Not64 - an experimental modification

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Nintendo Maniac 64
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Re: Not64 - an experimental modification

Post by Nintendo Maniac 64 » Wed Jul 24, 2013 9:13 pm

I believe you mean Wii U Pro controller. Classic Controller Pro is already supported but there's a software bug that makes right on the dpad press all the C buttons.
Shujaz
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Re: Not64 - an experimental modification

Post by Shujaz » Thu Jul 25, 2013 12:26 am

Nintendo Maniac 64 wrote:I believe you mean Wii U Pro controller. Classic Controller Pro is already supported but there's a software bug that makes right on the dpad press all the C buttons.
No I mean Classic Controller Pro, but when I use the latest version of Not64 or any version of Wii64 the analog sticks don't work. I can't get the analog sticks to work at all, I've tried multiple Wii remotes and multiple Classic Controller Pros.
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Re: Not64 - an experimental modification

Post by Shujaz » Sun Jul 28, 2013 3:17 am

Bump, anyone know anything with Classic Controller Pro support please?
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Nintendo Maniac 64
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Re: Not64 - an experimental modification

Post by Nintendo Maniac 64 » Sun Jul 28, 2013 3:32 am

CCpro works fine for me, other than the above-mentioned Dpad/c-buttons issue.
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Re: Not64 - an experimental modification

Post by Shujaz » Sun Jul 28, 2013 4:20 pm

My controllers might be non-official but they work with everything else that I've tried.
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Re: Not64 - an experimental modification

Post by bucketheadmjs » Mon Aug 12, 2013 3:04 pm

I know this thread is a little old but I was having the same issue with the Wii CCP. My CCP wouldn't work properly, in game, when the GameCube controller was physically occupying controller slot 1. For some reason when the Wiimote is controller 1 and the GC controller is in slot 1 I have issues during gameplay. Removing the GC controller or moving it to a slot greater than 1 the issues were corrected. Hope this helps someone!

Just to be clear which controller I had issues with:
http://www.amazon.com/Wii-Classic-Contr ... B002TLTBN0
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Nintendo Maniac 64
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Re: Not64 - an experimental modification

Post by Nintendo Maniac 64 » Mon Aug 12, 2013 8:53 pm

Um, that's not a defect, but a feature. Not64 has a controller priority of the following:

GC > CC > Nunchuck > Wiimote

Therefore a GC pad in the player 1 slot will ALWAYS be first player and no other pad will work for 1st player unless you unplug and/or move the GC controller from port 1 (unlike VC games).
Last edited by Nintendo Maniac 64 on Fri Aug 16, 2013 6:33 am, edited 1 time in total.
Shujaz
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Re: Not64 - an experimental modification

Post by Shujaz » Fri Aug 16, 2013 6:29 am

Still having the analog stick problem! I'd really appreciate if someone would fix or implement support for 3rd party Classic Controller Pro controllers. All mine look and work identical to the official ones aside from not having the Wii logo on the top.
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Re: Not64 - an experimental modification

Post by ShadowOne333 » Thu Aug 29, 2013 12:03 am

September is just around the corner...

Any hopes left to see a sudden update on Wii64/Not64?
Let's see :D
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Re: Not64 - an experimental modification

Post by emu_kidid » Thu Aug 29, 2013 12:41 am

Keep watching (no sarcasm).
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Re: Not64 - an experimental modification

Post by Ploggy » Fri Aug 30, 2013 2:18 pm

emu_kidid wrote:Keep watching (no sarcasm).
Nice, do you mean something's on the horizon?
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Re: Not64 - an experimental modification

Post by Ashen » Fri Aug 30, 2013 4:13 pm

Subtle hints are subtle.
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Re: Not64 - an experimental modification

Post by LaidCUE » Sun Sep 01, 2013 7:42 pm

emu_kidid wrote:Keep watching (no sarcasm).


In my best koolaid man voice, "OH YEAH!!!"
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Re: Not64 - an experimental modification

Post by ShadowOne333 » Sat Sep 07, 2013 3:46 pm

emu_kidid wrote:Keep watching (no sarcasm).
Remember, remember the month of September.
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Re: Not64 - an experimental modification

Post by manic.blood » Tue Sep 10, 2013 11:35 am

Sounds like he's got something up his sleeve...:P
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Re: Not64 - an experimental modification

Post by tysonrss » Mon Sep 16, 2013 2:24 am

emu_kidid wrote:Keep watching (no sarcasm).
I've heard this phrase many times, most often when the moon turns blue.
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Re: Not64 - an experimental modification

Post by emu_kidid » Mon Sep 16, 2013 2:38 am

which is just about how often we get to work on wii64 these days :P
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Re: Not64 - an experimental modification

Post by dragonking725 » Mon Sep 16, 2013 2:46 am

tysonrss wrote:
emu_kidid wrote:Keep watching (no sarcasm).
I've heard this phrase many times, most often when the moon turns blue.
Oh, oh! I get it! Kinda like "when hell freezes over", "not a snowball's chance in hell" or maybe even "when pigs fly" amirite?
Let me know when you see one fly, I'll be sure to get my camera and post it on YouTube, I'm sure I'll get over 10,000,000 views in now time! In fact, isn't September pig-flying season, when they migrate to these forums? I'm pretty sure I saw one the other day, but now I can't find it! :lol: :lol: :lol:
emu_kidid wrote:which is just about how often we get to work on wii64 these days :P
Cool! That confirms it! Seems you don't give a flying f**K about the project either. That's okay, we didn't expect a new release :D :lol: :lol: :lol:
I'll be using RetroArch, PJ64, ePSXe, PCSX-Reloaded :lol:
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Re: Not64 - an experimental modification

Post by emu_kidid » Mon Sep 16, 2013 3:53 am

dragonking725 wrote:
emu_kidid wrote:which is just about how often we get to work on wii64 these days :P
Cool! That confirms it! Seems you don't give a flying f**K about the project either. That's okay, we didn't expect a new release :D :lol: :lol: :lol:
I'll be using RetroArch, PJ64, ePSXe, PCSX-Reloaded :lol:
we're just committing code for our own "lolz" if you see it that way.

see below, we must be in a blue moon interval cause development is high, don't jynx it:
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tysonrss
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Re: Not64 - an experimental modification

Post by tysonrss » Mon Sep 16, 2013 3:59 am

emu_kidid wrote:
dragonking725 wrote:
emu_kidid wrote:which is just about how often we get to work on wii64 these days :P
Cool! That confirms it! Seems you don't give a flying f**K about the project either. That's okay, we didn't expect a new release :D :lol: :lol: :lol:
I'll be using RetroArch, PJ64, ePSXe, PCSX-Reloaded :lol:
we're just committing code for our own "lolz" if you see it that way.

see below, we must be in a blue moon interval cause development is high, don't jynx it:
Image
I'd be inclined to be swayed...if there was progress past April on that chart.
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Re: Not64 - an experimental modification

Post by emu_kidid » Mon Sep 16, 2013 4:10 am

the graph is in yearly quarters not months. 3/13 is 3rd quarter of 2013, meaning september.
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Re: Not64 - an experimental modification

Post by tysonrss » Mon Sep 16, 2013 4:36 am

emu_kidid wrote:the graph is in yearly quarters not months. 3/13 is 3rd quarter of 2013, meaning september.
Keep in mind that it records "commits", not actual progress.

You could be inserting 1 line of code each day and it would still appear as if you were doing something.

Sorry, but I'm no noob when it comes to programming and the works.
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Re: Not64 - an experimental modification

Post by dragonking724 » Mon Sep 16, 2013 4:53 am

tysonrss wrote:
emu_kidid wrote:the graph is in yearly quarters not months. 3/13 is 3rd quarter of 2013, meaning september.
Keep in mind that it records "commits", not actual progress.

You could be inserting 1 line of code each day and it would still appear as if you were doing something.

Sorry, but I'm no noob when it comes to programming and the works.
Yeah, same here. I could easily take an emulator's source code, change a couple of lines, submit it to Google Code or Github, label it as a commission and call it good. The chart's all well and good, but what does it prove? Not a damn thing. Not to mention the emulatemii blog has been dead, but perhaps the refusal to fix it was to stem people from posting on there....? People can't post on there anymore, then again, I bet dollars to donuts we won't see a release until the middle of 2015. We're kept being told to be on the watch. but for what, and when? Yes, we know these guys are busy, we know that crap happens and so on, but we really don't know what to believe at this point. I mean, what the hell are we supposed to believe at this point?

He calls this is progress? I'd hate to see what stagnation is :lol: Where'e the empirical evidence?

Seeing is believing. :mrgreen:

I want to believe that there will be a new version of either Wii 64 and/or WiiSX, I really do, but how are we to react to this? We have been patient, we have been waiting and yet, not a single progress update. That isn't a lot to ask of people, is it? I mean, I don't see anything wrong with asking how an emulator is coming along, there's no reason why people should equate such questions or liken them to asking for a release. Asking for a progress update != asking for a release. :D
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Re: Not64 - an experimental modification

Post by emu_kidid » Mon Sep 16, 2013 5:03 am

dragonking/the_randomizer/crazyfanthatwon'tstopbotheringusandneedstogetoverwii64progress, you're supposed to believe the same thing we've been telling you all along, that we're working on shit and that you need to be patient.

dragonking724, account banned, one account per user.

Off topic is over, I feel dirty for my part in it.
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Re: Not64 - an experimental modification

Post by megalomaniac » Mon Sep 16, 2013 6:09 am

emu_kidid wrote:dragonking724, account banned, one account per user.
ummm...
i see you banned dragonking724..
so which is his one active account?? dragonking725 or dragonking726
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