sd-boot 1.0

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oldirtydufty
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sd-boot 1.0

Post by oldirtydufty » Sun Oct 03, 2010 11:51 pm

Hi there! Just wanted to know if there will be a compatiblity progress in the new sd-boot.
And will there be a beta-version released or only the final?

Thanx! Regards,

oldirtydufty
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emu_kidid
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Re: sd-boot 1.0

Post by emu_kidid » Mon Oct 04, 2010 11:08 pm

The new version will have increased compatibility as well as a compatibility list compiled by me which will cover hopefully all of the problematic games. There'll be a version released, but it doesn't mean it will be final.
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oldirtydufty
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Re: sd-boot 1.0

Post by oldirtydufty » Tue Oct 05, 2010 5:43 pm

Thank you very much for your fast response. And especially for your hard work. Without you, the Gamecube-Scene would be dead.
I know you get this a lot but curious, how I am, I have to ask you, if we will see the next Version this year. And will it still be possible to use sd-boot with the Gamecube+Action Replay/SD media launcher? As far as I know, you released two final Versions of sd-boot 0.4. One was working on Gamecube with the sd media launcher sd card adapter and the other worked only with a SD Card Gecko. At least it did not work with my SDML Adapter. Probably only for Wii.

BestRegards, oldirtydufty
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emu_kidid
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Re: sd-boot 1.0

Post by emu_kidid » Tue Oct 05, 2010 10:19 pm

That's really strange, but they should both work exactly the same since they're just hardware redirecting the SD card to the Memory card slot.
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andzlay
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Re: sd-boot 1.0

Post by andzlay » Wed Oct 06, 2010 6:48 pm

Are you sure? I think I read somewhere that the SD Media Launcher works a bit different...
WiiPower
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Re: sd-boot 1.0

Post by WiiPower » Fri Oct 08, 2010 6:19 am

emu_kidid do you know about the freeze in Wind Waker if you launch it(retail or backup doesn't matter) on a Wii with a loader? I'm not asking for details about it, but i would like to know if you know about it and if SD-Boot running on a Wii would fix it. If you run the game via MIOS, the MIOS patches the function __GXSetVAT() to make it work. Maybe the Wii is doing something differently from a gamecube that may be even relevant for emulators too. (well just thinking)
OhBaze
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Re: sd-boot 1.0

Post by OhBaze » Sat Oct 16, 2010 4:14 pm

Is SD-Boot 1.0 released or is it still in development?
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emu_kidid
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Re: sd-boot 1.0

Post by emu_kidid » Sun Oct 17, 2010 12:44 am

still in development.
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OhBaze
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Re: sd-boot 1.0

Post by OhBaze » Mon Oct 18, 2010 11:09 pm

I've donated so I want it now! :D

Just kidding, looking forward to release :-)
doktor_krotch
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Re: sd-boot 1.0

Post by doktor_krotch » Sun Nov 07, 2010 5:12 am

I remember how you could flash GCOS to your modchip (viper extreme and qoob pro) and boot your gamecube straight into GCOS. I did it once myself. Will the next sd-boot have that ability?

I would probably use it instead of cobra 2.1 on my viper extreme, because your feature list so far is much better (SD card support, memory card manager, game dumping to sd, etc). As long as you make the interface themeable like cobra 2.1 :P
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liquitt
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Re: sd-boot 1.0

Post by liquitt » Sun Nov 07, 2010 10:31 am

doktor_krotch wrote:I remember how you could flash GCOS to your modchip (viper extreme and qoob pro) and boot your gamecube straight into GCOS. I did it once myself. Will the next sd-boot have that ability?

I would probably use it instead of cobra 2.1 on my viper extreme, because your feature list so far is much better (SD card support, memory card manager, game dumping to sd, etc). As long as you make the interface themeable like cobra 2.1 :P
mmmh, SD-Boot flashed on a chip would be aaawesome :)
well, there's the chane to implement sdboot in the cobra bios and flash it to the ViperGC....that's just one step more :)
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
oldirtydufty
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Re: sd-boot 1.0

Post by oldirtydufty » Mon Dec 27, 2010 10:33 am

How is the Progress? Will there be a new SD-Boot release soon?
Greetings,odd
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emu_kidid
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Re: sd-boot 1.0

Post by emu_kidid » Mon Dec 27, 2010 1:26 pm

Soon! good things come to those who wait :)
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Foxi4
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Re: sd-boot 1.0

Post by Foxi4 » Wed Dec 29, 2010 8:34 pm

Hey!

I have both, a GameCube and a Wii, but only my Wii is modded. I can run .dol's from the SD-Gecko via homebrew channel, but I don't have an ActionReplay to run .dol's off my SD-Gecko on the Cube.

Emu-kidid wrote that SD-Boot 1.0, or however it will be called, will have stripped functions when running on the Wii, since it's a Gamecube application. I was wondering which features exactly will be unavailable? I've seen SD-Boot working on a Wii already, so I wouldn't know what kind of magical tricks the next version will offer that won't work on the "newer" system =3

I have both, but I don't know if I should order an ActionReplay/another homebrew-launching disc already or not.

Thanks in advance for the reply!
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tglaria
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Re: sd-boot 1.0

Post by tglaria » Sat Jan 01, 2011 3:59 pm

I'm just guessing here, but it shouldn't have access to any of the characteristics the Wii has but the GC doesn't:
Bluetooth (wiimote), wifi, SD slot, usb.
Foxi4
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Re: sd-boot 1.0

Post by Foxi4 » Mon Jan 10, 2011 5:31 pm

That's not what I meant. What I meant was that on the GC you will *supposedly* have access to some exclusive functions that are unavailable on the Wii. I'm wondering to what extent the Wii-booted application will be inferior to that on the GameCube.
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emu_kidid
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Re: sd-boot 1.0

Post by emu_kidid » Mon Jan 10, 2011 10:01 pm

Foxi4, only thing I can think of is being able to read dvd-r natively on the GC without a mod.
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tglaria
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Re: sd-boot 1.0

Post by tglaria » Wed Jan 12, 2011 3:06 pm

Foxi4 wrote:That's not what I meant. What I meant was that on the GC you will *supposedly* have access to some exclusive functions that are unavailable on the Wii. I'm wondering to what extent the Wii-booted application will be inferior to that on the GameCube.
¿Like what?
tq03q9i
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Re: sd-boot 1.0

Post by tq03q9i » Tue Jan 18, 2011 3:00 pm

Hi
In 2011,the sd-boot is still alive?
I'm Mars :lol:
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Cubelover
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Re: sd-boot 1.0

Post by Cubelover » Tue Jan 18, 2011 9:13 pm

tq03q9i wrote:Hi
In 2011,the sd-boot is still alive?
I'm Mars :lol:
What?
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Ashen
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Re: sd-boot 1.0

Post by Ashen » Tue Jan 18, 2011 9:48 pm

tq03q9i wrote:
I'm Mars :lol:
He's Sam Tyler?
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liquitt
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Re: sd-boot 1.0

Post by liquitt » Tue Jan 18, 2011 10:57 pm

I'm Pluto, nice to meet you.
I used to be a planet.
please search before you ask - a lot has been discussed already!
(or use google with "site:gc-forever.com *term*")
http://is.gd/MDmZcr

we also have a wiki filled with knowledge
http://is.gd/dX58Rm
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emu_kidid
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Re: sd-boot 1.0

Post by emu_kidid » Tue Jan 18, 2011 11:11 pm

it's not alive - something else has come to replace it and you will find out very soon :)
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tq03q9i
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Re: sd-boot 1.0

Post by tq03q9i » Wed Jan 19, 2011 4:37 am

emu_kidid wrote:it's not alive - something else has come to replace it and you will find out very soon :)
If emu_kidid's "something else" is a new loader of load ngc game form sd-card or HDD,i will enjoy it :P
work hard :P
Paul.str
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Re: sd-boot 1.0

Post by Paul.str » Sun Jan 23, 2011 9:13 pm

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SD-Boot .5?
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