CubeSX

Discuss emulation on the Gamecube here
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MarioMania
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CubeSX

Post by MarioMania » Thu Nov 21, 2013 4:25 am

Is it possible to make a CubeSX.iso?

Like I want to make some 2 or 3 Pack Games on Mini DVD-R to boot from GcOS 1.5

Disc 1: Street Fighter Alpha/Alpha 2/Alpha 3
Disc 2: Castlevania Chronicles/Symphony of the Night

and so on
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emu_kidid
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Re: CubeSX

Post by emu_kidid » Thu Nov 21, 2013 5:02 am

I would test compatibility using a .dol first but should be possible. Just make a bootable disc (find the bootable disc creator in the ISO tools thread) and use the CubeSX.dol as the main DOL file and the ISO files in the content dir.
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MarioMania
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Re: CubeSX

Post by MarioMania » Thu Nov 21, 2013 5:33 am

Ah ok..I will test before I do it

I'm also thinking of a doing a Castlevania 8/16bit Collection..

Putting on

NES

Castlevania
Castlevania 2
Castlevania 3

SNES

Super Castlevania IV
Castlevania: Dracula X

Genesis

Castlevania Bloodlines

of cource the 3 Emulators

Like they make a Dreamcast Collection CD
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MarioMania
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Re: CubeSX

Post by MarioMania » Fri Nov 22, 2013 1:56 am

Also I want to try to make an ISO of the Sonic Collection or Kirby Collection

On the Sonic Disc would be all his Genesis/Master System/Game Gear with Genesis Plus GX

Make a Image of Sonic when you boot it up with the Games on screen

On the Kirby Disc - Would be Harder

SNES9xGX/FCEU GX/VBA GX/Cube64

All his 8/16/64-bit Games

Is there is a way I can do that? Like

Selecting Kirby's Adventure it launches fceugx
Kirby's Dream Land launches VBA GX
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Diego borella
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Re: CubeSX

Post by Diego borella » Fri Mar 29, 2024 3:43 pm

boy, I downloaded the new version of Cubesx, and the emulator has really evolved a lot. I tested Final Fantasy 8 and 9. Boy! ran smooth! metal gear in PT-BR, translated that it stopped before, now it runs wonderfully.
:idea: :geek: SWISS USER :geek: :idea:
DEBUG IS NECESSARY :arrow: :ugeek:
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Andross89
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Re: CubeSX

Post by Andross89 » Sun Jan 19, 2025 11:22 am

Diego borella wrote:
Fri Mar 29, 2024 3:43 pm
boy, I downloaded the new version of Cubesx, and the emulator has really evolved a lot. I tested Final Fantasy 8 and 9. Boy! ran smooth! metal gear in PT-BR, translated that it stopped before, now it runs wonderfully.
Did you manage to get the rumble to work? The analog control?

I found it strange that I couldn't map the DPad with the control stick when I could with the c-stick. It's also not possible to map with just "z" and the emulator seems to be unable to load the button configurations. Or save a valid file.
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Andross89
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Re: CubeSX

Post by Andross89 » Thu Jan 30, 2025 7:55 pm

Andross89 wrote:
Sun Jan 19, 2025 11:22 am
Did you manage to get the rumble to work? The analog control?
Once again, it was a controller problem. Well, I think this is normal for something I've been using since 2008.

Rumble and analog stick work perfectly after the repairs. When the game supports these functions, of course.
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Emukixtrems
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Re: CubeSX

Post by Emukixtrems » Tue Feb 18, 2025 3:42 pm

Hello, I have a small problem.

Everything works fine, but there is a setting that does not save.

I map the controls, and they do not save.

The control mapping file cannot be opened by Notepad.

I exit the emulator and return to NGC homebrew, but it does not map.

Other settings map.

last cubeSX
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emu_kidid
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Re: CubeSX

Post by emu_kidid » Tue Feb 18, 2025 9:12 pm

Can you raise an issue on GitHub if you don't mind? I'll take a look if you can provide exact steps and detail what your setup is made.
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Andross89
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Re: CubeSX

Post by Andross89 » Wed Feb 19, 2025 9:44 am

Emukixtrems wrote:
Tue Feb 18, 2025 3:42 pm
Hello, I have a small problem.

Everything works fine, but there is a setting that does not save.

I map the controls, and they do not save.

The control mapping file cannot be opened by Notepad.

I exit the emulator and return to NGC homebrew, but it does not map.

Other settings map.

last cubeSX
Even if the emulator creates a valid configuration file, in theory, you cannot modify it with Notepad. I have tested the RX version and other versions that work perfectly. But the compatibility of these emulators is limited.

I recently finished both Black Matrix games and the rumble does not work. I suspect that other japanese games may have this problem as well.
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Re: CubeSX

Post by emu_kidid » Wed Feb 19, 2025 11:22 am

For rumble to work, the controller type needs to be set to "Analog". I've used rumble on a Wii Remote + Classic Controller Pro just fine in something like Street Fighter Alpha 3 (after enabling it in the game too).
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Andross89
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Re: CubeSX

Post by Andross89 » Wed Feb 19, 2025 2:12 pm

emu_kidid wrote:
Wed Feb 19, 2025 11:22 am
For rumble to work, the controller type needs to be set to "Analog". I've used rumble on a Wii Remote + Classic Controller Pro just fine in something like Street Fighter Alpha 3 (after enabling it in the game too).
Arc the Lad II & III, Countdown Vampires and Dino Crisis are the ones I played and the rumble works without any problems.

I found it strange that the rumble works but the analog stick doesn't in Dino Crisis.

And Air Grave doesn't work properly with the analog stick activated.

In these two cases, it might not be a problem with the emulator. I think.
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Emukixtrems
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Re: CubeSX

Post by Emukixtrems » Thu Feb 20, 2025 12:55 am

Andross89 wrote:
Wed Feb 19, 2025 2:12 pm



And Air Grave doesn't work properly with the analog stick activated.

In these two cases, it might not be a problem with the emulator. I think.



I think you must be forgetting some setting in
-"manual"-
for me it works in crisis 1
analog.

And all the ones I played configure, not in Dpad, but in "analog", right, left etc.
and manual menu signing. like that.
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Andross89
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Re: CubeSX

Post by Andross89 » Thu Feb 20, 2025 9:21 am

Emukixtrems wrote:
Thu Feb 20, 2025 12:55 am
I think you must be forgetting some setting in
-"manual"-
for me it works in crisis 1
analog.

And all the ones I played configure, not in Dpad, but in "analog", right, left etc.
and manual menu signing. like that.
I'm playing Dino Crisis 2 and the analog stick works. It's strange that several games work and only a few have problems. It doesn't seem to be a configuration problem.

Did you play the NTSC version of Dino Crisis? If so, I'll try to figure out what's going on.
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