Not64 - an experimental modification

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emu_kidid
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Re: Not64 - an experimental modification

Postby emu_kidid » Wed Aug 01, 2012 9:30 am

both?
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Jinx_Dojo
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Re: Not64 - an experimental modification

Postby Jinx_Dojo » Tue Aug 21, 2012 6:33 pm

Is there any status update on Not64? It seems like N64 on the Wii is pretty much dead at this point?

For those who have used Not64 successfully: can anyone share how to render Banjo with eyeballs? Or how to get the water in Diddy Kong Racing to stop strobing?

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Wed Aug 22, 2012 12:28 am

An update was released "silently" on August 9.

Jinx_Dojo wrote:can anyone share how to render Banjo with eyeballs?

This is a random event and it can occur in Wii64.

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the_randomizer
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Re: Not64 - an experimental modification

Postby the_randomizer » Wed Aug 22, 2012 2:49 pm

*removed*
Last edited by the_randomizer on Wed Aug 22, 2012 7:52 pm, edited 1 time in total.
"Old people don't need companionship. They need to be isolated and studied so it can be determined what nutrients they have that might be extracted for our personal use."

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the_randomizer
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Re: Not64 - an experimental modification

Postby the_randomizer » Wed Aug 22, 2012 5:44 pm

time for me to sod off
"Old people don't need companionship. They need to be isolated and studied so it can be determined what nutrients they have that might be extracted for our personal use."

Homer Simpson

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Thu Aug 30, 2012 11:04 pm

Image

I'll just leave this here.
Also, DK Rap.

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the_randomizer
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Re: Not64 - an experimental modification

Postby the_randomizer » Fri Aug 31, 2012 2:51 am

How the crap did you pull this off, and at 60fps?! Nice!
"Old people don't need companionship. They need to be isolated and studied so it can be determined what nutrients they have that might be extracted for our personal use."

Homer Simpson

Aressi
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Re: Not64 - an experimental modification

Postby Aressi » Fri Aug 31, 2012 4:12 pm

Nice job, this is amazing

bensrevenge
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Re: Not64 - an experimental modification

Postby bensrevenge » Sat Sep 01, 2012 4:46 pm

It seems the scale pitch seems to brake wwf no mercys already glitched audio. It gives every bit of talking very deep voices but overall I hope you carry on with this project as I havent seen a update in cube64 in ages

Surfer_Clock
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Re: Not64 - an experimental modification

Postby Surfer_Clock » Mon Sep 03, 2012 9:51 pm

This is great! Blast Corps does indeed work on this build. What a fantastic job. I've even noticed a few other games (Bomberman 64, Lode Runner 3D, Perfect Dark [be patient with this one, it takes some loading]) that perform notably better!

Edit: Trying a few other games...

Goldeneye: Has wonky speed issues, but seems to work otherwise.
Clayfighter 63 1/3: Doesn't work, black screens on Dynarec and Pure Interp
Castlevania 64: Plays a bit better, sound is still wonky, action is slow.
Cruisin' USA: Some graphical issues, speed is slow, audio is hilariously slowed down. Seems to work, though.
Duke Nukem 64: Still practically unplayable. Some speed issues, major graphical issues.
Gex 3 - Deep Cover Gecko: Works and is very much playable.
Gex 64 - Enter the Gecko: Works and is very much playable.
Hydro Thunder: Doesn't play, black screens on Dynarec and Pure Interp
NFL Blitz 2000: It plays! ...that is, until you start a game of football. Then it freezes just prior to kickoff.
South Park: Doesn't play, black screens.
Star Wars - Shadows of the Empire: Title screen, but after pressing start, the music keeps going and nothing happens.
Starcraft 64: Veeeeery slow, doesn't play that well.
Super Mario 64: Works, but unlike the regular 'Honey' build, this one has audio that varies in speed (never saw that happen in the previous build) depending on the setting.
Tetrisphere: Works well, but the blocks don't stay their respective colors, often flicking to be uniform...all one color. This also happens in the standard Honey build.
Turok - Dinosaur Hunter: Reasonably works, audio can change speed at times.
War Gods: Works, but there are some graphic glitches and annoying audio buzzing during transitions.
Zelda - Ocarina of Time: Some audio glitches, but overall runs at full speed! Pausing acts a bit strange at times, too. The Equipment screen has an odd looking Link graphic, but other than that, it should be fine.

julius
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Re: Not64 - an experimental modification

Postby julius » Tue Sep 04, 2012 5:19 pm

Neon Genesis Evangelion is also playable now, and also through IDE-EXI. Is awsome because is the first emulator I can run using this device, the Nes, Snes and GBA special builds don´t work for me yet. Now I understand why you haven´t updated the Mplayer, you have dedicated all this time for this emulator, and it was well done. Excellent work man!!
Last edited by julius on Wed Sep 05, 2012 5:11 pm, edited 1 time in total.

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Extrems
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Re: Not64 - an experimental modification

Postby Extrems » Tue Sep 04, 2012 10:07 pm

julius wrote:you have dedicated all this time for this emulator

Image

I don't think so.

wiilanadapter
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Re: Not64 - an experimental modification

Postby wiilanadapter » Sun Sep 16, 2012 2:23 pm

Possible regression: gex 3 (E) (M3) [!] exits with a code dump when entering the area with the western station TV set is. Does not do this in wii64 1.1 or the unofficial recompile dubbed "1.1.1"

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felixcondez
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Re: Not64 - an experimental modification

Postby felixcondez » Wed Sep 19, 2012 5:25 am

thanks again Extrems!

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felixcondez
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Re: Not64 - an experimental modification

Postby felixcondez » Wed Sep 19, 2012 8:15 pm

Mischief Makers (E): the control is dead can not start the game, verified with controls gamecube and wiimote

PetterP
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Re: Not64 - an experimental modification

Postby PetterP » Thu Sep 20, 2012 3:02 pm

Can this use savegames from the regular Wii64? I'm playing OoT, and would like to see how much better it performs with this emulator.

wiilanadapter
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Re: Not64 - an experimental modification

Postby wiilanadapter » Thu Sep 27, 2012 2:23 am

PetterP wrote:Can this use savegames from the regular Wii64? I'm playing OoT, and would like to see how much better it performs with this emulator.


Never had a problem related to using wii64 saves so it should be fine.

PetterP
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Re: Not64 - an experimental modification

Postby PetterP » Sat Sep 29, 2012 12:26 pm

Thanks. Have just had the chance to try it out now. Overall the game runs a lot more smoothly, but unfortunately, the music emulation is a little wonky, and this annoys me more than a little bit of lag now and them, so I think I'll go with the regular wii64 after all.

Gearx
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Re: Not64 - an experimental modification

Postby Gearx » Wed Oct 03, 2012 6:31 pm

I keep getting a Error (This is not a valid Wii application) what do I do to fix this?

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Disorarara
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Re: Not64 - an experimental modification

Postby Disorarara » Thu Oct 18, 2012 8:45 pm

Any plans to do something similar for WiiSX? A lot of games could seriously benefit from the improved audio features as many of them suffer from 'fuzzy audio'

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the_randomizer
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Re: Not64 - an experimental modification

Postby the_randomizer » Sat Oct 20, 2012 6:58 am

Well, any kind of improvement would be a welcome change, seeing as, you know, things haven't been going so smoothly.
"Old people don't need companionship. They need to be isolated and studied so it can be determined what nutrients they have that might be extracted for our personal use."

Homer Simpson

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felixcondez
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Re: Not64 - an experimental modification

Postby felixcondez » Sun Nov 11, 2012 4:20 am

speed in games greatly improved, now you can see vehicles on the map selector to blast corps, Chameleon Twist 2 is played almost like the original, mischief makers now control works but only see half the screen, conker bad fur day running ... but Pure interpreter (I check more games)

generally small changes, but make the difference ... thanks Extrems!

sorry for the mistakes I use a translator.

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turnerl
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Re: Not64 - an experimental modification

Postby turnerl » Mon Nov 12, 2012 3:43 am

thank you very much Extrems!

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alzen
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Re: Not64 - an experimental modification

Postby alzen » Thu Nov 29, 2012 2:44 am

Great someone is improving the emulator, I also home someone will work on PSX emulator as well someday.
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Warwiio
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Re: Not64 - an experimental modification

Postby Warwiio » Wed Dec 05, 2012 2:24 am

I hope you can get Mario Party 1 and 3 working perfectly. Mario Party 1 almost works perfectly except for a few slowdowns in some mini-games and a huge graphical glitch in the Face Lift minigame (screen flashes a lot even with or without FB textures on). Mario Party 3 has a slowdown in the main boards and in some mini-games but I haven't really noticed any major graphical glitch.


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