Not64 - an experimental modification

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BryWI
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Re: Not64 - an experimental modification

Post by BryWI » Sun Feb 19, 2012 4:31 pm

I just found this the other day and I have to say that it's nice to have all the constant clicking out of the audio. I am running into a problem though. The settings are not saving to usb for me even when I click the save settings button. I have to reset everything everytime I load up the emulator. It almost seems like the settings.cfg doen't have everything in it? Thanks for your work!
julius
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Re: Not64 - an experimental modification

Post by julius » Sun Feb 19, 2012 10:45 pm

It´s good guys help emu with custom updates while he prepares the next official version.Downloading cube.dol. Good man.
BryWI
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Re: Not64 - an experimental modification

Post by BryWI » Mon Feb 20, 2012 4:11 am

I wanted to clarify... The CFG is saving to usb, but it seems that either it's not finding the cfg on startup because it is looking elsewhere, or it is having a problem parsing the cfg. I am running the emulator from usb too. I figured that was obvious though.
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emu_kidid
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Re: Not64 - an experimental modification

Post by emu_kidid » Mon Feb 20, 2012 4:22 am

BryWI, are you using HBC to boot it up?
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ar15mex
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Re: Not64 - an experimental modification

Post by ar15mex » Mon Feb 20, 2012 6:10 am

Downloading and testing let's see how it goes.
BryWI
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Re: Not64 - an experimental modification

Post by BryWI » Wed Feb 22, 2012 3:05 am

emu_kidid wrote:BryWI, are you using HBC to boot it up?
Yes, I am using HBC to boot it. My Wii is 4.3U and I am using HBC 1.0.8 using IOS 58 v24.32

I have a feeling that it might be looking for the CFG on SD or something. I don't have an SD card around at the moment to verify this.
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Re: Not64 - an experimental modification

Post by emu_kidid » Wed Feb 22, 2012 3:15 am

If you load from HBC, wii64 usually detects what the load path of the .dol is and then based on that, it'll try to look for a cfg file.
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Aressi
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Re: Not64 - an experimental modification

Post by Aressi » Thu Feb 23, 2012 2:41 am

In gamecube version the sound is glitchi and some video acelerated
ar15mex
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Re: Not64 - an experimental modification

Post by ar15mex » Fri Feb 24, 2012 4:46 am

I played the games on the emu, the white noise is gone... but there is a slow down or delay on the sound department. Graphics wise the emu did improve the textures of game.. banjo no longer has white eyes.. etc
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Extrems
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Re: Not64 - an experimental modification

Post by Extrems » Fri Mar 02, 2012 3:13 am

Updated with stuff:
  • Cache-optimized texture swizzling.
  • Lazy fix for unreliable USB mounting at boot time.
  • IDE-EXI v1 support.
You must have the Homebrew Channel 1.1.0
ar15mex
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Re: Not64 - an experimental modification

Post by ar15mex » Sat Mar 03, 2012 4:21 pm

Extrems wrote:Updated with stuff:
  • Cache-optimized texture swizzling.
  • Lazy fix for unreliable USB mounting at boot time.
  • IDE-EXI v1 support.
You must have the Homebrew Channel 1.1.0
Should we use the same link in the first page to download and test it?

Thanks
Jinx_Dojo
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Re: Not64 - an experimental modification

Post by Jinx_Dojo » Tue Jul 31, 2012 9:28 pm

ar15mex wrote:I played the games on the emu, the white noise is gone... but there is a slow down or delay on the sound department. Graphics wise the emu did improve the textures of game.. banjo no longer has white eyes.. etc
My Banjo still has white eyes! Using the version for Wii from "20120301.zip". I overwrote the old settings file with the new one. I also tried fiddling with some settings to no avail. Any ideas?

Also, does anyone know if the flickering water in Diddy Kong Racing was that supposed to have been fixed? It'd be great if we could play this old classics once more.
DaViiDx97
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Re: Not64 - an experimental modification

Post by DaViiDx97 » Wed Aug 01, 2012 8:31 am

The games loads from SD card or USB?
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emu_kidid
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Re: Not64 - an experimental modification

Post by emu_kidid » Wed Aug 01, 2012 9:30 am

both?
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Jinx_Dojo
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Re: Not64 - an experimental modification

Post by Jinx_Dojo » Tue Aug 21, 2012 6:33 pm

Is there any status update on Not64? It seems like N64 on the Wii is pretty much dead at this point?

For those who have used Not64 successfully: can anyone share how to render Banjo with eyeballs? Or how to get the water in Diddy Kong Racing to stop strobing?
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Extrems
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Re: Not64 - an experimental modification

Post by Extrems » Wed Aug 22, 2012 12:28 am

An update was released "silently" on August 9.
Jinx_Dojo wrote:can anyone share how to render Banjo with eyeballs?
This is a random event and it can occur in Wii64.
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the_randomizer
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Re: Not64 - an experimental modification

Post by the_randomizer » Wed Aug 22, 2012 2:49 pm

*removed*
Last edited by the_randomizer on Wed Aug 22, 2012 7:52 pm, edited 1 time in total.
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the_randomizer
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Re: Not64 - an experimental modification

Post by the_randomizer » Wed Aug 22, 2012 5:44 pm

time for me to sod off
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Extrems
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Re: Not64 - an experimental modification

Post by Extrems » Thu Aug 30, 2012 11:04 pm

Image

I'll just leave this here.
Also, DK Rap.
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the_randomizer
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Re: Not64 - an experimental modification

Post by the_randomizer » Fri Aug 31, 2012 2:51 am

How the crap did you pull this off, and at 60fps?! Nice!
"Old people don't need companionship. They need to be isolated and studied so it can be determined what nutrients they have that might be extracted for our personal use."

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Aressi
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Re: Not64 - an experimental modification

Post by Aressi » Fri Aug 31, 2012 4:12 pm

Nice job, this is amazing
bensrevenge
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Re: Not64 - an experimental modification

Post by bensrevenge » Sat Sep 01, 2012 4:46 pm

It seems the scale pitch seems to brake wwf no mercys already glitched audio. It gives every bit of talking very deep voices but overall I hope you carry on with this project as I havent seen a update in cube64 in ages
Surfer_Clock
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Re: Not64 - an experimental modification

Post by Surfer_Clock » Mon Sep 03, 2012 9:51 pm

This is great! Blast Corps does indeed work on this build. What a fantastic job. I've even noticed a few other games (Bomberman 64, Lode Runner 3D, Perfect Dark [be patient with this one, it takes some loading]) that perform notably better!

Edit: Trying a few other games...

Goldeneye: Has wonky speed issues, but seems to work otherwise.
Clayfighter 63 1/3: Doesn't work, black screens on Dynarec and Pure Interp
Castlevania 64: Plays a bit better, sound is still wonky, action is slow.
Cruisin' USA: Some graphical issues, speed is slow, audio is hilariously slowed down. Seems to work, though.
Duke Nukem 64: Still practically unplayable. Some speed issues, major graphical issues.
Gex 3 - Deep Cover Gecko: Works and is very much playable.
Gex 64 - Enter the Gecko: Works and is very much playable.
Hydro Thunder: Doesn't play, black screens on Dynarec and Pure Interp
NFL Blitz 2000: It plays! ...that is, until you start a game of football. Then it freezes just prior to kickoff.
South Park: Doesn't play, black screens.
Star Wars - Shadows of the Empire: Title screen, but after pressing start, the music keeps going and nothing happens.
Starcraft 64: Veeeeery slow, doesn't play that well.
Super Mario 64: Works, but unlike the regular 'Honey' build, this one has audio that varies in speed (never saw that happen in the previous build) depending on the setting.
Tetrisphere: Works well, but the blocks don't stay their respective colors, often flicking to be uniform...all one color. This also happens in the standard Honey build.
Turok - Dinosaur Hunter: Reasonably works, audio can change speed at times.
War Gods: Works, but there are some graphic glitches and annoying audio buzzing during transitions.
Zelda - Ocarina of Time: Some audio glitches, but overall runs at full speed! Pausing acts a bit strange at times, too. The Equipment screen has an odd looking Link graphic, but other than that, it should be fine.
julius
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Re: Not64 - an experimental modification

Post by julius » Tue Sep 04, 2012 5:19 pm

Neon Genesis Evangelion is also playable now, and also through IDE-EXI. Is awsome because is the first emulator I can run using this device, the Nes, Snes and GBA special builds don´t work for me yet. Now I understand why you haven´t updated the Mplayer, you have dedicated all this time for this emulator, and it was well done. Excellent work man!!
Last edited by julius on Wed Sep 05, 2012 5:11 pm, edited 1 time in total.
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Extrems
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Re: Not64 - an experimental modification

Post by Extrems » Tue Sep 04, 2012 10:07 pm

julius wrote:you have dedicated all this time for this emulator
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I don't think so.
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