Which part of this code should I be modifying?

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Reconceptions
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Joined: Mon Jul 23, 2018 4:29 pm

Which part of this code should I be modifying?

Post by Reconceptions » Fri Aug 24, 2018 12:24 am

This is Ralf's code for a gamecube game called Burnout. I need some advice on what numbers or values I should be editing if I want to make the cars faster than what his code is written for. 0425DE24 431B0000 Currently he has it at 155 but there is a value in there that'll let me edit it but it screws the cars down to 148 mph. Can somebody give me guidance on what they think in this simple code could be the edit that actually could help me edit this? Also is this code in hexadecimal or what? I would appreciate if someone could give me guidance on this. Thanks.
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Aleron Ives
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Location: California

Re: Which part of this code should I be modifying?

Post by Aleron Ives » Fri Aug 24, 2018 4:32 am

431B0000 is a floating-point number, not an integer, with a value of 155.0. If you change it to e.g. 434D0000, that would be 205.0 and in theory make the cars faster. (I don't have Burnout and haven't tested.)
Reconceptions
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Joined: Mon Jul 23, 2018 4:29 pm

Re: Which part of this code should I be modifying?

Post by Reconceptions » Wed Sep 05, 2018 4:32 am

Thanks a ton, going to try it today

Edit: It works but the car glitches out completely past 156 mph. Just resets and completely puts the car at 0. Thanks for the guidance on this!
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