I think tilt is already (partially) supported, works well for for California Speed or Automobili Lamborghini at least.Nintendo Maniac 64 wrote:New version? I'll definitely have to test out GoldenEye X again since it runs like Perfect Dark does in hi-res mode on a real non-overclocked N64.
On a random note, how realistic would it be to have mapping the X and/or Y axis of the analog stick to the Wiimote's accelerometor and/or gyroscrope to have Mario Kart Wii-esque steering in something like Rush 2?
You know, that's exactly what i thought of Project64 should be doing too. Have every game's optimal setup preconfigured and bundled with the best plugins/renderers for this particular game (e.g. WX for Perfect Dark, Rice for others etc). Then the user should just provide the rom and the program would create an executable file for that game alone. After that, have PJ64 show a menu/gui with an icon for each made game (a la Wiiflow or Wii menu) and that's it.Fire-WSP wrote: I think a good way to improve the emulator would be to optimize per Game. That is how Nintendo did it with their N64 Virtual Console Games.
This is also the reason that there are not many.
Maybe it would make sense to work out a games priority list.
For many people games like Goldeneye or the RARE Games in general are very important so mybe start with them.
Anyway would it be possible to include a Game "Autodetection" so when i know gamecode is loaded it changes the seetings of the EMU to what the game needs in order play it in an optimal way?
That's just a pipedream though since it's purely theoretical on my part.
I guess the Wii equivalent would be Wiiflow's Not64 plugin or something akin to 0rangechicken's GBA inject wads.
Also Turok 3 boots? Super nice! Thanks once again to the wonderful people behind this.
I think it is automatically deleted, yes. The fact that -after a shutdown/program exit and reopening- the NAND pagefile needs to be recreated seems to suggest so.papermanzero wrote:Just a short question, hopefully somebody could help:
Is it possible to delete the Virtual Memory on the Nand after the usage of Not64?
Will it be deleted automatically?