
how big is the full CPS2 core?
megalomaniac says he cooking up something previous page.emu_kidid wrote:someone, just code an ARAM ROM cache for this already and be done with the 100 releases
how big is the full CPS2 core?
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
@megalomaniac: I do not understand the resource code, so I can not cut down the unnecessary part. Can you build a NMK16 drivers core? I bulit one, but all games crashed the emulator and caused code dump. Maybe I did not cut the core small enough to fit into Gamecube's RAM.megalomaniac wrote:needs more work, but ive got a lot of the essential stuff fully automated...
@bearteam, your contra.dol is 1.2MB, the one i compiled is 939kb...just a bit smaller....no difference in performance...
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
i like what i see!megalomaniac wrote:needs more work, but ive got a lot of the essential stuff fully automated...
@bearteam, your contra.dol is 1.2MB, the one i compiled is 939kb...just a bit smaller....no difference in performance...
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
Author removed CPS drivers from main FBA core, and all my builds come from main FBA core. So I can not build a CPS core from main FBA core.megalomaniac wrote:@ bearteam
thanks for the info about the konami build...
also, can you build the cps1 core and check to see if the same titles run compared to the core built by author?
thanks
Code: Select all
make -f makefile.libretro platform=ngc
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
I thought the early release had CPS1 core integrated within main alpha.bearteam wrote:Author removed CPS drivers from main FBA core, and all my builds come from main FBA core. So I can not build a CPS core from main FBA core.megalomaniac wrote:@ bearteam
thanks for the info about the konami build...
also, can you build the cps1 core and check to see if the same titles run compared to the core built by author?
thanks
My build of CPS1 is from author's fbacores' directory, I did not touch any file except the libretro.cpp (just edit the version info.). Any problem with CPS build I released?megalomaniac wrote:you can find the core and makefile here:
/svn-current/trunk/fbacores/cps1/makefile.libretro
It will compile as is, no need to edit drivers..Code: Select all
make -f makefile.libretro platform=ngc
Just find and confirm a working title with the original cps1 core from the author and see if that same title works with your build..
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving