[Not64][Rom] Goldeneye 64 - Status 11/20/15
Posted: Tue Nov 17, 2015 3:37 am
Goldeneye is one of those roms where the frames make it seem like it would be hard to play yet the game is fully playable even at low frames versus other games.
Goldeneye 64
General Settings:
CPU Core: Dynarec (Extremely slow when using Pure Interpreter)
Video Settings:
Show FPS: Off
Screen Mode: 16:9
CPU Framebuffer: Off
2xSal Tex: Off
FB Textures: On
Audio Settings:
Disable Audio: Off
Speed Limit: DL
Scale Pitch: Yes
Bugs:
-The Skybox is broken (Skybox is broken on every map with a visibly sky.)
-Blood on soldiers uniforms is white instead of red
-Floor textures on Depot are broken
Final Verdict
Currently Playable: Playable, even with low frames the game still does well for itself. (Will test Multiplayer later on)
Frames 15-28 (A little slow but fully playable up to Jungle as far as I've gotten, will test/play further levels and report here!) (Statue is the only level so far that has the worst lag almost making it unplayable.)
I will test multiplayer and further levels down the road, so far the game plays great and is fun even with low frames.
Goldeneye 64
General Settings:
CPU Core: Dynarec (Extremely slow when using Pure Interpreter)
Video Settings:
Show FPS: Off
Screen Mode: 16:9
CPU Framebuffer: Off
2xSal Tex: Off
FB Textures: On
Audio Settings:
Disable Audio: Off
Speed Limit: DL
Scale Pitch: Yes
Bugs:
-The Skybox is broken (Skybox is broken on every map with a visibly sky.)
-Blood on soldiers uniforms is white instead of red
-Floor textures on Depot are broken
Final Verdict
Currently Playable: Playable, even with low frames the game still does well for itself. (Will test Multiplayer later on)
Frames 15-28 (A little slow but fully playable up to Jungle as far as I've gotten, will test/play further levels and report here!) (Statue is the only level so far that has the worst lag almost making it unplayable.)
I will test multiplayer and further levels down the road, so far the game plays great and is fun even with low frames.