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Re: Wii64 creators?

Posted: Tue May 19, 2020 5:33 pm
by Avocat
emu_kidid wrote:
Thu May 14, 2020 2:08 pm
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it
emu_kidid could you push the modifications you are making to the Github repository?
How to test and compile it on my computer.

Re: Wii64 creators?

Posted: Sat May 30, 2020 11:07 am
by niuus
emu_kidid wrote:
Thu May 14, 2020 2:08 pm
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it
Hi emu_kidid. Is there a beta DOL available to test the new code, by any chance? Not64 improved a lot so i am curious to see how this translates to Wii64.

Re: Wii64 creators?

Posted: Wed Jun 03, 2020 10:51 pm
by Diego borella
emu_kidid wrote:
Wed May 06, 2020 8:14 am
Here it is in all its glory: https://github.com/emukidid/wii64-ps3
REALLY the Nintendo 64 emulator for the PS3 made a huge noise here in Brazil. :geek:
most Sony fans. :roll:
videos were made, discussions on social networks, reports.
it is a glory for the children of Sony.
congratulations to you and whoever was involved ...

And for those who know the story:
  Playstation is Nintendo! # :lol: :D :geek:

Re: Wii64 creators?

Posted: Thu Jun 04, 2020 2:58 am
by emu_kidid
niuus wrote:
Sat May 30, 2020 11:07 am
emu_kidid wrote:
Thu May 14, 2020 2:08 pm
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it
Hi emu_kidid. Is there a beta DOL available to test the new code, by any chance? Not64 improved a lot so i am curious to see how this translates to Wii64.
soon - I pushed everything recently.

Re: Wii64 creators?

Posted: Sat Jun 13, 2020 2:40 am
by niuus
emu_kidid wrote:
Thu Jun 04, 2020 2:58 am
niuus wrote:
Sat May 30, 2020 11:07 am
emu_kidid wrote:
Thu May 14, 2020 2:08 pm
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it
Hi emu_kidid. Is there a beta DOL available to test the new code, by any chance? Not64 improved a lot so i am curious to see how this translates to Wii64.
soon - I pushed everything recently.
Pretty cool!

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 12:20 am
by Butterhands
emu_kidid wrote:
Thu Jun 04, 2020 2:58 am
niuus wrote:
Sat May 30, 2020 11:07 am
emu_kidid wrote:
Thu May 14, 2020 2:08 pm
I ended up fixing the build issues but have run into an issue where something super simple is bringing the PS3 to a crawl (drawing a rect in the GUI). I've commented that out and I'm now working on gfx and bringing in changes from wii64 to it
Hi emu_kidid. Is there a beta DOL available to test the new code, by any chance? Not64 improved a lot so i am curious to see how this translates to Wii64.
soon - I pushed everything recently.
I don't know if you want to reply to my request but... Not 64 had improvements to the emulation speed and the possibility to switch the analog stick with the D-Pad and some WII64 versions had issues with Cruis'n World emulation where the car made sometimes random rears up like pressing the gas button twice, without doing it. And Not64 fixed this. Also if have the inconvenient of the closed source.

Not64 have however his limits, without the possibility to set another checksum (with the hacked roms) to recognize the rom and set then the appropriate savetype.

I hope you'll do the right thing remembering to add the analog-DPAD switch and the emulation speed improvements and the gas button fix.

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 12:57 am
by Extrems
Butterhands wrote:
Tue Jun 23, 2020 12:20 am
Not64 have however his limits, without the possibility to set another checksum (with the hacked roms) to recognize the rom and set then the appropriate savetype.
I changed how that work specially for you and you won't recognize it?
Butterhands wrote:
Tue Jun 23, 2020 12:20 am
Also if have the inconvenient of the closed source.
It's not closed source.

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 1:47 pm
by Butterhands
Extrems wrote:
Tue Jun 23, 2020 12:57 am
Butterhands wrote:
Tue Jun 23, 2020 12:20 am
Not64 have however his limits, without the possibility to set another checksum (with the hacked roms) to recognize the rom and set then the appropriate savetype.
I changed how that work specially for you and you won't recognize it?
Butterhands wrote:
Tue Jun 23, 2020 12:20 am
Also if have the inconvenient of the closed source.
It's not closed source.
No, sorry. When? Is available? Thank you then, I didn't know, then I don't need longer of a new WII64 version, not for Cruis'n World at least. Someone told me that were closed source, sorry.

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 1:55 pm
by Extrems

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 2:20 pm
by Butterhands
I can't understand however, I should compile it? I'm not so good to use the compiler. I tried to download your latest release and seems that doesn't have this feature by default.

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 2:24 pm
by Extrems
What do you mean it doesn't have this feature by default? You don't have to compile it.

Re: Wii64 creators?

Posted: Tue Jun 23, 2020 4:28 pm
by Butterhands
Extrems wrote:
Tue Jun 23, 2020 2:24 pm
What do you mean it doesn't have this feature by default? You don't have to compile it.
I downloaded the latest version (June 9 2020). But can't recognize hacked Cruis'n World, still continues to delete the savegame when I reboot the emulator or the rom, and I can't find an option to set manually the savetype.

Ok, I found it, the native saves, thank you, now this emulator is very perfect for Cruis'n World! But for be sure I try to check if the cutscenes now could work, they crashed without a valid savegame.

Ok, it worked also for the cutscenes, now is 100% able to emulate clean Cruis'n World and hacked versions, is again a WIP, but is more closer to the arcade version and is playable with the WII and with the possibility to use the D-pad, thank you very much!

Now only the Cruis'n Exotica emulator is missing (Cruis'n USA works with the VC channel) and it doesn't need of the D-pad configuration, then the original WII64 would be enough, with the correct video plugin configuration!