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Re: Enhanced mGBA
Posted: Sun Dec 20, 2015 8:24 pm
by sindrik
Borders look awesome. Anyone knows if there is a way to switch between the different borders?
Re: Enhanced mGBA
Posted: Wed Dec 23, 2015 9:48 pm
by suloku
This is amazing, thank you very much for this port!
I was just about to finally try gbi (finally got a gbplayer) and I realize this is out!
Also, what about this? (I checked the whole thread, no mention to how this works)
Extrems wrote:[*]Added 3DS Controller support.[/list]
Is that on vwii under wiiU or am I missing something?
Re: Enhanced mGBA
Posted: Wed Dec 23, 2015 11:46 pm
by emu_kidid
It's over ethernet
Re: Enhanced mGBA
Posted: Wed Dec 30, 2015 8:17 pm
by mojox
I created an account here just to say thanks to @Extrems for Enhanced mGBA. Having great performance for GBA games on my Wii is brilliant! I have a NYE party to go to tonight but I know now what I'll be doing instead

Re: Enhanced mGBA
Posted: Thu Dec 31, 2015 12:41 pm
by nakata
A small heads up, latest official mGBA beta has .zip support. Hope it transfers to enhanced mGBA whenever latest update releases.
Re: Enhanced mGBA
Posted: Sun Jan 03, 2016 6:10 pm
by Extrems
- Fixed race condition with A/V clock calibration.
For GameCube port:
- Fixed memory corruption bug after kernel change.
Re: Enhanced mGBA
Posted: Sun Jan 03, 2016 7:18 pm
by SuperrSonic
I'm getting a code dump when selecting save/load state.
Also wanted to request if you could try fixing the audio in general, it's not very noticeable in most games from what I could tell except in SMA2 it seems that in every background track there's an inconsistent stutter or garbled buzz. It was worse before but this commit reduced it:
https://github.com/Extrems/mGBA/blob/ha ... ain.c#L409
Re: Enhanced mGBA
Posted: Sun Jan 03, 2016 7:42 pm
by Extrems
- Fixed screenshots and savestates.
- Fixed ROMs on root directory.
- Enabled 7-Zip support.
Re: Enhanced mGBA
Posted: Mon Jan 04, 2016 12:49 pm
by nakata
Great work extrems, thank you for the updates (.zip support works like a dream) and best of wishes for 2016!
P.S. Now that the performance, filebrowser speed and .zip support are excellent, what do you plan to improve?
Is tilt support in the pipeline?
Re: Enhanced mGBA
Posted: Thu Jan 07, 2016 1:26 am
by nakata
Hey, tilt IS supported... I had previously only tested Warioware and not Yoshi's Topsy Turvy. It works on the latter as i found out today, and quite good from what i saw.
Re: Enhanced mGBA
Posted: Thu Jan 07, 2016 3:51 pm
by Extrems
- Fixed audio buffering.
- Fixed tilt orientation for sideways Wiimote.
Re: Enhanced mGBA
Posted: Fri Jan 22, 2016 3:54 am
by SuperrSonic
The standard mGBA let's you set stick sensitivity via the config, it doesn't seem to work on Enhanced mGBA.
Will this get added? I just want to make it more snappy.
Re: Enhanced mGBA
Posted: Mon Jan 25, 2016 2:49 pm
by ploder
Extrems wrote:- Fixed screenshots and savestates.
- Fixed ROMs on root directory.
- Enabled 7-Zip support.
Ziped gba roms work, but not ziped gb.
Re: Enhanced mGBA
Posted: Sat Feb 20, 2016 8:45 pm
by sindrik
Hi Endrift, thanks for the GCN build, works like a charm and the border support is perfect. Any new builds or features on the way?
Re: Enhanced mGBA
Posted: Tue Apr 05, 2016 1:34 am
by KatKya
Sorry if this has been asked before, but is there any chance that 240p support may be added at some point?
Re: Enhanced mGBA
Posted: Fri Apr 22, 2016 3:11 am
by sindrik
sindrik wrote:Hi Endrift, thanks for the GCN build, works like a charm and the border support is perfect. Any new builds or features on the way?
i am curious about this and the 3ds control support
Re: Enhanced mGBA
Posted: Wed May 04, 2016 3:39 pm
by ShadowOne333
The download links in the OP seem to be down.
Re: Enhanced mGBA
Posted: Thu May 05, 2016 8:53 pm
by sindrik
ShadowOne333 wrote:The download links in the OP seem to be down.
working here
Re: Enhanced mGBA
Posted: Tue May 24, 2016 8:53 pm
by saegiru
What are the chances this will support Gameboy as Controller on the GCN?
Re: Enhanced mGBA
Posted: Wed May 25, 2016 3:44 am
by Extrems
It already does, you just need to upload the payload with GBI for now, until I can make an update.
Re: Enhanced mGBA
Posted: Wed May 25, 2016 7:50 am
by ShockSlayer
Probably the dumbest request you could ever possibly get, but can you add a way to read font data from somewhere else when booting on the Wii? The emulator otherwise works perfectly without an MX chip, except for the fact that it has no menu fonts.
Re: Enhanced mGBA
Posted: Thu May 26, 2016 12:38 am
by saegiru
Extrems wrote:It already does, you just need to upload the payload with GBI for now, until I can make an update.
Sorry, I don't understand what that means. Upload the Payload? I have the latest GBI on the same card as mGBA... but other than that I'm not sure what else to do.
Re: Enhanced mGBA
Posted: Thu May 26, 2016 6:30 am
by Extrems
Turn on your GBA while GBI is running, then exit and launch emGBA. You'll be able to navigate Swiss with your GBA as well.
Re: Enhanced mGBA
Posted: Thu May 26, 2016 11:47 pm
by saegiru
Extrems wrote:Turn on your GBA while GBI is running, then exit and launch emGBA. You'll be able to navigate Swiss with your GBA as well.
Oh! Neat! Thanks! That is perfect!
Re: Enhanced mGBA
Posted: Fri May 27, 2016 3:25 am
by retrogamer
Hi! regarding the Gameboy as GC controller, is there a way to load it up through .bin or .gba rom format from a gba flashcart? I have a Gameboy Player but if I can load it without using GBI first it'll be cool, especially for some emulators. Finally, is there a way to make it work and get recognized as a GC controller on the Wii? I tried with a GC disc on the Wii in Gamecube mode of course and it detects it fine as a GC controller but in the Homebrew Channel there is no input at all. Thanks in advanced!