Game Boy Interface
Re: Game Boy Interface
I can't recall working save states on Wii, unless you're talking about regular save data.
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Re: Game Boy Interface
I was more referring to the Gecko codes available for Ocarina of Time and Majora's Mask, possibly others.
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Re: Game Boy Interface
I hate to be that guy, but I'd really like to use GBI, especially with the new control options. I mentioned before that forcing 240p on Gameboy Player looks fine, and so does GBI LL, but booting the regular GBI gives me a noticeable blur effect when there's motion on-screen. This is all on a CRT - are there any ideas on what's causing this? I've tried many different cli's.
Re: Game Boy Interface
That's the framerate conversion, it only work as intended on non-strobed LCDs. It may be more bearable in 120 Hz.
Re: Game Boy Interface
To elaborate on that a bit, the Game Boy doesn't use the same framerate as NTSC televisions do (it's slightly slower). Short of just exposing the television to that non-standard framerate and hoping everything works (which is what ULL does), there are two approaches that you can take to solve the problem: insert duplicate frames, or use interpolation to convert the framerate.ledgerewskie wrote:I hate to be that guy, but I'd really like to use GBI, especially with the new control options. I mentioned before that forcing 240p on Gameboy Player looks fine, and so does GBI LL, but booting the regular GBI gives me a noticeable blur effect when there's motion on-screen. This is all on a CRT - are there any ideas on what's causing this? I've tried many different cli's.
As I understand it, LL inserts duplicate frames (the same solution GBP does), and regular does the interpolation.
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Re: Game Boy Interface
Thanks, I'm glad I understand it now, at least!
Re: Game Boy Interface
any manual or place to read about the options in-depth? like what are the available control schemes, polling, etc.Extrems wrote:For low latency version:Use --poll=0 for compatibility with the raphnet N64 adapter.
- Added video options.
- Added control schemes.
- Added polling rate setting.
Use --format=custom for 59.7276 Hz video.
thx!
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Re: Game Boy Interface
The first post describes pretty much everything except the individual polling rate settings last I checked...
Re: Game Boy Interface
I am curious about those, too. A fine release, nevertheless.bobrocks95 wrote:The first post describes pretty much everything except the individual polling rate settings last I checked...
Re: Game Boy Interface
Hi, I'm having some trouble getting the GBP overlays to work. Do the borders need to be in the original compressed .gz format? Or extracted to .tpl? I put the line --overlay=wkf:/gbi/frame.tpl.gz, also tried extracting the file, putting a relative path instead of an absolute one, nothing seems to work. What am I doing wrong?
Re: Game Boy Interface
You're absolutely right, works fine on SDGecko.
Re: Game Boy Interface
Has anyone tried this with the GCVideo HDMI mod on the GameCube yet? If someone could compile a bootable iso of the ULL to use with my Xeno GC modchip I would love to try it out, or point me in the direction to create a bootable image out of 3 different flavors. The goal for me here is to have the least amount of steps to get into the program, just slapping in a disc and being good to go without having to do other configs would be ideal. I know several people that would love to have this and now with the Xeno chip going for like $7-$8 while being simple to install this would be a great alternative to the now $50+ GBA disc.
Re: Game Boy Interface
Where can I get a GCVideo board? I don't have them time or skills to build it myself.
Sent from my SAMSUNG-SM-N910A using Tapatalk
Sent from my SAMSUNG-SM-N910A using Tapatalk
Re: Game Boy Interface
badassconsoles.com has bare boards ready to go at this stage or if you want a kit, wait until he's ready for mid/end of October.XC-3730C wrote:Where can I get a GCVideo board? I don't have them time or skills to build it myself.
Sent from my SAMSUNG-SM-N910A using Tapatalk

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Re: Game Boy Interface
I'm experimenting with different settings, lets say I want super sharp pixels in full screen, is that even possible?
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Re: Game Boy Interface
You'd need an integer scale for that. 2x will probably cut off a good portion of the picture I'd imagine. If you're on a CRT you could try 1x and just increase the horizontal and vertical height in your service menu.enigmaxtreme wrote:I'm experimenting with different settings, lets say I want super sharp pixels in full screen, is that even possible?
Re: Game Boy Interface
- Added basic video streaming.
- Added Remote RetroPad support.
Code: Select all
WIILOAD=tcp:<GC IP> wiiload gbi.dol carda:/gbi.dol --stream=<PC IP>
mpv udp://<GC IP>:1234/ --demuxer-lavf-format=png_pipe --demuxer-lavf-o=framerate=59.7275
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Re: Game Boy Interface
Hi, I just joined the forum due to this amazing homebrew. Thank you extrems, this software has brought me a lot of joy
I wanted to confirm, is there any way as of now to change screen size in the software on the LL version? Would also like to use the overlays. Are these features still exclusive to the "regular" version?

I wanted to confirm, is there any way as of now to change screen size in the software on the LL version? Would also like to use the overlays. Are these features still exclusive to the "regular" version?
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Re: Game Boy Interface
I'm using a Framemeister and want to capture footage, how do I set the integer scale?bobrocks95 wrote:You'd need an integer scale for that. 2x will probably cut off a good portion of the picture I'd imagine. If you're on a CRT you could try 1x and just increase the horizontal and vertical height in your service menu.enigmaxtreme wrote:I'm experimenting with different settings, lets say I want super sharp pixels in full screen, is that even possible?
Re: Game Boy Interface
If you're using a Framemeister, use the LL version and one of these profiles to get fullscreen: http://www.firebrandx.com/gameboyplayerprofiles.htmlenigmaxtreme wrote:I'm using a Framemeister and want to capture footage, how do I set the integer scale?
Re: Game Boy Interface
Don't bother with Badass, get your board from here:XC-3730C wrote:Where can I get a GCVideo board? I don't have them time or skills to build it myself.
Sent from my SAMSUNG-SM-N910A using Tapatalk
$68 programmed and shipped Item #6117 - http://www.knjn.com/ShopBoards_RS232_Parallel.html
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Re: Game Boy Interface
A pluto board is harder to install than badass' version, the install will look significantly worse, to mount it you have to remove the digital port, and it's only $4 cheaper.zebular wrote:Don't bother with Badass, get your board from here:XC-3730C wrote:Where can I get a GCVideo board? I don't have them time or skills to build it myself.
Sent from my SAMSUNG-SM-N910A using Tapatalk
$68 programmed and shipped Item #6117 - http://www.knjn.com/ShopBoards_RS232_Parallel.html
What's your argument in favor of the Pluto at this point?
Re: Game Boy Interface
I have no argument. I am just looking for a ready to install HDMI board for my GC.
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Re: Game Boy Interface
I was responding to zebular's post. Feel free to get a Pluto board if you absolutely can't wait ~3 weeks, but I don't see how anyone could recommend it these days.XC-3730C wrote:I have no argument. I am just looking for a ready to install HDMI board for my GC.