They insist on using PSL1GHT though - and because of that insistence, that means losing out on runtime Cg compiler support
I'd just offer them some advice though - performance already isn't great as it is with PS3 - if they aren't going to use the SPUs - better use the right tools for the right job because they're going to need all the breathing room on the PPU that they can get
adam2893 wrote:To be fair, it is hard not to make assumptions, it has been nearly year since an update.
liquitt wrote:adam2893 wrote:To be fair, it is hard not to make assumptions, it has been nearly year since an update.
and it hasn't been a week without people asking about new Wii64 versions...
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