Cube64

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inukaze
Posts: 54
Joined: Fri Mar 23, 2012 7:27 pm

Cube64

Post by inukaze » Thu Mar 29, 2012 4:51 am

Hi there , well , the idea its great , but in the gamecube , or in my gamecube the lastest version of google code Cube64 1.1 Honey , or something like that , are very slowwwlyy .

With This games : Super Mario 64 , Mario Kart 64
Games not load : Castlevania , Castlevania LOD

Well im using a version of mario kart in gcm file , with emulator of Zelda Master Quest . the gameplay are very fine , with minur glitches , but i cant play with anothers players :'(

I wanna know if the project are abandonned , or not , the team , use the new version of the lastest code , of mupen64plus hg 2.X ??? for make a new emulator , with more compatibilities ???

well , i think , its better , the team can make the emulator with plugins , and all of that , but the games use a file for specific configs , for example

Mario Kart 64 , use nGL64 video plugin , and some audio plugin
GoldenEye 007 , use Rice Video plugin , and some audio plugin

Because the hardware of the console , ever its the same.

Thanks for readme.
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liquitt
Posts: 1810
Joined: Thu Apr 01, 2010 5:43 am
Location: neverland

Re: Cube64

Post by liquitt » Thu Mar 29, 2012 4:45 pm

the project is not dead.
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
inukaze
Posts: 54
Joined: Fri Mar 23, 2012 7:27 pm

Re: Cube64

Post by inukaze » Thu Mar 29, 2012 7:51 pm

Thank you for answer me :=)
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