Wii64 Beta 1.2 fork by Fix94
Wii64 Beta 1.2 fork by Fix94
I'm not seeing anything about this on this forum so I thought I'd post about it. Fix94 released a fork of mupen64GC. A couple or revisions were released. The release from Nov 20th 2017 uses the RICE GFX video plug-in. I know I had been patiently waiting for it for sometime.
Currently playing goldeneye with a working skybox and no discernible slowdown that wasn't already present on the original hardware.
https://github.com/FIX94/Wii64/releases
Enjoy, discuss, rejoice.
Currently playing goldeneye with a working skybox and no discernible slowdown that wasn't already present on the original hardware.
https://github.com/FIX94/Wii64/releases
Enjoy, discuss, rejoice.
Re: Wii64 Beta 1.2 fork by Fix94
Is this an updated Wii64 release with hires textures available? Been looking for a way to play Goldeneye64 running decent with textures for some time now. Latest updates here have come a long way but just doesn't seem to support that type of functionality.
That being said, I just recently moved on to PJ64 and 1964 emus on PC. Got OoT and Mario64 running with hires textures on PJ64. With Goldeneye Editor it looks like you can patch custom levels/textures into the rom. I'm pretty noobish when it comes to this kind of stuff, so it's taking a bit to figure out. Looks amazing though and runs at 60fps. GoldeneyeVault.com has nescessary files available.
That being said, I just recently moved on to PJ64 and 1964 emus on PC. Got OoT and Mario64 running with hires textures on PJ64. With Goldeneye Editor it looks like you can patch custom levels/textures into the rom. I'm pretty noobish when it comes to this kind of stuff, so it's taking a bit to figure out. Looks amazing though and runs at 60fps. GoldeneyeVault.com has nescessary files available.
Re: Wii64 Beta 1.2 fork by Fix94
Here's something experimental to play with I guess: https://github.com/emukidid/Wii64/releases

Re: Wii64 Beta 1.2 fork by Fix94
I just gave this a go with a SM64 Texpack and works fine, I'm playing on WiiU with the CPU unlock enabled 
Your not using Fix94's WiiU Gamepad patch though?
Thanks

Your not using Fix94's WiiU Gamepad patch though?
Thanks

Re: Wii64 Beta 1.2 fork by Fix94
Ploggy wrote:I just gave this a go with a SM64 Texpack and works fine, I'm playing on WiiU with the CPU unlock enabled
Your not using Fix94's WiiU Gamepad patch though?
Thanks
Not yet. I'll work on it a bit today

Re: Wii64 Beta 1.2 fork by Fix94
Wow, awesome. Thank you for this.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.
Re: Wii64 Beta 1.2 fork by Fix94
Thanks, I've got a Banjo Kazooie Pack to work tooemu_kidid wrote:Ploggy wrote:I just gave this a go with a SM64 Texpack and works fine, I'm playing on WiiU with the CPU unlock enabled
Your not using Fix94's WiiU Gamepad patch though?
Thanks
Not yet. I'll work on it a bit today

Re: Wii64 Beta 1.2 fork by Fix94
Same for me too. Looks the same as the original rom? I got it to work with Banjo Kazooie and Mario 64 thoughNewFang wrote:Wow, awesome. Thank you for this.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.

Re: Wii64 Beta 1.2 fork by Fix94
Right now it has to be a single texture pack and it has to be the right one for your ROM (possibly region too if textures changed). I've run into some memory issues with the texture packs that I'm working out and also adding in some sort of auto loader I guess based on naming.Ploggy wrote:Same for me too. Looks the same as the original rom? I got it to work with Banjo Kazooie and Mario 64 thoughNewFang wrote:Wow, awesome. Thank you for this.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.

Re: Wii64 Beta 1.2 fork by Fix94
Oh awesome emu_kidid, thanks for texture pack support. I'll have to track down some goldeneye texture packs to try. Pretty sure I have a sm64 one buried in one of my folders on my PC. I'll be trying it out as soon as I can.
Re: Wii64 Beta 1.2 fork by Fix94
any chance when we can on official wii64 get wiiu gamepad support and cpu clock divider like not64 for vwii overclock?
Re: Wii64 Beta 1.2 fork by Fix94
I 2nd that it the only thing missing from WiiU, What exactly does the Clock Divider do is the overclock sign c2w patcher not the same thing? I have tryed both how far is Wii64 from being almost perfect such as every game being atleast playable no fancy hd etc just plain old n64 playable atleast and at decent speeds. Is Angrylion possible? I would love to see this emulator get better hell perfect.
The amount of work that has went into this over the years is awesome please keep it up. I have Retroarch or Project64 on PC but it more legit playing on WiiU Counting Numbers with Elmo on my GamePad
The amount of work that has went into this over the years is awesome please keep it up. I have Retroarch or Project64 on PC but it more legit playing on WiiU Counting Numbers with Elmo on my GamePad

Re: Wii64 Beta 1.2 fork by Fix94
Is there any new update for Wii64?