Wii64 2012

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Sintendo
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Re: Wii64 2012

Post by Sintendo » Sat Jan 21, 2012 11:23 am

Not to mention he's talking about the Wii U making the Wii and this emulator obsolete... on a website dedicated mainly to a console that predates the Wii.
NewFang
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Re: Wii64 2012

Post by NewFang » Sat Jan 21, 2012 2:37 pm

Thanks to EmuKid for the reply, I didn't know it was open source acutally. I figured it wasnt because I thought some fans of the emu would have worked on updating it by now if it was possible. No need to tear me down because of an honest question. Also, I just don't see the development going into the Wii after the WiiU is released. I'm guessing people will put there efforts towards emulation for WiiU at that point instead. Just an opinion, I'm entitled to it, dosen't mean I'm right. Clear enough? All aside, keep it up and thanks.
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liquitt
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Re: Wii64 2012

Post by liquitt » Sat Jan 21, 2012 2:52 pm

Sintendo wrote:Not to mention he's talking about the Wii U making the Wii and this emulator obsolete... on a website dedicated mainly to a console that predates the Wii.
hahaha and that, yep!

and NewFang: even if it was a question, not really nice. anyway. move on everbody, there's nothing to see here.
please search before you ask - a lot has been discussed already!
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NewFang
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Re: Wii64 2012

Post by NewFang » Sat Jan 21, 2012 5:17 pm

liquitt wrote:move on everbody, there's nothing to see here.
See.... we can agree on something!
adt1340
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Re: Wii64 2012

Post by adt1340 » Sat Jan 28, 2012 8:43 pm

Hey EmuKid, Thanks for all your hard work on Wii64! The prior updates have been hella fun! I saw that you recently posted that Wii64 is progressing and your team is going to try and release something "soon", which sounds amazing. Definitely looking forward to it. I was wondering if you could give us an update on PS364, as it's almost been a year since you first announced the project. The ps3 emulation scene has gotten pretty beat as of late and this would add a much needed breath of fresh air to the scene! Is the focus going to be shifted to getting a PS364 port once the new Wii64 version is released? Thanks!
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deku_scrub
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Re: Wii64 2012

Post by deku_scrub » Sat Jan 28, 2012 10:52 pm

Wii64 ROCKS!!

I hope the GC version will improve too! At least to play MK64 and SM64 perfectly...

Keep the good work man! :)
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TheManuel
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Re: Wii64 2012

Post by TheManuel » Tue Jan 31, 2012 3:05 am

NewFang wrote:I think its fair to say that this emu has gone on way too long without any new version update.
No, it's not fair.
Do not look a gift horse in the mouth, young grasshopper.
adt1340
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Re: Wii64 2012

Post by adt1340 » Sat Feb 04, 2012 9:46 pm

Emu_kidid, can you please provide an update to PS364? The PS3 emulator scene is basically dead (with the exception of the awesome work by Twinaphex!). If you can't find time to work on it, you should enlist the help of Twinaphex (the dude doesn't seem to sleep, haha). He posted a while back on emulatemii, saying he wanted to help:

http://emulatemii.com/wordpress/?p=431#comment-28629
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Smoker1
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Re: Wii64 2012

Post by Smoker1 » Wed Feb 15, 2012 5:27 pm

Cant wait for PS364 to come out. Already have a Coldboot image ready for it (along with a cpl ones I hope for).
http://psx-scene.com/forums/attachments ... -rebug.jpg
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adt1340
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Re: Wii64 2012

Post by adt1340 » Fri Feb 24, 2012 3:18 am

No update on PS364 on its on the one year anniversary of the project's announcement? Wow, I never thought I'd say this, I'm starting to believe that this project has been abandoned :cry:
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liquitt
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Re: Wii64 2012

Post by liquitt » Fri Feb 24, 2012 5:40 am

adt1340 wrote:No update on PS364 on its on the one year anniversary of the project's announcement? Wow, I never thought I'd say this, I'm starting to believe that this project has been abandoned :cry:
here, have this cute YAWNING sloth
Image
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
jerkdud11
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Re: Wii64 2012

Post by jerkdud11 » Thu Mar 01, 2012 4:51 am

its not dead man. they have to re-write the dyneric recompiler for ps364. its all about patients and effort. and if they did abandoned it, then enjoy your sloth.
ar15mex
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Re: Wii64 2012

Post by ar15mex » Sat Mar 03, 2012 4:07 pm

PPL Should try extrems mods... They improve the textures, but compatibility stays equal.
JPnintendo
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Re: Wii64 2012

Post by JPnintendo » Sun Mar 11, 2012 1:39 am

Hello! Some news on emulatemii would not be so bad :) Thanks, emukidid for the work. Hope you post something here! :)
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the_randomizer
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Re: Wii64 2012

Post by the_randomizer » Fri Mar 16, 2012 5:22 pm

No updates since September of 2011. That worries me for some reason; even a snippet of information would be appreciated. Emulators don't deserve to die ignominious deaths.
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megalomaniac
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Re: Wii64 2012

Post by megalomaniac » Sat Mar 17, 2012 7:13 am

freakin damn....




emu_kidid, can you repackage the release and change the font or something and post it as an update???
maybe it will shut some of these people up....
hmmmm.....placebo effect, they might even see some improvements and give many thanks for the update....



hmmm...
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Extrems
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Re: Wii64 2012

Post by Extrems » Sat Mar 17, 2012 8:39 am

It uses the IPL ROM font.
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infact
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Re: Wii64 2012

Post by infact » Sat Mar 17, 2012 1:17 pm

@megalomaniac: just bump the version number and add "small improvements" to the changelog might also work. xD
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Ashen
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Re: Wii64 2012

Post by Ashen » Sat Mar 17, 2012 2:44 pm

I'm glad someone else said it, much nicer than I would have too.
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Cubelover
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Re: Wii64 2012

Post by Cubelover » Sat Mar 17, 2012 3:03 pm

JPnintendo wrote:Hello! Some news on emulatemii would not be so bad :) Thanks, emukidid for the work. Hope you post something here! :)
the_randomizer wrote:No updates since September of 2011. That worries me for some reason; even a snippet of information would be appreciated. Emulators don't deserve to die ignominious deaths.
megalomaniac wrote:hmmm...
those who can, code
those who cant, bitch and moan
I don't see any bitching and moaning. For the future, ignoring those posts would be the best one can do for this thread.
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reversalmushroom
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Re: Wii64 2012

Post by reversalmushroom » Sun Mar 18, 2012 10:31 am

I don't have any problems with Wii64 taking so long, but I take issue with the way that they worded their latest update. It says that the custom texture packs feature was almost complete, and then it says to expect a release after that part was finished. I don't know about you, but after reading those 2 parts, I got the impression that Wii64 was almost finished. Now there's something I feel I have to say because some people took my other post the wrong way (I'm talking about you, Ashen): They have lives. It's their project. They can take however long they want to take. As much as I'm excited about Wii64, I'm not so excited that I'm ungrateful I don't have it. I'm not entitled to Wii64. I don't think that they're a bunch of lazy deadbeats. They can work on Wii64 when they want to work on Wii64. I appreciate the work they do, and I'm not criticizing them because it's been over 2 years since the last one, and even though an update would be nice, I don't feel like I deserve one. I have a life and I'm not going to get my panties in a bunch every day I look at emulatemii.com and it still says "Long overdue progress update and… a 1up on bigN!". WII64 WILL GET DONE WHEN IT GETS DONE. I want to be very clear on all of that. This being said, I'm annoyed because sepp256 led me to believe that Wii64 was almost finished, and it's been 6 months. 6 months is not "nearing completion", "nearing completion" means that it's nearly complete. Honestly, I wouldn't have been annoyed at all if one or both of those statements had never been put in, or if instead the article said something along the lines of "We've come a long way, but we've still got a very long road ahead of us", or even if the article had said that they were abandoning Wii64 and putting their focus on WiiU64, instead of saying "Expect a release after this feature is complete and it's almost complete". But I could be wrong. There's always the chance that they thought it was almost done and then something set them back, or that the final steps are just taking longer than they had originally anticipated, or that they just couldn't find the time. I really hope I'm not coming off as rude, here. That is not my intent.

PS - Don't be like this person: http://www.gc-forever.com/forums/member ... file&u=372
Last edited by reversalmushroom on Mon Mar 19, 2012 4:59 am, edited 2 times in total.
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Ashen
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Re: Wii64 2012

Post by Ashen » Sun Mar 18, 2012 2:57 pm

Image
ar15mex
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Re: Wii64 2012

Post by ar15mex » Mon Mar 19, 2012 4:49 pm

Hahahhahaahahaha... Well you are not rude, but you go to the point. :D
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liquitt
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Re: Wii64 2012

Post by liquitt » Mon Mar 19, 2012 10:49 pm

Ashen wrote:I'm glad someone else said it, much nicer than I would have too.
oh shit, THIS! i always have to force myself out of this/these thread(s)
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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emu_kidid
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Re: Wii64 2012

Post by emu_kidid » Tue Mar 20, 2012 1:06 am

I don't believe we've worded anything incorrectly on the website apart from perhaps not putting out definition of "soon" up there in the article. I try to stress where I can that "soon" is not a fixed period of time when it comes to homebrew development. In our view, soon means, when we get enough work done in our limited free time, we'll look at the issue. Most of the time we merely find enough free time to discuss what we'll do to fix an issue, then find an issue in the solution and have to go back to discussing/etc. It's very rarely that we'll actually put "pen to paper" (code to file), and thus, progress is sparse, especially on big things like newly ported graphics plugins or core rewrites.
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