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Re: Not64 - an experimental modification

Posted: Wed Aug 01, 2012 9:30 am
by emu_kidid
both?

Re: Not64 - an experimental modification

Posted: Tue Aug 21, 2012 6:33 pm
by Jinx_Dojo
Is there any status update on Not64? It seems like N64 on the Wii is pretty much dead at this point?

For those who have used Not64 successfully: can anyone share how to render Banjo with eyeballs? Or how to get the water in Diddy Kong Racing to stop strobing?

Re: Not64 - an experimental modification

Posted: Wed Aug 22, 2012 12:28 am
by Extrems
An update was released "silently" on August 9.
Jinx_Dojo wrote:can anyone share how to render Banjo with eyeballs?
This is a random event and it can occur in Wii64.

Re: Not64 - an experimental modification

Posted: Wed Aug 22, 2012 2:49 pm
by the_randomizer
*removed*

Re: Not64 - an experimental modification

Posted: Wed Aug 22, 2012 5:44 pm
by the_randomizer
time for me to sod off

Re: Not64 - an experimental modification

Posted: Thu Aug 30, 2012 11:04 pm
by Extrems
Image

I'll just leave this here.
Also, DK Rap.

Re: Not64 - an experimental modification

Posted: Fri Aug 31, 2012 2:51 am
by the_randomizer
How the crap did you pull this off, and at 60fps?! Nice!

Re: Not64 - an experimental modification

Posted: Fri Aug 31, 2012 4:12 pm
by Aressi
Nice job, this is amazing

Re: Not64 - an experimental modification

Posted: Sat Sep 01, 2012 4:46 pm
by bensrevenge
It seems the scale pitch seems to brake wwf no mercys already glitched audio. It gives every bit of talking very deep voices but overall I hope you carry on with this project as I havent seen a update in cube64 in ages

Re: Not64 - an experimental modification

Posted: Mon Sep 03, 2012 9:51 pm
by Surfer_Clock
This is great! Blast Corps does indeed work on this build. What a fantastic job. I've even noticed a few other games (Bomberman 64, Lode Runner 3D, Perfect Dark [be patient with this one, it takes some loading]) that perform notably better!

Edit: Trying a few other games...

Goldeneye: Has wonky speed issues, but seems to work otherwise.
Clayfighter 63 1/3: Doesn't work, black screens on Dynarec and Pure Interp
Castlevania 64: Plays a bit better, sound is still wonky, action is slow.
Cruisin' USA: Some graphical issues, speed is slow, audio is hilariously slowed down. Seems to work, though.
Duke Nukem 64: Still practically unplayable. Some speed issues, major graphical issues.
Gex 3 - Deep Cover Gecko: Works and is very much playable.
Gex 64 - Enter the Gecko: Works and is very much playable.
Hydro Thunder: Doesn't play, black screens on Dynarec and Pure Interp
NFL Blitz 2000: It plays! ...that is, until you start a game of football. Then it freezes just prior to kickoff.
South Park: Doesn't play, black screens.
Star Wars - Shadows of the Empire: Title screen, but after pressing start, the music keeps going and nothing happens.
Starcraft 64: Veeeeery slow, doesn't play that well.
Super Mario 64: Works, but unlike the regular 'Honey' build, this one has audio that varies in speed (never saw that happen in the previous build) depending on the setting.
Tetrisphere: Works well, but the blocks don't stay their respective colors, often flicking to be uniform...all one color. This also happens in the standard Honey build.
Turok - Dinosaur Hunter: Reasonably works, audio can change speed at times.
War Gods: Works, but there are some graphic glitches and annoying audio buzzing during transitions.
Zelda - Ocarina of Time: Some audio glitches, but overall runs at full speed! Pausing acts a bit strange at times, too. The Equipment screen has an odd looking Link graphic, but other than that, it should be fine.

Re: Not64 - an experimental modification

Posted: Tue Sep 04, 2012 5:19 pm
by julius
Neon Genesis Evangelion is also playable now, and also through IDE-EXI. Is awsome because is the first emulator I can run using this device, the Nes, Snes and GBA special builds don´t work for me yet. Now I understand why you haven´t updated the Mplayer, you have dedicated all this time for this emulator, and it was well done. Excellent work man!!

Re: Not64 - an experimental modification

Posted: Tue Sep 04, 2012 10:07 pm
by Extrems
julius wrote:you have dedicated all this time for this emulator
Image

I don't think so.

Re: Not64 - an experimental modification

Posted: Sun Sep 16, 2012 2:23 pm
by wiilanadapter
Possible regression: gex 3 (E) (M3) [!] exits with a code dump when entering the area with the western station TV set is. Does not do this in wii64 1.1 or the unofficial recompile dubbed "1.1.1"

Re: Not64 - an experimental modification

Posted: Wed Sep 19, 2012 5:25 am
by felixcondez
thanks again Extrems!

Re: Not64 - an experimental modification

Posted: Wed Sep 19, 2012 8:15 pm
by felixcondez
Mischief Makers (E): the control is dead can not start the game, verified with controls gamecube and wiimote

Re: Not64 - an experimental modification

Posted: Thu Sep 20, 2012 3:02 pm
by PetterP
Can this use savegames from the regular Wii64? I'm playing OoT, and would like to see how much better it performs with this emulator.

Re: Not64 - an experimental modification

Posted: Thu Sep 27, 2012 2:23 am
by wiilanadapter
PetterP wrote:Can this use savegames from the regular Wii64? I'm playing OoT, and would like to see how much better it performs with this emulator.
Never had a problem related to using wii64 saves so it should be fine.

Re: Not64 - an experimental modification

Posted: Sat Sep 29, 2012 12:26 pm
by PetterP
Thanks. Have just had the chance to try it out now. Overall the game runs a lot more smoothly, but unfortunately, the music emulation is a little wonky, and this annoys me more than a little bit of lag now and them, so I think I'll go with the regular wii64 after all.

Re: Not64 - an experimental modification

Posted: Wed Oct 03, 2012 6:31 pm
by Gearx
I keep getting a Error (This is not a valid Wii application) what do I do to fix this?

Re: Not64 - an experimental modification

Posted: Thu Oct 18, 2012 8:45 pm
by Disorarara
Any plans to do something similar for WiiSX? A lot of games could seriously benefit from the improved audio features as many of them suffer from 'fuzzy audio'

Re: Not64 - an experimental modification

Posted: Sat Oct 20, 2012 6:58 am
by the_randomizer
Well, any kind of improvement would be a welcome change, seeing as, you know, things haven't been going so smoothly.

Re: Not64 - an experimental modification

Posted: Sun Nov 11, 2012 4:20 am
by felixcondez
speed in games greatly improved, now you can see vehicles on the map selector to blast corps, Chameleon Twist 2 is played almost like the original, mischief makers now control works but only see half the screen, conker bad fur day running ... but Pure interpreter (I check more games)

generally small changes, but make the difference ... thanks Extrems!

sorry for the mistakes I use a translator.

Re: Not64 - an experimental modification

Posted: Mon Nov 12, 2012 3:43 am
by turnerl
thank you very much Extrems!

Re: Not64 - an experimental modification

Posted: Thu Nov 29, 2012 2:44 am
by alzen
Great someone is improving the emulator, I also home someone will work on PSX emulator as well someday.

Re: Not64 - an experimental modification

Posted: Wed Dec 05, 2012 2:24 am
by Warwiio
I hope you can get Mario Party 1 and 3 working perfectly. Mario Party 1 almost works perfectly except for a few slowdowns in some mini-games and a huge graphical glitch in the Face Lift minigame (screen flashes a lot even with or without FB textures on). Mario Party 3 has a slowdown in the main boards and in some mini-games but I haven't really noticed any major graphical glitch.