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Re: Swiss 0.2
Posted: Tue Mar 06, 2012 5:07 pm
by infact
Re: Swiss 0.2
Posted: Tue Mar 06, 2012 7:17 pm
by M tha MaN
I can't wait to hear any news regarding DMA Support =)
Re: Swiss 0.2
Posted: Tue Mar 06, 2012 9:39 pm
by SrTommy
OH MY GOD!!! I didn't read that!!
Now I'll have to re-test about 100 games, haha

Re: Swiss 0.2
Posted: Tue Mar 06, 2012 9:42 pm
by emu_kidid
yeah, when it's done
I have started to make code changes for it, just not enough yet

Re: Swiss 0.2
Posted: Tue Mar 06, 2012 9:57 pm
by SrTommy
emu_kidid wrote:yeah, when it's done
I have started to make code changes for it, just not enough yet

Don't worry, take your time. We are patients. In the meanwhile I only need to test the last 20 games and I'll post a compatibily list of all my games........ I have 156

Re: Swiss 0.2
Posted: Wed Mar 07, 2012 2:09 am
by M tha MaN
dito.
It's not that I have the time to play GC every day, but i'm excited about GC games being played without any stuttering on my GC =)
As soon as this is possible, I'm gonna play RE0-CVX (just like the old days) =)
Re: Swiss 0.2
Posted: Fri Mar 09, 2012 6:40 am
by Kemosabe-TBC
Hmm, you guys aren't talking about playing with a SD Gecko are you?
Re: Swiss 0.2
Posted: Sat Mar 24, 2012 12:49 pm
by novadragon849
Hey emu! Thanks for all the hard work!
Just wondering have you got any plans to release the latest version of Swiss on the swiss-gc website any time soon? Its still on r94 and it would be interesting to see how its updated over time.
Thanks
Re: Swiss 0.2
Posted: Sun Mar 25, 2012 12:10 pm
by HomelandReloaded
HomelandReloaded wrote:I always get a black screen when I try to boot Swiss from my PAL Cube when it is connected to to a BlackMagic card in my PC via component video.
I've just noticed in the code for Swiss that component video is Ntsc480Prog. My PAL cube doesn't seem to produce that, and if I tell BlackMagic to use PAL progressive it expects me to give it that. The reason it works on my TV is probably because I'm telling it which input to use - not what kind of signal (it'll figure that out for itself).
I have tried compiling Swiss with one or two other graphics modes that I found in video_types.h, but I didn't get one to work (I may need something like TVPal576Prog). No big deal though: I just thought I'd share what I had found out.
Re: Swiss 0.2
Posted: Thu Mar 29, 2012 1:22 am
by Air Conditioner
I could of swarn that I read on MR that the next rev you plan to release in 120 correct?
Re: Swiss 0.2
Posted: Thu Mar 29, 2012 2:35 am
by emu_kidid
heh, I've been fixing bugs left right and centre over the past week or so, new version when the bulk of the bug fixes comes to a slowdown..
Re: Swiss 0.2
Posted: Thu Mar 29, 2012 3:53 am
by inukaze
Hi there , in new in this site , i have a
Gamecube ( Purple )
NTSC
Modchip : XenoGC 1.1 , NTSC Revision : 1.0 , Drive Version 6
Im using "Swiss 0.2 r94" , okey i wanna know if possible the follow
1 - Because much tools are making using "gc-linux" , i wanna know if possible , add Support to filesystem like : ext2/3/4 , reiserfs , btrfs , or one of this , to format SD with this systemfile , and if possible a fsck to check the filesystem
2 - Defragmenter files , because , im using FAT/FAT32 FS , when i copy a Backup to SDHC , the file is fragmented , and dont load , i see a green screen .
3 - I'm from Venezuela , i dont like games in English , when i have PAL Games , with Spanish , but if i try to force to NTSC games like : Mario Party 4/5/6/7 , Luigi Mansion , Tloz Wind Waker , and Metal Gear The Twin Snakes , none of this game are forced to NTSC , none , i know Metal Gear can be forzed to NTSC , but when i select that option in the Swiss Setup , the game , ever start in PAL 50 Hz
I wanna know if possible , to load in PAL 60 Hz , like Paper Mario , or if know a method to insert a frequency selector 50/60 Hz , like in games how "Tloz : Twilight Princess , Resident Evil Remake , Super Smash Bros Melee , Soul Calibur 2 , Eternal Darkness , Paper Mario , Mario Kart Double Dash , etc"
Or if someone can tellme , apart to chance the "Region" of Backup , if possible make a Hexadecimal Edit , to change the Frequency from 50Hz to 60 Hz???
Because i can see correct in the NTSC TV , with PAL 60.
Another thing , its when i play games from SDHC , i hear a strange noise , like a modem 56 KBPS , trying to connect internet . i see in "SDBoot 0.4 Final Edition" an option some called "Remove Audio Jilter" or similar , and the Noise , its very reduced , with this option activated , but the SDBoot 0.4 FE , dont stop the gamecube motor :S
I wanna know if this is possible fix , in special the PAL to NTSC or to PAL 60 to watch perfectly in mys 3 TVS .
You dont know if posible to forze to PAL60 , or in defect , make something like a "PAL" emulator , to load perfect in TV Ntsc ???
Sorry for my bad english , and thank you for readme , i hope , you understand this .
P.D ; I love my Gamecube , i dont like Nintendo Wii / Wii-U , i prefer my NGC Forever :=)
Re: Swiss 0.2
Posted: Thu Mar 29, 2012 5:25 am
by emu_kidid
Love your enthusiasm but I will most guaranteed NOT be implementing most of the things you listed above.
Re: Swiss 0.2
Posted: Thu Mar 29, 2012 9:37 am
by HomelandReloaded
inukaze wrote: I love my Gamecube , i dont like Nintendo Wii / Wii-U , i prefer my NGC Forever :=)
Me too!
Re: Swiss 0.2
Posted: Thu Mar 29, 2012 7:56 pm
by inukaze
Thank you emu-kidid , well , i really need a method to force PAL games to NTSC , i dont know if because im running swiss 0.2rc94 from SD , or Swiss 0.1r33 from DVD , but both not force games NTSC

or to PAL 60
Thanks for answer me
a last thing : i can boot luigui mansion PAL , but lugui mansio NTSC stop in Nintendo Logo
Mario Party 4 PAL , ever star in PAL Mode , ever i setup to NTSC or PAL60 , ever in PAL50 , i dont know why .
I cant boot Mario Party 5 PAL,
that is all with swiss 0.2r94
Re: Swiss 0.2
Posted: Fri Mar 30, 2012 9:19 am
by emu_kidid
I have fixed Luigis Mansion NTSC

and PSO ep3 (PSO from disc only so far).. Swiss 0.3 will be released to mark all of these major fixes and a lot of others.
Also the high level (no dvd drive required) patch code has been substantially improved and now games like Smash Bros. Melee work with it too

Re: Swiss 0.2
Posted: Fri Mar 30, 2012 9:38 am
by KirovAir
Great news!

Re: Swiss 0.2
Posted: Fri Mar 30, 2012 7:29 pm
by BigRobotBil
Luigi's Mansion has been fixed?
Aw yeah. Fantastic news, man.
Re: Swiss 0.2
Posted: Fri Mar 30, 2012 8:59 pm
by Ashen
Oh gawd I'm excited. Nice work as always Emu! Muchos gracias man! I can't wait

Re: Swiss 0.2
Posted: Mon Apr 02, 2012 1:45 pm
by emu_kidid
Updated the first post with revision 124 info/current status. Please try it out and let me know how things go

Re: Swiss 0.2
Posted: Mon Apr 02, 2012 2:07 pm
by SrTommy
emu_kidid wrote:Updated the first post with revision 124 info/current status. Please try it out and let me know how things go

That's great news

. But I can't believe that I came too late with my compatibilty list of game for Swiss 0.94

. Anyway I will post in a couple of hours to have some references and I will re-test the non-working games.
Thanks a lot emu_kidid

. By the way........ what is IDE-EXI v2? Do you have plans to build a newer IDE-EXI?
Re: Swiss 0.2
Posted: Mon Apr 02, 2012 3:59 pm
by SrTommy
Sorry for my double post but I want to tell you that IDE-EXI doesn't work at all. I try to boot the 3 versions of swiss (that came in the last package) with my SD Gecko in Slot A and I use IDE-EXI in Slot B and I always have the same error. I attach a screen capture.
Re: Swiss 0.2
Posted: Mon Apr 02, 2012 5:08 pm
by ultrasn0w
When I boot PSO Epidode 1&2 with swiss, it resets my Gamecube evry time after I accepted that Time&Date are correct. From DVD and from SD card.
What could that be?
Re: Swiss 0.2
Posted: Mon Apr 02, 2012 7:10 pm
by Nukatha
I wonder, if you download an already existing save file and try playing PSO with that, instead of going through the process of creating a save, if it would work. Its worth a shot.
Re: Swiss 0.2
Posted: Mon Apr 02, 2012 7:31 pm
by ultrasn0w
I can only find a save for the JAP *Plus* version .(
And I still don't know if thats the thing whats wrong.