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Re: Game Boy Interface

Posted: Sun Aug 16, 2015 4:52 am
by suloku
I also think it's a good free solution, since most people have melee, with a dol launcher with embedded dols multiple hombrew could be used with a single save file (unless there's a limit to the smash's 11 block save).

It is also true that without a sd card adaptor, possibilities are very limited (mini dvds aren't tha common anymore)

Re: Game Boy Interface

Posted: Sun Aug 16, 2015 2:43 pm
by Air Conditioner
Could Swiss be booted via this method?

Re: Game Boy Interface

Posted: Sun Aug 16, 2015 5:46 pm
by Extrems
  • Added return to autoexec.dol
  • Added memory card distribution files.
  • Added auto-cropping for Game Boy screenshots.
  • Optimized video rendering.
  • Compressed with LZMA2.
  • Reduced coil whine.
Also introducing an exploit for Super Smash Bros. Melee co-developed with Dan Salvato.

This first release may be imperfect. To activate, go to VS. Mode and Name Entry.
Look at the inner ring on the shiny side of the disc for matching version.

A clever name and proper guide to come later.

Download:
https://files.extremscorner.org/gamecub ... sbm/latest

Re: Game Boy Interface

Posted: Sun Aug 16, 2015 8:15 pm
by suloku
Wow, that was fast! I'll test the smash xplout on tuesday (no gc accessible right now)

Re: Game Boy Interface

Posted: Mon Aug 17, 2015 12:55 pm
by Extrems
The kinks have been worked out and NTSC-J is now supported, probably.

Use dol2gci to convert your favorite homebrew, with "boot.dol" as input filename.

Re: Game Boy Interface

Posted: Mon Aug 17, 2015 1:12 pm
by andre104623
This is great! It's almost a softmod somewhat like Ps2 freeboot if we could upload the save into memory card with the same console your trying to exploit. I need to try this when I get time is swiss.dol possible to load by this method?

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 12:36 am
by emu_kidid
Yeah, everything "should" work, Swiss worked.

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 10:35 am
by psprofi
Just to give some feedback for the Super Smash Bros. Melee Exploit.
I have a PAL Version and can not get it to work.
The GC just resets. I have the exploit and swiss (input name boot.dol) on the memory card as savegame. I also have the XenoGC in my Cube if that matters.

I have one Question about the GBP.
Is it technically possible to dump game and savegame via Gameboy Player? I would really hope to see that in the future, if possible.

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 10:48 am
by Extrems
A reset either mean the payload is corrupted or it couldn't load boot.dol. What kind of memory card do you have?
psprofi wrote:Is it technically possible to dump game and savegame via Gameboy Player? I would really hope to see that in the future, if possible.
This is planned.

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 11:22 am
by psprofi
The card that is not working is a Noname 4MB Card.

I found an other Card and with it its working. That is a 16MB third party card from BigBen

Sadly the 16MB Card is full of Savegames :D
I try around with the 4MB one :D

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 11:33 am
by suloku
psprofi wrote:The card that is not working is a Noname 4MB Card.

I found an other Card and with it its working. That is a 16MB third party card from BigBen

Sadly the 16MB Card is full of Savegames :D
I try around with the 4MB one :D
Try formatting it, maybe the boot.dol blocks are scattered and it isn't workibg due to the file not being continuous in the mc?

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 12:06 pm
by psprofi
Thanks for the tip.
I formated the mc with gcmm on gc and used the buildin mcmanager to copy the savegames.
And it works.
Now i need a small simple dol loader with SDGecko Support on SlotB. Lets google :D

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 4:26 pm
by novenary
Just use Swiss for that.

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 4:50 pm
by psprofi
Streetwalker wrote:Just use Swiss for that.

Nice idea but it does not fit.
48 Blocks free, Swiss need 113.

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 5:14 pm
by novenary
Ah yeah, indeed. A stripped down dol loader should do the trick and fit in a few blocks.

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 6:12 pm
by Lander
Streetwalker wrote:Ah yeah, indeed. A stripped down dol loader should do the trick and fit in a few blocks.
Like SDLoad????

Re: Game Boy Interface

Posted: Tue Aug 18, 2015 6:18 pm
by Extrems
Or put Swiss as autoexec.dol on the SD card and quit GBI to load it.

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 6:31 am
by psprofi
Lander wrote:Like SDLoad????
SD Load never started for me. Always a green screen. (The only Homebrew, i tried, that do that)

Extrems wrote:Or put Swiss as autoexec.dol on the SD card and quit GBI to load it.
I did not realized that it is possible. Thanks

But a small Homebrew that start a dol from SD on Slot A or B would be great.
I would do it myself, but i don't have knowledge for that.

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 10:48 am
by suloku
psprofi wrote:
Lander wrote:Like SDLoad????
But a small Homebrew that start a dol from SD on Slot A or B would be great.
I would do it myself, but i don't have knowledge for that.
What about a very small homebrew that starts sdload.bin? Or is that what gives a green screen? There's a dol version of sdloader A&B (don't know how many blocks though).

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 1:14 pm
by psprofi
suloku wrote: There's a dol version of sdloader A&B (don't know how many blocks though).
Thats the Homebrew i tried and just shows a green screen.

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 1:41 pm
by emu_kidid
Please post any chat related to Home Bros. in the proper thread from now on:
viewtopic.php?f=38&t=3023

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 8:01 pm
by Smashbro29
Can ULL run in fake widescreen? How do I switch games in ULL?

I loaded via Home Bros and I noticed my video mode was dictated by what Melee was at, how do I load 240p?

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 8:35 pm
by Extrems
No, it cannot. Hold the reset button while ejecting/inserting the cartridge, or just rip it out then reset.
Any particular reason for wanting 240p over 480p?

Re: Game Boy Interface

Posted: Wed Aug 19, 2015 10:11 pm
by Smashbro29
Hear it's nicer when upscaled.

Re: Game Boy Interface

Posted: Sat Aug 22, 2015 12:54 am
by sindrik
Thanks for this, Extrems and dansalvato! It really rocks, as i can now help some friends to use this GBI beauty on their cubes.
Smashbro29 wrote:Hear it's nicer when upscaled.
I'm not sure, but i guess you could use the config injector published before by another user, and use the parameters you want before converting to GCI.

2 questions:

- Anyone knows the pad combination for exiting GBI to loader?
- Where to get the latest Swiss DOL?