Not64 Second Edition - an Hybrid Heaven emulator

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Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Mon Oct 31, 2016 10:16 pm

Extrems wrote:I don't understand. Was your Wii set to 16:9 at some point? Set Video > Screen Mode to 4:3.
For map the left analog stick with the D-Pad can you do something?
aterraformer
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by aterraformer » Mon Oct 31, 2016 11:55 pm

It used to on my lcd but I switched it back when I found the old crt. It crops it weirdly for some reason. It doesn't fit the same as all my other 4:3 stuff (other Wii games included). I'll see if I can take a picture later, maybe it is just mine.
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Sun Nov 13, 2016 11:58 am

News about Cruis'n Exotica emulation and left analog stick mapping?
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the-hans3009
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by the-hans3009 » Tue Nov 15, 2016 12:40 pm

News about Wii64 or Not64 please!!!

Thanks!!
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ShadowOne333
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by ShadowOne333 » Tue Nov 15, 2016 3:25 pm

the-hans3009 wrote:News about Wii64 or Not64 please!!!

Thanks!!
It's dead!

You're welcome! :P
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Thu Nov 17, 2016 10:12 am

But Not64 is still alive I hope! Please can you at least allow to map left analog stick with the D-pad?
monkeyman4412
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by monkeyman4412 » Fri Nov 18, 2016 8:45 pm

I love it, the only issue is it has some issues with wiiu's running in vwii, but overall, great.
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Sat Nov 19, 2016 1:40 am

The only issue is that can't be mapped the left analog stick with the D-pad... Original Mupen64 can do it.
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Sun Nov 27, 2016 1:44 am

Addressed some issues that have been brought up.
ngs428
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by ngs428 » Sun Nov 27, 2016 2:02 am

Thanks! I will give it a try.
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Sun Nov 27, 2016 9:45 am

is there any comments on the new version? what should we test for?
baskwo
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by baskwo » Sun Nov 27, 2016 7:48 pm

Hey, is there anyway to decrease the left-joystick sensibility? Or Increase the deadzones so the joystick doesn't move as fast?
Thanks
nsider
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by nsider » Sun Nov 27, 2016 8:49 pm

Thanks for the update, Extrems.

Quick question: Do you think the Castlevania games will ever be playable at full speed?
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Sun Nov 27, 2016 11:20 pm

And a way to map left analog with D-pad like in the original Mupen? :)
sindrik
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by sindrik » Sun Nov 27, 2016 11:39 pm

Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Less nagging would *maybe* help your cause.
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Sun Nov 27, 2016 11:41 pm

Extrems keep a lookout in here since i will be testing alot of games in the following days and will be updating, all games with not64 20161120 were tested with this build.

https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List

Also a technical question when a game is fullspeed on VI/S but las on the DL/s what can be done about it?
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Sun Nov 27, 2016 11:46 pm

Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Have you even looked at the update? It's practically the only change.
carnage wrote:Also a technical question when a game is fullspeed on VI/S but las on the DL/s what can be done about it?
Something similar to CPU Clock Override in Dolphin.
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Sun Nov 27, 2016 11:52 pm

Extrems wrote:
Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Have you even looked at the update? It's practically the only change.
carnage wrote:Also a technical question when a game is fullspeed on VI/S but las on the DL/s what can be done about it?
Something similar to CPU Clock Override in Dolphin.
so the only change was really the dpad thing?
ntnavy
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by ntnavy » Mon Nov 28, 2016 12:54 am

Oh men i wish you could check on the 240p black and white issue over composite on crt tvs. I know you are a little busy with another projects, but it would be awesome if you manage to fix that issue.

Enviado desde mi LG-D618 mediante Tapatalk
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Extrems
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Extrems » Mon Nov 28, 2016 2:51 am

ntnavy wrote:Oh men i wish you could check on the 240p black and white issue over composite on crt tvs.
Done.
carnage
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by carnage » Mon Nov 28, 2016 6:52 am

Extrems wrote:
ntnavy wrote:Oh men i wish you could check on the 240p black and white issue over composite on crt tvs.
Done.
Any chance to fix the games that only show half screen ingame?
ntnavy
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Re: RE: Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by ntnavy » Mon Nov 28, 2016 12:02 pm

Extrems wrote:
ntnavy wrote:Oh men i wish you could check on the 240p black and white issue over composite on crt tvs.
Done.
Thx for the fix bro. Now is working great.
Butterhands
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Butterhands » Mon Nov 28, 2016 8:48 pm

Extrems wrote:
Butterhands wrote:And a way to map left analog with D-pad like in the original Mupen? :)
Have you even looked at the update? It's practically the only change.
Sorry, don't watched first post update.

Thank you, the D-pad instead of the analog stick works very fine, there is only a problem, don't load the saved configuration at the channel boot. I have to go to the configuration menu and load configuration. Why this?

Another thing, Cruis'n World don't save. Only with the clean rom, I have the same problem with the Project 64, but I can fix it setting 16 kbit eeprom in the rom options menu. Can I now where the dol set the right 16 kbit eeprom for the clean Cruis'n World checksum? Every time I change something in the rom (I'm doing a big work of arcade restoration of this rom) the checksum change too.

Then can I know please where is the part that read the checksum or something else for set 16 kbit for the Cruis'n World savegame?
Blacknite08
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by Blacknite08 » Thu Dec 01, 2016 5:26 pm

So I'm trying to get Not64 to run on Dolphin because the free-look camera tool works much better on Not64 than on Wii64 and because Dolphin's netplay is less prone to desyncs than Project64 or Mupen64's netplay. I managed to get it to work by using CustomizeMii to inject the boot.dol file into a USB Loader GX wad. 8, 12, and 16 MB games work great. However if I try to run any game that's 24 MB or larger, the rom will load half-way and then Dolphin slows down to less than 1% and then the game doesn't work.

Also when I tried playing Not64 on netplay, the emulation speed dropped to 15% in the menu screen and sound didn't work even though it worked fine when we tried playing by ourselves. We tried playing on various versions of Dolphin and different settings and got the same results. Wii64 works as intended on netplay, so that's why I thought we could do Not64.
tueidj
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Re: Not64 Second Edition - an Hybrid Heaven emulator

Post by tueidj » Thu Dec 01, 2016 5:43 pm

Those are Dolphin issues, not Not64 issues.
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