Game Boy Interface

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Jwitz
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Re: Game Boy Interface

Post by Jwitz » Sat Aug 05, 2017 4:21 pm

Hi,

I have an SD Gecko adapter, and an action replay memory card and disc.

Years ago I used this to load games off SD (2009ish). I think the software was called SDload. Could this same software be used to run this?

If not what options do I have?

Thank you! :)
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sat Aug 05, 2017 4:46 pm

SDload works fine.
hazeangel
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Re: Game Boy Interface

Post by hazeangel » Sun Aug 06, 2017 6:02 pm

hello I got a problem
the gameboy interface Low Latency works perfect but I dont know how to put the borders from the gameboy player. The frame.tpl file is on the root of my sd card but where can I change the borders ?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Aug 06, 2017 7:18 pm

It must be in the GBI folder on the root of your SD card. Set --overlay-id=<0-19> to change it.
syljoly
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Re: Game Boy Interface

Post by syljoly » Mon Aug 07, 2017 12:48 pm

Hello, sorry for asking but I can't figure out how to launch GBI with custom arguments without going into Swiss. I tried to rename gbi-ll.dol into autoexec.dol but it doesn't load the arguments I specified in gib-ll.cli (but these are loaded correctly if I go into Swiss first).

What are the steps to load gbi-ll.dol with custom arguments without using Swiss?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Aug 07, 2017 12:51 pm

Code: Select all

copy /b gbi-ll.dol + gbi-ll.cli autoexec.dol
syljoly
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Re: Game Boy Interface

Post by syljoly » Mon Aug 07, 2017 1:37 pm

Extrems wrote:

Code: Select all

copy /b gbi-ll.dol + gbi-ll.cli autoexec.dol
I saw that but I don't know what it means, sorry... Is that a line of code I must paste somewhere?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Aug 07, 2017 1:45 pm

Open a command prompt and cd to your SD card.
syljoly
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Re: Game Boy Interface

Post by syljoly » Mon Aug 07, 2017 2:26 pm

I'll try that, thanks!
syljoly
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Re: Game Boy Interface

Post by syljoly » Mon Aug 07, 2017 6:44 pm

That works perfectly, fantastic! Now I literally only need to insert a game and power on the GameCube and it loads automatically into GBI with my preferred settings. Thanks again!
wmj87
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Re: Game Boy Interface

Post by wmj87 » Mon Aug 07, 2017 7:58 pm

How can I force the gbi.dol to always boot in 480p60?

I can't seem to boot into this video mode whatever I try. I have the Gamecube connected with component cable. Whenever I boot Swiss I have set it to boot to 480p60 and that works just fine. Even if I select the 480p60 scan option in Swiss and then launch GBI it's always in 576p50... It's a PAL Gamecube but in 50hz the game runs slower so that's is not something I would ever want to use.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Mon Aug 07, 2017 8:40 pm

You need to set the format to NTSC or enable 60 Hz in a GameCube game. And no, it's not running slower.
wmj87
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Re: Game Boy Interface

Post by wmj87 » Mon Aug 07, 2017 9:37 pm

Thanks for the quick reply! Enabling the NTSC video mode parameter indeed fixed the problem. The SD media launcher disc I have always boots in PAL50 only so I gues that made the default reset to 50hz.

Guess my perception is wrong on the running speed in 576p50 but since I play on a CRT I prefer the faster refresh rate.
Jwitz
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Re: Game Boy Interface

Post by Jwitz » Thu Aug 10, 2017 12:22 am

Hello,

I got this to work with the Home Bros method. I used the ULL version and it looks great! I'm wondering if it's worth just using the basic version as I do like the border options and I'm using it on CRT so the lag can't be that bad surely?

I was also wondering if the GBA controller link cable works with this? I haven't got one, but if it does work with it I'll definitley look into getting one.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Thu Aug 10, 2017 1:20 am

Jwitz wrote:I'm wondering if it's worth just using the basic version as I do like the border options and I'm using it on CRT so the lag can't be that bad surely?
I don't recommend using it on a CRT unless you have YPbPr/RGBHV and can input 120 Hz.
Jwitz wrote:I was also wondering if the GBA controller link cable works with this? I haven't got one, but if it does work with it I'll definitley look into getting one.
Yes, the program is also provided standalone.
Peltz
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Re: Game Boy Interface

Post by Peltz » Thu Aug 10, 2017 3:37 pm

Hi Extrems, I just want to thank you for creating GBI. I registered just to express my thanks and ask you a question.

I'm using GBI ULL over component to my PVM - 20m2U with awesome results. But after about 45 minutes of playing, I'm noticing that the bottom third of the screen experiences some screen tearing and jittering when there is any movement across that portion of the screen. I do not experience this in the first 45 minutes or so of play, but it always creeps up if I play long enough. And the rest of the screen remains unaffected.

It also happens consistently no matter whether I'm playing GBA, GBC, or GB games. Granted, I'm probably using a very old version of GBI at this point. Has this been fixed in a subsequent release?
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Extrems
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Re: Game Boy Interface

Post by Extrems » Thu Aug 10, 2017 3:48 pm

Use GBI LL with --format=custom
Peltz
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Re: Game Boy Interface

Post by Peltz » Thu Aug 10, 2017 3:57 pm

Extrems wrote:Use GBI LL with --format=custom
Will that introduce input lag? I'd rather just play with ULL and then reset every 45 minutes if I have to.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Thu Aug 10, 2017 4:04 pm

Yes, you'll have a frame of lag.
Peltz
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Re: Game Boy Interface

Post by Peltz » Thu Aug 10, 2017 5:13 pm

Extrems wrote:Yes, you'll have a frame of lag.
Okay, thanks for confirming.
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ochentay4
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Re: Game Boy Interface

Post by ochentay4 » Fri Aug 11, 2017 1:38 pm

Is GBI compatible with "SuperCard Mini"?
My setup:
Nintendo Gamecube PAL + Game Boy Player + Pokémon Colosseum PAL (for Exploit) + Memcard 64(A) + SDGecko4GB(B)
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Extrems
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Re: Game Boy Interface

Post by Extrems » Fri Aug 11, 2017 1:52 pm

I don't know, no reason it shouldn't be.
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sat Aug 12, 2017 2:23 pm

For low latency version:
  • Adapted control type C for Super Mario World: Super Mario Advance 2.
  • Added control type D for The Legend of Zelda: A Link to the Past.
  • Added per-field vertical filter control.
  • Added PNG 3D LUT.
  • Added LUTs by Pokefan531.
  • Added LUTs from the 3DS Virtual Console. (thanks SuperrSonic)
Pokefan531
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Re: Game Boy Interface

Post by Pokefan531 » Sun Aug 13, 2017 7:35 pm

Hey Extrems, I just did a small tweaks to the LUTs and shaders just now and posted at Libretro forums. Sorry if it's just updated too soon, but I am glad you are still looking up to my posts on color spaces for those screens. Also, nice for having LUTs on Low Latency version.
Edit: I also have the texture for the GBA without the gamma altering. "GBA-Unaltered_Gamma.png"
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Extrems
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Re: Game Boy Interface

Post by Extrems » Sun Aug 13, 2017 11:10 pm

No worries, I've updated them now.
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