Game Boy Interface
Re: Game Boy Interface
This deletes my save files when I start them back up again, if I reset the console, the save files does not get deleted, but if I turn off the console, turn it on again, go in to LL and start the game anew, the save file is deleted, what is the problem here?
Re: Game Boy Interface
Sounds like your cartridge's battery died.
Re: Game Boy Interface
Ah yes, I tested it on my SP too. How do you get new batteries, and how do you change them?Extrems wrote:Sounds like your cartridge's battery died.
Re: Game Boy Interface
ebay is the best place to find the right battery. You will probably need to de-solder the old battery and solder the new one in.
Re: Game Boy Interface
I see most of the items for sale mention Pokemon as if that's the only games they'll work on. Is that misleading and are they just singling out that franchise due to that being the ones most are looking to replace battery on?AndehX wrote:ebay is the best place to find the right battery. You will probably need to de-solder the old battery and solder the new one in.
Re: Game Boy Interface
^That was not a rethorical question. I'm genuinely curious. Don't want to take any chances.
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Re: Game Boy Interface
It's misleading in a way- the watch battery used in Pokemon games may differ from the one used in others since it has to power a real-time clock as well- I'd open yours up first and check the battery.
Re: Game Boy Interface
No, the battery doesn't differ. Those are normal button cell batteries used in many different applications.bobrocks95 wrote:It's misleading in a way- the watch battery used in Pokemon games may differ from the one used in others since it has to power a real-time clock as well- I'd open yours up first and check the battery.
And not only Pokemon games use them. There are other games too.
It's just the case that Pokemon games are quite popular and those games are prone to lose their savefile soon or later.Bakkus wrote:I see most of the items for sale mention Pokemon as if that's the only games they'll work on. Is that misleading and are they just singling out that franchise due to that being the ones most are looking to replace battery on?
GBC titles use CR2025 (normally). Those batteries can be replaced by CR2025 and CR2032.
GBA titles use CR1616 (normally). Those batteries can be replaced by CR1616 and CR1632 (or CR1620).
The CR**32 ones have a higher mA count and therefore have a longer life expectancy. They may not always fit into the cases but you should really go for that.
Own a couple PAL and JPN cubes. And three BBAs. Homeland and PSO I/II.
Re: Game Boy Interface
Ah thanks. This is extremely annoying having to do. I was so looking forward to play a translated Mother 3 cart through this GBI, but now I have to wait.Sierron wrote:No, the battery doesn't differ. Those are normal button cell batteries used in many different applications.bobrocks95 wrote:It's misleading in a way- the watch battery used in Pokemon games may differ from the one used in others since it has to power a real-time clock as well- I'd open yours up first and check the battery.
And not only Pokemon games use them. There are other games too.
It's just the case that Pokemon games are quite popular and those games are prone to lose their savefile soon or later.Bakkus wrote:I see most of the items for sale mention Pokemon as if that's the only games they'll work on. Is that misleading and are they just singling out that franchise due to that being the ones most are looking to replace battery on?
GBC titles use CR2025 (normally). Those batteries can be replaced by CR2025 and CR2032.
GBA titles use CR1616 (normally). Those batteries can be replaced by CR1616 and CR1632 (or CR1620).
The CR**32 ones have a higher mA count and therefore have a longer life expectancy. They may not always fit into the cases but you should really go for that.
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Re: Game Boy Interface
FBX here. I do custom integer-based profiles for the Framemeister, and recently finished a suite of profiles for the Game Boy Player and also the GBI via the official component cables. Obviously the GBI 240p mode looks quite a lot better than straight 480i/p from the default Game Boy Player software. This is for two reasons: 1. The Gamecube has a rather poor picture in interlaced mode. 2. The progressive mode is ruined by the Framemeister's false contouring issue for 480p sources.funkwad wrote:
Well, GameCube games at 480i and 480p running over HDMI are undoubtedly going to look better than running over official component cables to the Framemeister. (Framemeister has some disappointing results for GameCube and PS2 component inputs, to my eyes)
However running GBi over component cables at 240p looks as good as SNES RGB.
So it seems, a different connection is ideal depending on what you want (GameCube games vs. Game Boy / GBA games (via the Game Boy Player))
You mentioned GBI over component cables looks as good as SNES RGB, but I'd say fro my end it's not quite to that quality (mostly because I have a 1CHIP-03 with restored csync). However, I believe my integer-scaled profiles will be the best look you can get for the GBI on the Framemeister's D-Terminal input. That said, I found at least on the USA Gamecube I have, the "ULL" version simply does not work on the Framemeister via D-Terminal. I was forced to make my profiles based on the "LL" version as a result.
For those interested, my profiles can be downloaded here:
http://www.firebrandx.com/framemeisterprofiles.html
You'll need to scroll down to the green link near the bottom to download the profiles as the individual pages are not yet completed (under construction).
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Re: Game Boy Interface
The ULL version might be booting in 480p, as I asked Extrems about earlier. Try running a Gamecube game that supports progressive scan, then choose not to enable it. That would ensure the ULL version is booting in 240p (if that's what happens to be the problem).
Re: Game Boy Interface
From what I gather, it only work with the Framemeister in 480p.
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Re: Game Boy Interface
Already tried this and it doesn't work. I heard PAL format GameCubes it does work, but not for my NTSC GameCube. I confirmed the issue on a friend's NTSC GameCube as well, so it seems to be a consistent problem for USA consoles with component output.bobrocks95 wrote:The ULL version might be booting in 480p, as I asked Extrems about earlier. Try running a Gamecube game that supports progressive scan, then choose not to enable it. That would ensure the ULL version is booting in 240p (if that's what happens to be the problem).
Re: Game Boy Interface
- Added rumble to GBA-as-GC controller, requires Drill Dozer or WarioWare: Twisted! cartridge.
- Improved Game Boy Player driver.
- Fixed WaveBird Controllers?
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Re: Game Boy Interface
Sounds like a really interesting feature Extrems, gives the best of both worlds for games like Superstar Saga that have rumble support, letting you use a nice D-Pad and still get the extra rumble.
Do the low-lag versions still not support rumble since the game doesn't think it's in a Gameboy Player? Or was that implemented in a past version I've missed?
Do the low-lag versions still not support rumble since the game doesn't think it's in a Gameboy Player? Or was that implemented in a past version I've missed?
Re: Game Boy Interface
It's still not yet supported, and it won't be enabled by default.
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Re: Game Boy Interface
Thanks for the clarification, perfectly understandable given they're the sort of experimental versions anyway.
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Re: Game Boy Interface
Hey guys.
I want to us GBI for speedrunning since it features the least amount of inout lag of all console gameboy players. Currently I am using a frame meister to capture and stream my footage via hdmi.
After fooling around with the tool I have some questions:
* Which resolution do the different version (GBI, LL, ULL) usally start in if no further optimizations are made?
* If I want to start the DOLs of the GBI via Swiss to force 240p it always throws the error "invalid DOL". I tried switching to Slot A but no dice. Anyone an idea what's the problem here?
I am using the Datel SDML.
regards
I want to us GBI for speedrunning since it features the least amount of inout lag of all console gameboy players. Currently I am using a frame meister to capture and stream my footage via hdmi.
After fooling around with the tool I have some questions:
* Which resolution do the different version (GBI, LL, ULL) usally start in if no further optimizations are made?
* If I want to start the DOLs of the GBI via Swiss to force 240p it always throws the error "invalid DOL". I tried switching to Slot A but no dice. Anyone an idea what's the problem here?
I am using the Datel SDML.
regards
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- Joined: Fri Jul 26, 2013 11:19 pm
Re: Game Boy Interface
Are you using component cables, which version were you trying to force 240p on, and do you have the .dcp file in the same folder as the .dol?
Re: Game Boy Interface
Invalid DOL = your Datel SDML reader is having read failures or the DOL files weren't copied properly. Try looking around here for the tape fix that some have applied to the SDML adapter to give the SD card better contact/connection to the board.

Re: Game Boy Interface
Stumbled upon this thread when trying to find an affordable way to play Zelda: Link to The Past on my GameCube, and was wondering if this disc would work with a used Game Boy Player base, and if anyone would be interested in selling me a disc? If thats allowed on these forums?