Not64 - an experimental modification

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Extrems
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Not64 - an experimental modification

Postby Extrems » Sat Feb 04, 2012 3:32 pm

Features:
  • Built with devkitRice.
  • Available for Wii and GameCube.
  • SMB share support from WiiSX.
  • Reintroduce Zip file support.
  • IDE-EXI v1/v2 support.
  • AESND-powered audio.
  • Minor performance enhancements.
  • Some compatibility fixes.
  • Graphics and user interface tweaks.
  • Recognize the NTSC Zelda bonus disc.

New options:
  • ScalePitch
    Changes pitch according to emulation speed.
  • VideoMode
    0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
  • TrapFilter
    Affects composite video, similar to GameCube output.
    Recommended for lower-end CRT TVs.
  • smbusername, smbpassword, smbsharename, smbipaddr
    Hopefully self-explanatory.
  • rompath
    Automatically load a ROM file on startup.

Download:
http://files.extremscorner.org/wii/apps ... 130408.zip

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Last edited by Extrems on Mon Apr 08, 2013 10:07 am, edited 10 times in total.

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Ploggy
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Re: Not64 - an experimental modification

Postby Ploggy » Sat Feb 04, 2012 3:56 pm

Wow. That came out of no where. Thank you Extrems :)

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Cubelover
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Re: Not64 - an experimental modification

Postby Cubelover » Sat Feb 04, 2012 9:03 pm

Perhaps this can be added to the official SVN :)

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Re: Not64 - an experimental modification

Postby xRIDLERx » Sat Feb 04, 2012 9:06 pm

too bad no compatibility was improved, other than that nice job :)

Ill Download It Right Now
When You're A Dumbass You Get Your Nuts Slapped...

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Thu Feb 16, 2012 2:05 pm

Updated with the latest in ricer technology.
Also now available for GameCube.

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infact
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Re: Not64 - an experimental modification

Postby infact » Thu Feb 16, 2012 3:40 pm

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infact
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emu_kidid
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Re: Not64 - an experimental modification

Postby emu_kidid » Thu Feb 16, 2012 9:39 pm

nice, keep up the good work! :)
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Ploggy
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Re: Not64 - an experimental modification

Postby Ploggy » Fri Feb 17, 2012 1:07 am

Are you planning on adding usb 2 support?

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Fri Feb 17, 2012 2:54 am

I thought it was pointless to mention it.

Sintendo
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Re: Not64 - an experimental modification

Postby Sintendo » Fri Feb 17, 2012 11:43 am

So is this 'rice' stuff a joke that I'm just not getting?

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felixcondez
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Re: Not64 - an experimental modification

Postby felixcondez » Fri Feb 17, 2012 5:58 pm

other improvements that you think you can do?
You can do something about the compatibility of the games?

thanks for the effort you make to improve this emulator :D

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Sat Feb 18, 2012 4:21 am

It'd require more effort than I'm willing to invest in this little side-project.
This was done over the period of a year.

BryWI
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Re: Not64 - an experimental modification

Postby BryWI » Sun Feb 19, 2012 4:31 pm

I just found this the other day and I have to say that it's nice to have all the constant clicking out of the audio. I am running into a problem though. The settings are not saving to usb for me even when I click the save settings button. I have to reset everything everytime I load up the emulator. It almost seems like the settings.cfg doen't have everything in it? Thanks for your work!

julius
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Re: Not64 - an experimental modification

Postby julius » Sun Feb 19, 2012 10:45 pm

It´s good guys help emu with custom updates while he prepares the next official version.Downloading cube.dol. Good man.

BryWI
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Re: Not64 - an experimental modification

Postby BryWI » Mon Feb 20, 2012 4:11 am

I wanted to clarify... The CFG is saving to usb, but it seems that either it's not finding the cfg on startup because it is looking elsewhere, or it is having a problem parsing the cfg. I am running the emulator from usb too. I figured that was obvious though.

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Re: Not64 - an experimental modification

Postby emu_kidid » Mon Feb 20, 2012 4:22 am

BryWI, are you using HBC to boot it up?
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ar15mex
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Re: Not64 - an experimental modification

Postby ar15mex » Mon Feb 20, 2012 6:10 am

Downloading and testing let's see how it goes.

BryWI
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Re: Not64 - an experimental modification

Postby BryWI » Wed Feb 22, 2012 3:05 am

emu_kidid wrote:BryWI, are you using HBC to boot it up?


Yes, I am using HBC to boot it. My Wii is 4.3U and I am using HBC 1.0.8 using IOS 58 v24.32

I have a feeling that it might be looking for the CFG on SD or something. I don't have an SD card around at the moment to verify this.

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Re: Not64 - an experimental modification

Postby emu_kidid » Wed Feb 22, 2012 3:15 am

If you load from HBC, wii64 usually detects what the load path of the .dol is and then based on that, it'll try to look for a cfg file.
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Re: Not64 - an experimental modification

Postby Aressi » Thu Feb 23, 2012 2:41 am

In gamecube version the sound is glitchi and some video acelerated

ar15mex
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Re: Not64 - an experimental modification

Postby ar15mex » Fri Feb 24, 2012 4:46 am

I played the games on the emu, the white noise is gone... but there is a slow down or delay on the sound department. Graphics wise the emu did improve the textures of game.. banjo no longer has white eyes.. etc

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Fri Mar 02, 2012 3:13 am

Updated with stuff:
  • Cache-optimized texture swizzling.
  • Lazy fix for unreliable USB mounting at boot time.
  • IDE-EXI v1 support.

You must have the Homebrew Channel 1.1.0

ar15mex
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Re: Not64 - an experimental modification

Postby ar15mex » Sat Mar 03, 2012 4:21 pm

Extrems wrote:Updated with stuff:
  • Cache-optimized texture swizzling.
  • Lazy fix for unreliable USB mounting at boot time.
  • IDE-EXI v1 support.

You must have the Homebrew Channel 1.1.0


Should we use the same link in the first page to download and test it?

Thanks

Jinx_Dojo
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Re: Not64 - an experimental modification

Postby Jinx_Dojo » Tue Jul 31, 2012 9:28 pm

ar15mex wrote:I played the games on the emu, the white noise is gone... but there is a slow down or delay on the sound department. Graphics wise the emu did improve the textures of game.. banjo no longer has white eyes.. etc


My Banjo still has white eyes! Using the version for Wii from "20120301.zip". I overwrote the old settings file with the new one. I also tried fiddling with some settings to no avail. Any ideas?

Also, does anyone know if the flickering water in Diddy Kong Racing was that supposed to have been fixed? It'd be great if we could play this old classics once more.

DaViiDx97
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Re: Not64 - an experimental modification

Postby DaViiDx97 » Wed Aug 01, 2012 8:31 am

The games loads from SD card or USB?


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