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Re: Swiss Nightly Build
Posted: Fri Dec 04, 2015 3:44 pm
by zeruel85
megalomaniac wrote:yes, but why would you want to?
as long as you can boot swiss using any method, even a wasp with very old swiss on flash, then you can always launch the latest dol without even have to flash wasp...
the biggest problem is if you create the flash incorrectly and corrupt your wasp...the recovery iso might not even work at that point and you would have to restore using alternate methods..
Yeah, I know that I can use the dol file.
The fact is that I'm a curious guy, nothing more. I like to know and learn new things everyday, that's all. And yes, I also know that there could eventually be a 'brick factor' on doing these things.
Re: Swiss Nightly Build
Posted: Fri Dec 04, 2015 4:06 pm
by megalomaniac
Re: Swiss Nightly Build
Posted: Fri Dec 04, 2015 4:54 pm
by zeruel85
Sorry, but I can't get the point. I already use devkitPPC and libogc, I can compile swiss.dol by myself, for example. What I don't know is how to build an fzn file. But it isn't a need for me, I'll do other things if I can't get it, no worries. As I've already said, it's just for fun/curiosity.

Re: Swiss Nightly Build
Posted: Fri Dec 04, 2015 4:56 pm
by megalomaniac
haha oops
that link is missing a 9 at the end of it
viewtopic.php?f=25&t=1279
Re: Swiss Nightly Build
Posted: Fri Dec 04, 2015 5:02 pm
by zeruel85
LOL, that makes sense now.
Thank you, I'll read it as soon as I have some freetime.
Cheers.
Re: Swiss Nightly Build
Posted: Thu Jan 07, 2016 8:30 pm
by Doomkeks
Beginner questions:
I am booting Swiss via DVD.
Viper chip running cobra 1.6.
Cube: PAL 1.0
How can I stop the DVD motor once I am in the Swiss menu? (I already set the "stop motor on start up" setting)
It just keeps spinning, no matter what.
In the Wiki it says Swiss can dump games to SD Gecko. That is nice! But how do I actually do that?
Thank you!
Re: Swiss Nightly Build
Posted: Thu Jan 07, 2016 9:10 pm
by novenary
To dump a game, copy the main file to your SD gecko from the Swiss menu (enable file management in the settings first).
Motor should stop, at least it does for me. Make sure your haven't enabled "force no DVD drive mode".
Re: Swiss Nightly Build
Posted: Thu Jan 07, 2016 10:06 pm
by Doomkeks
Enabled the file settings. I can now copy files from DVD to elsewhere. Unfortunately the motor still woun't stop, so I cannot put in a game...
Its not that important, I can still dump games with my Viper chip.
Re: Swiss Nightly Build
Posted: Thu Jan 07, 2016 10:37 pm
by emu_kidid
You're using a ViperGC, set the lid switch settings in the Cobra BIOS to "Original or passthrough".
Re: Swiss Nightly Build
Posted: Tue Feb 09, 2016 7:42 pm
by Brooksie93
Hey I'm using Swiss nightly build r334 v0.4 on a action reply sd media reader, there's a few games I'm having trouble with just wondering if there's any kind of compatibility list, I've tried all 3 Pokemon games and just get a green screen, and zelda the ocarina of time and a few other just say failed to find necessary functions for patching when I go to play then when that finishes the game loads then crashes any help
Thanks brooksie ✌
Re: Swiss Nightly Build
Posted: Tue Feb 09, 2016 10:26 pm
by emu_kidid
The Pokemon games are known to have some issues, but the Zelda OOT collectors edition should work.
Post specific games here and I can take a look:
viewtopic.php?f=25&t=3218
Re: Swiss Nightly Build
Posted: Tue Feb 09, 2016 11:40 pm
by Brooksie93
Okay just a quick follow up question if I burn the iso's (Pokemon and others that don't work) on to a DVD-r instead of running them from an sd card will I have the same problem ?
Re: Swiss Nightly Build
Posted: Wed Feb 10, 2016 12:36 am
by emu_kidid
Compatibility is much greater from dvd-r, far less is patched. However compatibility is low on which media your GameCube will happily read

Re: Swiss Nightly Build
Posted: Wed Feb 10, 2016 10:16 am
by Brooksie93
What do you mean about the compatibility of my GameCube reading the media is low, do you mean there's certain DVD-r's that are better to use then others or that it's just a hit and miss on what games will or won't work, sorry about all the questions not long found my GameCube so I'm getting right in to it again.
Re: Swiss Nightly Build
Posted: Wed Feb 10, 2016 6:31 pm
by novenary
Yeah it depends on the DVD brand, your burner, burning settings and how you adjust the laser. If you get these right, game compatibility is almost 100%.
Re: Swiss Nightly Build
Posted: Tue Mar 01, 2016 9:34 am
by megalomaniac
swiss r342 posted
Re: Swiss Nightly Build
Posted: Wed Mar 02, 2016 1:45 am
by deckard
Nice! Is there a way to get auto booted Swiss from WKF to read a swiss.ini?
With a NTSC cube running a modified component cable for RGB, the picture is all messed up in 480p. 480i mode works fine, but only saves if ran from SD gecko.
Copying the swiss.ini from SD gecko to WKF SD doesn't get read. I know swiss.ini can't be saved to WKF SD from Swiss.
Thoughts on forcing 480i?
Re: Swiss Nightly Build
Posted: Wed Mar 02, 2016 6:09 am
by emu_kidid
Hold L when booting Swiss to avoid progressive mode - I'll have a look at allowing swiss.ini to be read from more than just SDGecko/IDE-EXI.
Re: Swiss Nightly Build
Posted: Wed Mar 02, 2016 1:32 pm
by deckard
Awesome, thanks!
Re: Swiss Nightly Build
Posted: Thu Mar 03, 2016 9:34 am
by emu_kidid
deckard, swiss.ini should be readable from WKF/WASP, but I'll make some changes to improve the handling of all that.
Re: Swiss Nightly Build
Posted: Thu Mar 03, 2016 12:19 pm
by MockyLock
hey, that's good news !
Re: Swiss Nightly Build
Posted: Thu Mar 03, 2016 11:25 pm
by deckard
emu_kidid wrote:deckard, swiss.ini should be readable from WKF/WASP, but I'll make some changes to improve the handling of all that.
Cool, the holding 'L' work around will do just fine in the meantime. Thanks again.

Re: Swiss Nightly Build
Posted: Fri Mar 04, 2016 2:21 pm
by 47iscool
0.4 r342 breaks rumble, at least for me.
Using an SD gecko, tried several games with the same result. Using a class 10 SanDisk as well.
Re: Swiss Nightly Build
Posted: Sat Mar 05, 2016 2:50 am
by emu_kidid
It's working here... I didn't touch anything to do with PAD/rumble, what was the last build you tried and have you tried games not in Swiss since 0.4 "broke" rumble? (did your controller rumble just die?)
Re: Swiss Nightly Build
Posted: Sat Mar 05, 2016 3:21 pm
by tesla246
Rumble works fine for me as well using swiss 342 with SD gecko. Tested both Smash and Double Dash.
On a sidenote, the colours on Smash were not as they should be; yellow was blue/cyan. My setup is a PAL gamecube (so IPL 1.0) with component cables, using NTSC rips. However, Mario kart had correct colours using SD gecko (same SD card), and of course both games work fine trough wasp, which I use. I only tested SD gecko for rumble which worked on all 4 ports. No additional settings where used during testing (no cheats, swiss 480p forcing etc.).