Reusing existing racing wheels?

Portables, case replacements, mods etc, all in here!
Post Reply
User avatar
lightwo
Posts: 2
Joined: Sun Sep 28, 2025 6:37 pm

Reusing existing racing wheels?

Post by lightwo » Sun Sep 28, 2025 6:48 pm

As far as I can tell, the only force feedback racing wheel that existed for GameCube was the one by Logitech.

I have a fairly modern Logitech-branded racing wheel with USB communication. I suppose it is safe to assume that merely rewiring it to a GameCube connector isn't going to cut it?

Have there been any efforts making an adaptor for this? I would have trouble finding space for two racing wheels, so I'd love if I could use just one for everything.
User avatar
emu_kidid
Site Admin
Posts: 4959
Joined: Mon Mar 29, 2010 10:06 am
Location: Australia
Contact:

Re: Reusing existing racing wheels?

Post by emu_kidid » Mon Sep 29, 2025 9:57 pm

As far as I'm aware, games had to specifically support the Logitech wheel so it's not going to be that easy unless if you wired as a GameCube controller and then just used it like a controller mapped to a wheel. Have a read of this thread for more information: https://forums.dolphin-emu.org/Thread-a ... r-gamecube
Image
User avatar
lightwo
Posts: 2
Joined: Sun Sep 28, 2025 6:37 pm

Re: Reusing existing racing wheels?

Post by lightwo » Tue Sep 30, 2025 10:40 am

emu_kidid wrote: Mon Sep 29, 2025 9:57 pm As far as I'm aware, games had to specifically support the Logitech wheel so it's not going to be that easy unless if you wired as a GameCube controller and then just used it like a controller mapped to a wheel. Have a read of this thread for more information: https://forums.dolphin-emu.org/Thread-a ... r-gamecube
Thanks for pointing out the thread. Unfortunately it's talking about the opposite of what I'd preferably like to do, as it emulates a Logitech GameCube wheel on an emulator. Looking at what Dolphin does in this case would definitely help with a theoretical adaptor that does the opposite, but I don't have the time or much of the experience to try and do this myself at this time.

Curiously, I checked out a video earlier where the user said that force feedback is weak and comparable to controller rumble, which sounded like the effect was heavily faked, but I'm seeing actual FFB values mentioned so it definitely seems legit. Presumably it would be better if the values were amplified by a significant amount though, unless the problem was that old Logitech wheel being weak and not the values F-Zero was giving.

Just to be clear, ideally I'd like to play with a modern wheel on a GameCube or a Wii (presumably more doable as it has USB ports), but using Dolphin is fine as a last resort.

I couldn't find any adaptor of this sort, so I guess there isn't such a thing just yet.
User avatar
Papy.G
Posts: 989
Joined: Mon Mar 04, 2019 6:14 am
Location: France, Occitanie
Contact:

Re: Reusing existing racing wheels?

Post by Papy.G » Wed Oct 01, 2025 4:51 am

You can have a look at raphnet's work, it's open source. It's basically the opposite, but it may be very instructive.
DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD

Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Post Reply