the in game options)
N64 B = Nunchuck C
N64 A = Nunchuck Z
N64 Z = Wiimote B (trigger for trigger :) )
N64 R = Wiimote A
N64 START = Wiimote home or - or +
N64 c buttons = Nunchuck analog stick (A-Up to top c, A-down to bottom c, etc)

Re: [Not64][Rom] Goldeneye 64 - Status 11/16/15

Posted: Thu Nov 19, 2015 2:09 am
by Chr0n0Tr!gg3r
nakata wrote:Hello! First of all, great initiative with these topics. A per game "guide" of sorts is good to have.


Now on to the config you posted, i have 2 things to add:
1) The settings above are very good, with a few exceptions. Those provide slower gameplay (for my setup) compared to FB textures OFF, Speed Limit VI and Scale Pitch OFF.

2) GoldenEye (as well as Perfect Dark, GoldenEye X, 007 TWINE, Turok 1,2,3, Southpark, Armorines) can be played on Not64 with cool IR controls as well, something that only Wii64/Not64 provides. Really nice.

You use the 1.2 control option from ingame and setup the Not64 control config like this:
N64 control stick = Wiimote IR (make sure to set the in game y axis to upright instead of reverse from the in game options)
N64 B = Nunchuck C
N64 A = Nunchuck Z
N64 Z = Wiimote B (trigger for trigger :) )
N64 R = Wiimote A
N64 START = Wiimote home or - or +
N64 c buttons = Nunchuck analog stick (A-Up to top c, A-down to bottom c, etc)
As far as the FB Textures, Speed limit, and Scale pitch I left these on purpose. This config is supposed to be as close to the original N64 as possible minus the scale pitch but yes if anyone wants a small speed boost in their games follow as Nakata said, I like my games to be as stable looking as possible at the cost of some frames however with Goldeneye and Goldeneye X the game is fully playable even with the lag! (Got to Bunker II on 00 Agent with the settings in the first post.) Also I never knew that about the controls, great find!

Re: [Not64][Rom] Goldeneye 64 - Status 11/20/15

Posted: Sun Feb 14, 2016 7:45 am
by TheThief
Hey chrono just want to say thanks for posting these game compatibility status updates. I noticed not too many people are active on these forums, but I appreciate the info.