128MB GameCube Memory Card - keep getting corruped :/

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alzen
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128MB GameCube Memory Card - keep getting corruped :/

Post by alzen » Tue Sep 18, 2012 8:32 pm

As in the subject, I bought the card from here:

http://www.dealextreme.com/p/128mb-game ... h-wii-4417

All was ok, problems started after I played Mario Sunshine and Mario 64 via Zelda OoT MQ. Did anyone hear about any problems with these cards? Reviews are rather ok.

I wonder, as this time I'm into M64 - maybe this version cause the problems, anyone got such problems after playing this game?
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SouLSLayeR
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by SouLSLayeR » Tue Sep 18, 2012 8:44 pm

Dunno about Master Quest, but everything was smooth on Sunshine.

What's the problem btw? Corrupt files? The entire card or only with specific games/files?

Back up the card and try deleting the savegame...or all of them maybe?
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AC_Orange
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by AC_Orange » Wed Sep 19, 2012 3:45 am

I've had a problem with a 3rd party memory card as well. It all depends on games, some save ok, other get corrupt every time (RE4 refused to work).
Nintendo's official 1019 memory card can corrupt saves too! I almost had to restart Baten Kaitos from the beginning after a save got corrupted. Stopped using the card after that.
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by liquitt » Wed Sep 19, 2012 5:34 am

ugh - i hope not, i've been using that exact same one for years now. no problems ever!
please search before you ask - a lot has been discussed already!
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by SouLSLayeR » Wed Sep 19, 2012 6:45 am

^
Yeah!

Sometimes i must reinsert it as it doesn't get recognized, but hasn't happened in some time.
Fortunately both my 128 and 256 MB cards have worked fine till now :?
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alzen
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by alzen » Fri Sep 21, 2012 1:58 am

Dunno guys, I try to play Mario Sunshine only but as I don't play very often I will just try to stay away from Mario64 emulated via MQ.

As well, I also didn't get any problems with Sunshine and it'll seem strange if the base game for GC corrupts the MC (also, I played Sunshine a few years ago with Nintendo MC and there were no problems).

Tried to format the card using GCMM 1.3, maybe it formats the card in a different way, I'm not sure, but it won't hurt to try I guess.

We will see, I suppose M64 via MQ is the problem as these cards have good user review, as I said before.
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suloku
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by suloku » Sun Sep 23, 2012 10:32 am

The memory card format function just "cleans up" the first 5 system blocks.

If you really want to check if your card works correctly do the following (make a backup first, cause the process erases the data)

Make a raw dump of the card.
With an hex editor make all bytes of the dump 0xFF
Restore that dump to the card with ctr-gcs 0.3b (cause GCMM 1.3 has a protection to ensure only valid images are restored to a card)
Make a raw dump again and compare the dump with the one you wrote. If everything from block 2 (0x2000 onwards) is equal then the card correctly sets all bits.

Now repeat, but with an image that is all 0x00. This way you can check if the card correctly can unset all bits.

This way you can check if the card really has some writting errors, and even if they are, you may be able to locate where that errors are, so you may deliberately insert a savegame that occupies those blocks, I.E:, if your card messes up bits in block 32 you'll need to put savegames untill you fill 31 blocks, then insert a savegame of 1 block. It may be better to use a savegame from a game of a different region, so you can still play that game if you want.

Hope that helps
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by megalomaniac » Mon Sep 24, 2012 1:37 pm

suloku wrote:The memory card format function just "cleans up" the first 5 system blocks.

If you really want to check if your card works correctly do the following (make a backup first, cause the process erases the data)

Make a raw dump of the card.
With an hex editor make all bytes of the dump 0xFF
Restore that dump to the card with ctr-gcs 0.3b (cause GCMM 1.3 has a protection to ensure only valid images are restored to a card)
Make a raw dump again and compare the dump with the one you wrote. If everything from block 2 (0x2000 onwards) is equal then the card correctly sets all bits.

Now repeat, but with an image that is all 0x00. This way you can check if the card correctly can unset all bits.

This way you can check if the card really has some writting errors, and even if they are, you may be able to locate where that errors are, so you may deliberately insert a savegame that occupies those blocks, I.E:, if your card messes up bits in block 32 you'll need to put savegames untill you fill 31 blocks, then insert a savegame of 1 block. It may be better to use a savegame from a game of a different region, so you can still play that game if you want.

Hope that helps
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by emu_kidid » Tue Sep 25, 2012 3:33 am

Read this page - very interesting :D

http://www.nintendo.com/consumer/memorycard1019.jsp
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AC_Orange
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Re: 128MB GameCube Memory Card - keep getting corruped :/

Post by AC_Orange » Tue Sep 25, 2012 5:07 am

I remember reading that list :)
Even called Nintendo support but because 1019 was released in JAP only (unsure about US) they couldn't help me. The person I spoke didn't even know such card existed
They need to update it with new games that don't save properly :P
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