Swiss 0.1

Discuss one of the most feature filled GameCube applications here :)
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Wed Nov 02, 2011 10:01 pm

steffen wrote:Looks nice! What's hbc-gc.dol? :P
hbc-gc.dol is a very quick/nasty port of the hbc to Gamecube that is about 60% broken (only thing that worked was wiiload via usbgecko) :p
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triompf
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Re: Swiss 0.1

Post by triompf » Thu Nov 03, 2011 1:50 pm

first of all i want to say: Great work emu_kidid! second: can you post the r68 binary? Tnx
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Thu Nov 03, 2011 11:30 pm

triompf, soon, I'm onto something good with 480p forcing finally :P I also would like to fix memcard copying to/from as it's broken at the moment. Might be a late weekend release though!
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Nukatha
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Re: Swiss 0.1

Post by Nukatha » Fri Nov 04, 2011 12:19 am

I'm looking forward to it!
panmusic
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Re: Swiss 0.1

Post by panmusic » Fri Nov 04, 2011 7:51 am

emu_kidid wrote:triompf, soon, I'm onto something good with 480p forcing finally :P I also would like to fix memcard copying to/from as it's broken at the moment. Might be a late weekend release though!

That's excellent news Emu_kidid! Have you managed to solve Wind Waker's map issue and Luigi's Mansion?

I will wait with fingers crossed for the next release and I will hit F5 at the google page every hour during the weekend! :D
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iggunr
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Re: Swiss 0.1

Post by iggunr » Fri Nov 04, 2011 5:35 pm

amazing stuff as usual emu-kidid :mrgreen:
cannot wait
trexor
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Re: Swiss 0.1

Post by trexor » Sat Nov 05, 2011 7:43 am

That's excellent news Emu_kidid! Have you managed to solve Wind Waker's map issue and Luigi's Mansion?
i was wondering the same thing the other day, zeldas dungeon map is fixed. http://code.google.com/p/swiss-gc/issues/detail?id=18
there is a patch thats relatively easy to apply.

i dont believe luigis mansion is fixed but not 100% sure.
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Re: Swiss 0.1

Post by panmusic » Sat Nov 05, 2011 2:19 pm

trexor wrote:
That's excellent news Emu_kidid! Have you managed to solve Wind Waker's map issue and Luigi's Mansion?
i was wondering the same thing the other day, zeldas dungeon map is fixed. http://code.google.com/p/swiss-gc/issues/detail?id=18
there is a patch thats relatively easy to apply.

i dont believe luigis mansion is fixed but not 100% sure.

It would be perfect if Emu_kidid has already implemented this in the next Swiss's version! (fingers crossed!)
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Re: Swiss 0.1

Post by Hucklebuck » Sat Nov 05, 2011 3:34 pm

what does the usb-load.dol do?
Nukatha
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Re: Swiss 0.1

Post by Nukatha » Sat Nov 05, 2011 4:14 pm

I would assume that usb-load allows the 'Cube to load from a custom-built USB port, connected to one of the ports on the bottom of the Gamecube.
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Re: Swiss 0.1

Post by infact » Sat Nov 05, 2011 6:05 pm

more likely to be used with an usbgecko...
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Re: Swiss 0.1

Post by emu_kidid » Sun Nov 06, 2011 12:41 am

usb-load is what I use to load .dol files to my gamecube via usbgecko
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panmusic
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Re: Swiss 0.1

Post by panmusic » Sun Nov 06, 2011 10:16 am

Emu_kidid,is everything going in schedule for the weekend release?

Also,can you comment to us about the Wind Waker and Luigi's Mansion status?

Thanks in advance! :-)
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Re: Swiss 0.1

Post by emu_kidid » Sun Nov 06, 2011 1:09 pm

panmusic, unfortunately I've been dealing with real life this weekend. Got some progress done, but just not enough for a solid release..

I need to implement & test a few things regarding file copying that might corrupt devices as well as implement some things in the info section.. also debugging Zelda WW & Luigis Mansion issues since I want to get those out of the way too.

I estimate a couple more nights working on it before a solid release is made, but for now, you can have a compiled r69 DOL to keep you busy.
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panmusic
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Re: Swiss 0.1

Post by panmusic » Sun Nov 06, 2011 3:05 pm

Excellent work Emu_kidid!!!!!

I have tested it already and I am amazed.Forcing 480p actually works this time and for the most games.Only some third-party games that run normally in 50hz are not compatible (PoP games,Skies of Arkadia,Beyond Good and Evil) but every other game I tried runs flawlessly,even some Nintendo games like Wave Race BS that support only 50hz.Only 2 Nintendo games I tried have some tiny issues with 480p and these are Super Mario Sunshine and Wario World. Both of them have a size screen issue and I mean that in SMS the screen is lower than normal and in WW the screen is far left.Weird...

I have not words to thank you enough! :-)
Rage518
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Re: Swiss 0.1

Post by Rage518 » Sun Nov 06, 2011 4:07 pm

What problems have other people had with Wind Waker? I've been playing it for over 6 hrs with loading it from SD Media Launcher with no problems. The only "issues" are heavy loading scenes like when an island comes into close view when sailing and it stutters for a second or two, or when going in and out of loading scenes between areas the sound stutters for a second. Other than that the game has been running great, I'm using revision 62 of swiss and the game and my cube are NTSC.
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Re: Swiss 0.1

Post by panmusic » Sun Nov 06, 2011 4:34 pm

Rage518 wrote:What problems have other people had with Wind Waker? I've been playing it for over 6 hrs with loading it from SD Media Launcher with no problems. The only "issues" are heavy loading scenes like when an island comes into close view when sailing and it stutters for a second or two, or when going in and out of loading scenes between areas the sound stutters for a second. Other than that the game has been running great, I'm using revision 62 of swiss and the game and my cube are NTSC.
Try to open the map inside a dungeon.Instant freeze always. ;)
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infact
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Re: Swiss 0.1

Post by infact » Sun Nov 06, 2011 4:38 pm

Rage518, it only freezes when played on a wii.
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Nukatha
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Re: Swiss 0.1

Post by Nukatha » Sun Nov 06, 2011 8:03 pm

I am pleased to announce that PSOload boots this guy perfectly!
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emu_kidid
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Re: Swiss 0.1

Post by emu_kidid » Sun Nov 06, 2011 9:59 pm

Good to hear it's going good so far - I'm still working on 480p cause I've noticed a few games that don't support it yet too.
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Re: Swiss 0.1

Post by roubagalinhas » Tue Nov 08, 2011 2:34 am

emu_kidid wrote:Good to hear it's going good so far - I'm still working on 480p cause I've noticed a few games that don't support it yet too.
i guess some never will, like those who dont support progressive scan on their NTSC counterpart, right?

finally i got my sd gecko off my wii :mrgreen:
it was really stuck and i thought i was going to break something
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Re: Swiss 0.1

Post by emu_kidid » Tue Nov 08, 2011 2:59 am

games that don't support 480p in NTSC can still have it forced - got a NTSC game that doesn't support 480p?
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roubagalinhas
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Re: Swiss 0.1

Post by roubagalinhas » Thu Nov 10, 2011 4:12 am

well, the only times i tried forcing 480p i think i was using PAL games (cant remember the titles), and the only thing i remember is that it didn't work

from there on i never used that option again, as all the titles i've played support native progressive scan
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Re: Swiss 0.1

Post by Paul.str » Fri Nov 11, 2011 3:08 am

Probably a dumb question, but in what language is Swiss written?

I have no experience with code, so I can't even tell by looking at the google repo.
I am just curious.
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Re: Swiss 0.1

Post by emu_kidid » Fri Nov 11, 2011 3:30 am

It's written in C with some of the fancy stuff like the SD/IDE-EXI reading code that's used in-game being written in Assembly.
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