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PS3 - forgotten? 
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Joined: Sun May 15, 2011 9:25 pm
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Post PS3 - forgotten?
Hey there,

I just wanted to ask you if you had any 'roadblock' on your way to the PS3 port?

I know this is just a 'port' and it's essentially made for the wii but I'd love to know if it is still in developement or you guys just dropped the port.


Thank you for your time. And have a great day.

PS: I do not ask for any ETA (so take your time, we are patient) :).


Sun May 15, 2011 9:30 pm
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Post Re: PS3 - forgotten?
We hit a roadblock after getting pretty far. The dynamic recompiler we've written for Wii is totally incompatible with the PS3 :(

Even though both the consoles share the same CPU instruction sets (mostly), our dynarec is written for a PPC 32bit CPU following the EABI, whereas the PS3 needs PPC 64bit and ABI. We're in the process of rewriting it but it is a major task - this is what's causing the delay.

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Sun May 15, 2011 11:06 pm
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Post Re: PS3 - forgotten?
Thank you very much for the answer.


Mon May 16, 2011 12:19 am
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Post Re: PS3 - forgotten?
what about the wii port? any news?


Mon May 16, 2011 12:30 am
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Post Re: PS3 - forgotten?
Wii port is also going to utilize the new dynamic recompiler since it'll be much faster - that's the main hold up.

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Mon May 16, 2011 12:37 am
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Post Re: PS3 - forgotten?
emu_kidid wrote:
Wii port is also going to utilize the new dynamic recompiler since it'll be much faster - that's the main hold up.


But there's going to be a another wii64 release before the dynamic recompiler is added, right?


Mon May 16, 2011 12:46 am
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Post Re: PS3 - forgotten?
I have another question emu_kidid if it doesnt bother you.


Do you see any BIG difference between the wii port to PS3 (upcoming) port in terms of speed, playability, glitches/bugs? I am really curious to know what pros or cons for both ports.

Thank you again for your time.


Mon May 16, 2011 12:50 am
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Post Re: PS3 - forgotten?
Ploggy, we are wrapping up other features too but by the time those are completed it may be around the same time as the recompiler rewrite.

gamba, the PS3 port is a lot easier for us to do since we have so much more memory to play with. In terms of speed, it should be full FPS for all games, as far as playability and compatibility go, it'll be just like Wii64 on the Wii - heck it'll even look the same :)

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Mon May 16, 2011 1:08 am
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Post Re: PS3 - forgotten?
Fair enough, I just know how much effort goes into writing a dynamic recompiler. ;)


Mon May 16, 2011 1:16 am
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Post Re: PS3 - forgotten?
Thank you again for your answer. Well, for more speed you could definitely use the leaked Sony SDK, much more complete than the PSL1GHT. Here what I'll quote from a well known homebrew-emu PS3 developer said about this issue :


Quote:
They insist on using PSL1GHT though - and because of that insistence, that means losing out on runtime Cg compiler support



Quote:
I'd just offer them some advice though - performance already isn't great as it is with PS3 - if they aren't going to use the SPUs - better use the right tools for the right job because they're going to need all the breathing room on the PPU that they can get


Tell me what do you think :)


Mon May 16, 2011 5:23 am
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Post Re: PS3 - forgotten?
I think whoever said that doesn't know much :P

We have hardware accelerated graphics already using PSL1GHT and although the shaders are static (no compiler support), it is fine, just more work for us.

We don't use the SPUs either, but we shouldn't, after all, we're emulating a 93mhz cpu on a 3ghz or so cpu :P

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Mon May 16, 2011 5:35 am
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Post Re: PS3 - forgotten?
Your the man :D . Will keep my fingers crossed for everything to work for you guys. Will you be making PKGs that will be signed for 3.55 CFW, 3.41 and 3.15?

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Mon May 16, 2011 9:56 pm
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