Wii64 Beta 1.2 fork by Fix94

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TheThief
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Wii64 Beta 1.2 fork by Fix94

Post by TheThief » Tue Feb 13, 2018 6:55 pm

I'm not seeing anything about this on this forum so I thought I'd post about it. Fix94 released a fork of mupen64GC. A couple or revisions were released. The release from Nov 20th 2017 uses the RICE GFX video plug-in. I know I had been patiently waiting for it for sometime.

Currently playing goldeneye with a working skybox and no discernible slowdown that wasn't already present on the original hardware.

https://github.com/FIX94/Wii64/releases

Enjoy, discuss, rejoice.
NewFang
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Re: Wii64 Beta 1.2 fork by Fix94

Post by NewFang » Wed Feb 14, 2018 1:44 pm

Is this an updated Wii64 release with hires textures available? Been looking for a way to play Goldeneye64 running decent with textures for some time now. Latest updates here have come a long way but just doesn't seem to support that type of functionality.

That being said, I just recently moved on to PJ64 and 1964 emus on PC. Got OoT and Mario64 running with hires textures on PJ64. With Goldeneye Editor it looks like you can patch custom levels/textures into the rom. I'm pretty noobish when it comes to this kind of stuff, so it's taking a bit to figure out. Looks amazing though and runs at 60fps. GoldeneyeVault.com has nescessary files available.
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emu_kidid
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Re: Wii64 Beta 1.2 fork by Fix94

Post by emu_kidid » Fri Feb 16, 2018 10:51 am

Here's something experimental to play with I guess: https://github.com/emukidid/Wii64/releases
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Ploggy
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Re: Wii64 Beta 1.2 fork by Fix94

Post by Ploggy » Fri Feb 16, 2018 1:58 pm

I just gave this a go with a SM64 Texpack and works fine, I'm playing on WiiU with the CPU unlock enabled :)
Your not using Fix94's WiiU Gamepad patch though?

Thanks :)
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emu_kidid
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Re: Wii64 Beta 1.2 fork by Fix94

Post by emu_kidid » Fri Feb 16, 2018 9:33 pm

Ploggy wrote:I just gave this a go with a SM64 Texpack and works fine, I'm playing on WiiU with the CPU unlock enabled :)
Your not using Fix94's WiiU Gamepad patch though?

Thanks :)

Not yet. I'll work on it a bit today
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NewFang
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Re: Wii64 Beta 1.2 fork by Fix94

Post by NewFang » Sat Feb 17, 2018 1:58 pm

Wow, awesome. Thank you for this.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.
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Ploggy
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Re: Wii64 Beta 1.2 fork by Fix94

Post by Ploggy » Sat Feb 17, 2018 2:17 pm

emu_kidid wrote:
Ploggy wrote:I just gave this a go with a SM64 Texpack and works fine, I'm playing on WiiU with the CPU unlock enabled :)
Your not using Fix94's WiiU Gamepad patch though?

Thanks :)

Not yet. I'll work on it a bit today
Thanks, I've got a Banjo Kazooie Pack to work too ;) I found a couple Texture packs that are in .DAT format. Are they compatible or is this just for PNG based Texture Packs?
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Ploggy
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Re: Wii64 Beta 1.2 fork by Fix94

Post by Ploggy » Sat Feb 17, 2018 2:20 pm

NewFang wrote:Wow, awesome. Thank you for this.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.
Same for me too. Looks the same as the original rom? I got it to work with Banjo Kazooie and Mario 64 though :)
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emu_kidid
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Re: Wii64 Beta 1.2 fork by Fix94

Post by emu_kidid » Sat Feb 17, 2018 11:47 pm

Ploggy wrote:
NewFang wrote:Wow, awesome. Thank you for this.
I think I am missing something with the texture pack feature. Used the Texture packer app. Created a Texture pak file and put it in SD:wii64/hires folder and also on usb. Is it supposed to load textures on start automatically? I don't see any difference in textures when playing OoT. Using Djipi's 2015 pack for Rice.
Same for me too. Looks the same as the original rom? I got it to work with Banjo Kazooie and Mario 64 though :)
Right now it has to be a single texture pack and it has to be the right one for your ROM (possibly region too if textures changed). I've run into some memory issues with the texture packs that I'm working out and also adding in some sort of auto loader I guess based on naming.
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TheThief
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Re: Wii64 Beta 1.2 fork by Fix94

Post by TheThief » Sun Feb 18, 2018 9:51 pm

Oh awesome emu_kidid, thanks for texture pack support. I'll have to track down some goldeneye texture packs to try. Pretty sure I have a sm64 one buried in one of my folders on my PC. I'll be trying it out as soon as I can.
carnage
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Re: Wii64 Beta 1.2 fork by Fix94

Post by carnage » Mon Jul 23, 2018 11:17 pm

any chance when we can on official wii64 get wiiu gamepad support and cpu clock divider like not64 for vwii overclock?
CORE316
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Re: Wii64 Beta 1.2 fork by Fix94

Post by CORE316 » Tue Jul 24, 2018 1:26 am

I 2nd that it the only thing missing from WiiU, What exactly does the Clock Divider do is the overclock sign c2w patcher not the same thing? I have tryed both how far is Wii64 from being almost perfect such as every game being atleast playable no fancy hd etc just plain old n64 playable atleast and at decent speeds. Is Angrylion possible? I would love to see this emulator get better hell perfect.
The amount of work that has went into this over the years is awesome please keep it up. I have Retroarch or Project64 on PC but it more legit playing on WiiU Counting Numbers with Elmo on my GamePad :lol:
chchris25
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Re: Wii64 Beta 1.2 fork by Fix94

Post by chchris25 » Wed Aug 01, 2018 11:15 pm

Is there any new update for Wii64?
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