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Re: Swiss on Wiikey Fusion as initial ISO
Posted: Thu Apr 26, 2012 10:29 pm
by infact
This whole thing opens a new door!
Well, should be possible to dump the 1.0 firmware from a fresh chip (because emu_kidid already knows the flash access commands).
btw. we can also modify an existing firmware image to be a recovery image (and vice versa) or a swiss flasher image to be the recovery image.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Thu Apr 26, 2012 11:44 pm
by emu_kidid
pr0ton, you're quite right, I can actually add audio streaming support by using the wiikey fusion as a DMA capable device and using a patch on games applied by Swiss at runtime .. it won't be easy but 100% possible!!
infact, yeah I can dump the v1.0 firmware. I don't see the point of downgrading unless one of them fixes Luigis Mansion

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 12:18 am
by Ashen
1.0 autoboots. Thats reason enough right there.

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 1:08 am
by emu_kidid
oh, nice. is 1.0 the default on the wiikey fusions which I sent you Ashen? you mean autoboots as in, it doesn't require the toggle switch, it can always be connected?
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 2:33 am
by Ashen
All Wiikeys ship out with 1.0 on them, including the ones you sent me. Unfortunately I've already upgraded all of them. :/
And yes, provided v1.0 has no compatibility issues, it would eliminate the need for the switch.

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 4:35 am
by emu_kidid
I'll dump v1.0 tonight and try to flash from v1.5 back down to it.. I'll see how it goes!
These are the changes from the website listed as improvements from v1.1 onwards with my comments underneath each one:
Fixed bug causing DVD games to loop back to the system menu before starting
We don't have DVD Games, shouldn't affect us.
Fixed bug whereby SD cards are not properly detected
I assume this bug where SD cards aren't properly detected was on their menu software and not the firmware. Might affect SD compatibility - will need testing.
Fixed bug where the last game played from DVD show up in disc channel instead of the Wiikey Fusion menu
We don't have DVD Games, shouldn't affect us.
Fixed bug causing some DVDs not to eject when the eject button is pressed
We don't have DVD Games, shouldn't affect us.
Fixed bug causing the flash update to fail/freeze is the SW3 dip switch is accidentally in the OFF position
I assume this bug was on the flasher, I'll find out when I downgrade.
Makes some improvements to the alignment of the selection menu cursor
Who cares
Fixed an issue browsing an SD card for GC images, but please use WBFS manager v4.0 to add GC .iso to SD card.
I think this one is a lie, this is the point where they first added GC support to the manager/wiikey fusion
This update also perfects the alignment of the selection menu cursor and includes a selection of other graphical improvements and some other minor bugfixes.
Who cares!
Fixed bug that causes the Mii/Photo channel to crash on some Wiis when no SD card is present.
Sounds like a change to the statemachine that returns status when there's no sd/disc inserted, we shouldn't worry.
Fixed the problem loading DVD backups.
We don't have DVD Games, shouldn't affect us.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 5:56 am
by liquitt
Ashen wrote:All Wiikeys ship out with 1.0 on them, including the ones you sent me. Unfortunately I've already upgraded all of them. :/
And yes, provided v1.0 has no compatibility issues, it would eliminate the need for the switch.

wait, what switch are we talking about again?
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 6:12 am
by emu_kidid
the push button on your wiikey fusion cube

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 7:39 am
by KirovAir
I like where this is going! Really excited for these new developments.

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 8:12 am
by emu_kidid
Have sent a version to _Nold_ for him to try Swiss on his Wiikey Fusion, we'll see how he goes. I'm going to setup my Wii with a Wiikey fusion for easy plug/play to dump the v1.0 firmware.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 9:50 am
by LOCtronicz
If you don't mind me asking could you post the swiss flash file?? I wuold like to try this on my wiikey also. The more people test it the better no.
Ofcourse I understand if you'd rather wait. I have plenty of wiikey's to mess around with

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 9:52 am
by kel01
I know it is asking a lot and that you already have your work cut out emu_kidid but is it possible that true multi disc game support could be added some day, now that that the Wiikey runs from Swiss with FAT32?
Like how you did with the IDE-EXI instead of having to swap SD cards like you normally would with the Wiikey.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 10:34 am
by infact
could be possible to reset the wkf and set the internal pointer to the next (disc 2) image file on the card.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 1:58 pm
by _Nold_
I've just tested it and have to tell you, that emu_kidid is just awesome xD
Flashing works fine and i just tried out Splinter Cell: PT .. works absolutly perfect!
But it dosn't help me with my protable... still no reaction to the controller

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 8:11 pm
by LOCtronicz
Oeeeee I want to have it!!!!!

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 9:19 pm
by kel01
infact wrote:could be possible to reset the wkf and set the internal pointer to the next (disc 2) image file on the card.
That sounds promising
With audio streaming and if possible true multi disc game support the WKF with Swiss would be untouchable

Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 11:08 pm
by master801
Where do I download this file?
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Fri Apr 27, 2012 11:45 pm
by dilav
Amazing work as always emu_kidid.
@master801, it's not released yet.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 12:04 am
by master801
How come then on the modretro forums that bentomo already has it?
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 12:37 am
by Ashen
He doesn't already have it... He is running a bootable Swiss 0.2r124 .iso from the Wiikey. Be patient.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 1:18 am
by emu_kidid
You guys can try it too since there's always recovery mode method if something goes wrong:
http://gc-forever.com/flasher%20gcm.7z
You'll need the WKF switch in the "happy state" for this to work, just like anything else on the WKF needs it to be..
I'm not sure if it matters, but I've put a PAL image, I'm interested to see how it behaves on an NTSC GC (I don't think it matters as the WKF will patch it)..
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 2:35 am
by Ashen
Flasher works perfectly on my NTSC test cube Emu.
After flashing it works beautifully! I tested a few games quick before I have to run off to work. Most run fine, but my copy of both Twilight Princess and Wind Waker both crash with fatal exceptions when I try to run them. I think my iso's may be the problem though. I'll try dumping them myself tomorrow from my original discs.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 3:44 am
by emu_kidid
I think there might be a fragmentation issue or sector boundary alignment issue I need to fix..
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 6:02 am
by Ashen
Ahh gotcha, can I just do a normal defrag on the card to try and fix the issue? I'll do a ton more testing when I have some more time. Everything I did today was kinda rushed on account of having to leave for work.
Re: Swiss on Wiikey Fusion as initial ISO
Posted: Sat Apr 28, 2012 8:45 am
by emu_kidid
Nah that's fine, don't waste too much time on it as I've also been able to find the issue here with one of my games..