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Re: Swiss Nightly Build

Posted: Wed Apr 27, 2016 6:48 pm
by CaptainSodaPop
red_dirt wrote:I'm having trouble running backups from my sd card.

1. Nightly Build version: swiss_r342 DOL
2. Hardware: GC PAL-AUS
3. Hardware Configuration: SD Gecko
4. Boot Method: ACTION REPLAY DVD
5. Info: Hangs on a black screen after an ISO is loaded from SWISS. This happens with both the 2gb SD card that i use to boot DOL's and a 16gb SD card that is filled with ISO's. I haven't tried using a disc method yet because i have no gamebits and no DVD's anyway.
I had the problem with old SanDisk 2gb, then I ordered SanDisk Extreme one (32GB) and everything works like a charm.SanDisk Extreme are reliable and verified to work.You must use swap trick of course.

Re: Swiss Nightly Build

Posted: Thu Apr 28, 2016 4:18 am
by red_dirt
Streetwalker wrote:What game are you trying to launch ? Some games have compatibility issues.
I've tried a selection of most common titles. All clean rips so i don't think it's that.
CaptainSodaPop wrote:I had the problem with old SanDisk 2gb, then I ordered SanDisk Extreme one (32GB) and everything works like a charm.SanDisk Extreme are reliable and verified to work.You must use swap trick of course.
I've tried using both the 2gb sd card that i use to boot dols to boot an iso on swiss with abd a 16gb sdhc card to boot the iso's with. Same issue with both

Re: Swiss Nightly Build

Posted: Thu Apr 28, 2016 7:41 pm
by CaptainSodaPop
What brand is your SDHC card?

Re: Swiss Nightly Build

Posted: Fri Apr 29, 2016 1:14 am
by red_dirt
CaptainSodaPop wrote:What brand is your SDHC card?
Both sandisk.

Re: Swiss Nightly Build

Posted: Mon May 16, 2016 3:24 am
by Nukatha
I don't have any idea behind the technicalities of it, but Pokemon Box (NTSC-U) is still broken, and has been since v174 or so.
But my old copy of Swiss 0.1 (v62) was able to load it just fine.

Re: Swiss Nightly Build

Posted: Wed May 25, 2016 4:31 pm
by Sierron
Just tried swiss r342 out on both my japanese and pal gamecubes. So far things work great.

On the japanese gamecubes (both NTSC rev. 1.0 and 1.1) the memorycard (for jap consoles formated) cannot be read. Something along invalid device inserted.

On the pal gamecube (PAL rev. 1.0) my GC USB Memorycard Adapter which is (1023 blocks) gets detected as following:
Image

Re: Swiss Nightly Build

Posted: Wed May 25, 2016 11:50 pm
by emu_kidid
Yep, memory card stuff is being totally redone at the moment, all that will be fixed :)

Re: Swiss Nightly Build

Posted: Tue Jun 07, 2016 2:14 pm
by emu_kidid
r363 posted, new build system is in place so I can build it all automatically now. I'll make a page or something that will list all nightly builds in the coming days/weeks.

Re: Swiss Nightly Build

Posted: Tue Jun 07, 2016 7:27 pm
by Xaranar
What the hell is "480sf"?

Re: Swiss Nightly Build

Posted: Tue Jun 07, 2016 11:35 pm
by novenary
https://en.wikipedia.org/wiki/Progressi ... nted_frame

Swiss could use a manual at this point. :P

Re: Swiss Nightly Build

Posted: Thu Jun 09, 2016 11:28 pm
by retango
Thanks for the new build!

Re: Swiss Nightly Build

Posted: Fri Jun 10, 2016 10:22 am
by MR.JOE
What is the current resolution SWISS uses to render it's games? E.g. for 480i: 720x480 or 640x480? I'm wondering because with Nintendont we got the option to switch between 720 and 640 making it more convenient, especially for widescreen games, to use the full native resolution.
E.g. Using 720 screen width with 20XTE 4.05 (Melee mod) it's possible to use the "true widescreen" ingame feature to get proper 16:9 AR.

edit: regarding sf-resolution: Is there any downside (e.g. framerate/refreshrate) to using this instead of progressive resolution?

Re: Swiss Nightly Build

Posted: Sat Jun 11, 2016 6:35 pm
by RazorX2014
Edit:
Solved

Re: Swiss Nightly Build

Posted: Sat Jun 11, 2016 7:18 pm
by tesla246
Autoboot solution has been discovered by andre104623 and works with every sd-card. If I remember correctly a ''lid switch pin'' of the megadrive board need to be connected to ground, and then connected to the other ''lid switch pin''; in short basically ground between the 2 pins when soldering them together.

Here is the thread: viewtopic.php?f=26&t=3046&hilit=autoboot. Enjoy!

Re: Swiss Nightly Build

Posted: Sat Jun 11, 2016 7:25 pm
by RazorX2014
tesla246 wrote:Autoboot solution has been discovered by andre104623 and works with every sd-card. If I remember correctly a ''lid switch pin'' of the megadrive board need to be connected to ground, and then connected to the other ''lid switch pin''; in short basically ground between the 2 pins when soldering them together.

Here is the thread: viewtopic.php?f=26&t=3046&hilit=autoboot. Enjoy!
oh nice thats pretty easy i will try that in a few mins

Edit:
thanks that worked

Re: Swiss Nightly Build

Posted: Sun Jun 12, 2016 9:00 pm
by Joybit
1. Nightly Build version:
swiss_r364 dol and wkf

2. Hardware:
Both units: GC NTSC-J

3. Hardware Configuration:
Unit 1: Wasp Via Megadrive V3, BBA, GBP, SD Gecko in slot A, Component Cables, One official controller in the first port, Region Switch
Unit 2: DVD w/ XenoGC, BBA, GBP, SD Gecko in slot A, Component Cables, One official controller in the first port, Region Switch

4. Boot Method:
Unit 1: WKF and SD Gecko
Unit 2: SD Gecko via DVD

5. Info:
From WKF: Boots almost instantly into a DSI Exception
From SD Gecko: A brief wait, may be able to scroll through the SD card a bit, but then an almost instant DSI Exception

My current DVD for Unit 2 is r334.

EDIT: I have tried booting both units without the BBA and there was no DSI exception. Having just the GBP was fine.
EDIT 2: I also tried booting with the BBA installed but no cable plugged in and everything was fine again. I guess it's not handling network initialization well?

Re: Swiss Nightly Build

Posted: Sun Jun 12, 2016 11:45 pm
by emu_kidid
Right, I'll fix that in the next nightly. Thanks for spotting it!

Re: Swiss Nightly Build

Posted: Tue Jun 14, 2016 2:01 am
by RazorX2014
now that ive fixed the autoboot by grounding the lid switch was there ever a fix for the audio streaming issue with the megadrive v3 thanks

Re: Swiss Nightly Build

Posted: Tue Jun 14, 2016 5:24 am
by megalomaniac
there is no audio streaming issue with MEGAdrive V3
it passes all the commands thru

Re: Swiss Nightly Build

Posted: Tue Jun 14, 2016 6:47 am
by RazorX2014
megalomaniac wrote:there is no audio streaming issue with MEGAdrive V3
it passes all the commands thru
I guess issue is the wrong word I meant for games like eternal darkness when the intro comes on I just get crackling instead of the voice speaking

Re: Swiss Nightly Build

Posted: Tue Jun 14, 2016 10:23 am
by andzlay
Audio streaming from a drive replacement wont work. You can use an original drive with a megadrive v3 to have working audio streaming.

Re: Swiss Nightly Build

Posted: Wed Jun 15, 2016 2:53 pm
by emu_kidid
Joybit wrote: EDIT: I have tried booting both units without the BBA and there was no DSI exception. Having just the GBP was fine.
EDIT 2: I also tried booting with the BBA installed but no cable plugged in and everything was fine again. I guess it's not handling network initialization well?
New build posted, please try again. Device detection speed should also be improved in this version.

Re: Swiss Nightly Build

Posted: Wed Jun 15, 2016 2:59 pm
by RazorX2014
emu_kidid wrote:
Joybit wrote: EDIT: I have tried booting both units without the BBA and there was no DSI exception. Having just the GBP was fine.
EDIT 2: I also tried booting with the BBA installed but no cable plugged in and everything was fine again. I guess it's not handling network initialization well?
New build posted, please try again. Device detection speed should also be improved in this version.
when you gonna drop the r and change to v lol

Re: Swiss Nightly Build

Posted: Wed Jun 15, 2016 3:21 pm
by emu_kidid
RazorX2014 wrote:
emu_kidid wrote: New build posted, please try again. Device detection speed should also be improved in this version.
when you gonna drop the r and change to v lol
Huh?

Re: Swiss Nightly Build

Posted: Wed Jun 15, 2016 3:31 pm
by RazorX2014
emu_kidid wrote:
RazorX2014 wrote:
emu_kidid wrote: New build posted, please try again. Device detection speed should also be improved in this version.
when you gonna drop the r and change to v lol
Huh?
i was just joking asking when it changes from revision to version