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Re: Swiss 0.1
Posted: Thu Jun 23, 2011 2:24 am
by Ardiloso
emu_kidid wrote:Ardiloso, why can't you finish the other half of the game, MGS TS 2 disc support should work in swiss, how have you named your disc 1 vs disc 2?
Because the disc 2 iso won't load (and i get that error). I'm asking if anybody tested to know if the problem lies within my iso or not.
They're named as MGS-disc1.iso and MGS-disc2.iso.
The problem is not with 2 disc support, just the second disc don't load (alone or when prompted to swap discs).

Re: Swiss 0.1
Posted: Thu Jun 23, 2011 2:55 am
by emu_kidid
PAL or NTSC? and which error exactly?
Re: Swiss 0.1
Posted: Thu Jun 23, 2011 4:08 am
by Ardiloso
NTSC. This is the error, after the konami logo:
http://i54.tinypic.com/v8k65v.jpg
I got the same error with disc 1 but pre-patcher solved it.
Re: Swiss 0.1
Posted: Thu Jun 23, 2011 5:24 am
by emu_kidid
I've never been able to reproduce this error. are you using cheats by any chance?
Re: Swiss 0.1
Posted: Thu Jun 23, 2011 4:15 pm
by Ardiloso
No. I don't like cheats in my games. Chun-kun got this error too, but in both discs.
My setup is: 8GB sandisk micro SD (LG micro sd adapter), Gamecube NTSC-U and component cables.
I'll try formatting the card then trying again. Be back with results.
EDIT:

Solved. The card just needed to be formatted. The second disc's iso boots alone but I can't change discs ingame. How should I proceed? The game says: open the lid, change discs, close the lid. I open the lid then close it, stuck in a black screen after that. Is there a special way to load the second iso that I don't know?
Re: Swiss 0.1
Posted: Thu Jun 23, 2011 11:09 pm
by emu_kidid
and you've named both iso's properly?
Don't pre-patch the games, boot up disc 2, then try to go to disc 1, and the other way around too. then try it in the actual spot when it asks you to change.
Re: Swiss 0.1
Posted: Fri Jun 24, 2011 2:42 am
by Ardiloso
^
I tried what you said. No success.
Tried:
(1) boot disc 1 then load -> open/close lid when prompted
(2) boot disc 2 then 1 then load -> open/close lid
(3) boot disc 1 then 2 then load game -> open/close lid
BUT!!!
I tried (1) with your first swiss public version and worked perfectly, now I'm playing the second disc! Looks like something got broken in r47.
I wish I could send you my savegame so you could see for yourself but I only have a huge third party MC, no memory card manager works with it (MCbackup, GCmm, GCS, even tried you GCFTP but it only reads, no down or uploads).
Thanks for your help, if you know a MC manager who works with my card
http://tinyurl.com/62xux8j and want my savegame, I'll gladly send it to you.
Re: Swiss 0.1
Posted: Fri Jun 24, 2011 4:30 am
by emu_kidid
good to know it's broken in r47, I will investigate

Re: Swiss 0.1
Posted: Fri Jun 24, 2011 5:09 am
by liquitt
Ardiloso wrote:^
Thanks for your help, if you know a MC manager who works with my card
http://tinyurl.com/62xux8j and want my savegame, I'll gladly send it to you.
i have that one too, good to know it doesnt work with any of those tools. will investigate!
Re: Swiss 0.1
Posted: Tue Jun 28, 2011 7:06 pm
by demonicfox666
hey im hving an issue with the latest revision of swiss , it loads i get a green screen then it just goes black,
iv tried lots of combinations, all my other games seem to work fine but every single sunshine i get swiss wont play,
anyone else with this problem
Re: Swiss 0.1
Posted: Sun Jul 10, 2011 12:40 am
by HAL9K
Change log for r52?
Re: Swiss 0.1
Posted: Sun Jul 10, 2011 1:16 am
by Cubelover
Re: Swiss 0.1
Posted: Sun Jul 17, 2011 11:54 pm
by emu_kidid
time for a status update since Swiss hasn't seen much public activity..
I have been working on a different patch style system that I hoped would be more robust in games but it turns out that it has its limitations

As a result, I've decided to include two patching modes in the next version of Swiss, but this requires major changes (and they've been long overdue) to the patching & assembly code I've been using in Swiss.
So far, the new mode is slightly faster, fixes Mario sunshine audio loss, but it will only be useful for a select few games and it will totally break some others (Metroid, Smash Bros. Melee).
Anyhow, so that's what I'm working on, I haven't made any commits because if I did, it'd break the build in SVN.
Re: Swiss 0.1
Posted: Mon Jul 18, 2011 8:34 pm
by wanluigi
The next version will fix the dungeon map problem on Zelda Wind Waker?
Re: Swiss 0.1
Posted: Mon Jul 18, 2011 11:05 pm
by emu_kidid
Yes, planning to exclusively test this.
Re: Swiss 0.1
Posted: Thu Jul 21, 2011 1:55 am
by BigRobotBil
Just thought I'd bring this PM I sent 'ya awhile back, since I'd imagine your inbox is always full of stuff and probably went unnoticed:
BigRobotBil wrote:Sorry to keep pestering you about this, but I just want to know if my harddrive referenced
here will have support with Swiss and the IDE->EXI device. In an older post of mine, you stated the ones I were using were
non-LBA and still had some problems. If you're still working on it, great! If it's a lost cause or it's not going to be done in the near future, I'll just go out and buy a newer harddrive that's already noted as being supported. I bought the IDE->EXI and still haven't been able to use it, and I would really love to! If it helps, games are detailed as being corrupted when checking the information, and then result in a code dump screen once booted. I've formatted the drive multiple times to FAT32, and I get the same result. And, again, this is the model harddrive I'm using: Western Digital WD800LB-55DNA0 80GB .
Re: Swiss 0.1
Posted: Mon Jul 25, 2011 11:40 pm
by exodus123456
Good to read those news!
Thanks!
Re: Swiss 0.1
Posted: Sat Jul 30, 2011 4:04 am
by Cubelover
It seems Swiss is working very well with 64KB cluster sized cards.
Re: Swiss 0.1
Posted: Tue Aug 09, 2011 5:32 pm
by ultrasn0w
Can someone give/send me the latest complied version from swiss? (I mean r56
http://code.google.com/p/swiss-gc/source/detail?r=56)
Cause I don't know hoe to complie (I tried 3 times) Gamecube/Wii Homebrew..
Thx
Re: Swiss 0.1
Posted: Tue Aug 09, 2011 9:31 pm
by infact
If noone else does it, I will do this later.
(Can't right now, because my libfat is broken atm

I'm patching in fragmentation support in libfat 1.0.10...)
Re: Swiss 0.1
Posted: Tue Aug 09, 2011 10:11 pm
by ultrasn0w
>>infact
That would be great, Thank you

Re: Swiss 0.1
Posted: Tue Aug 09, 2011 10:55 pm
by wolfilein
should be compiled with fragmention support
tested and it boots up fine
compiled under windows
under linux it's give me a lot of errors

Re: Swiss 0.1
Posted: Wed Aug 10, 2011 1:01 am
by ultrasn0w
>>wolfilein
Thank you very much! ;D
Re: Swiss 0.1
Posted: Wed Aug 10, 2011 2:53 am
by emu_kidid
hey everyone, I haven't released a compiled version because I'm in the middle of some changes - such as the pre-patcher and patch codes. I will release one in a few hours when I consider it a bit more stable.
Re: Swiss 0.1
Posted: Wed Aug 10, 2011 5:09 am
by emu_kidid
New in svn revision 62:
- New high level patch (Fixes Super Mario Sunshine and a few other games)
- Basic Wode support added
- Pre-Patcher integrated into Swiss
- Consolidated SD patches to one per slot (SD & SDHC in one)
- Use RequestError (0xE0) instead of Seek to sector 0 for Low Patch
- Stop DVD motor after drive init for Qoob users
- MP3 Playback (no point really)
No Pre-Patcher required on PC anymore
Download
Anything pre-patched previously will need to be deleted, or you can keep using it in the older version of Swiss you desire. The latest version will Pre-Patch IN Swiss.
You might notice some new settings under the "Settings" screen.. these are for the new High Level read patching which fixes certain games but may break others.
For instance, the following will make Super Mario Sunshine work with Audio, but breaks all other games I've tried so far:
Patch Mode: High Level
Disable Interrupts: No
The following should work on most games (& fixes Super Monkey Ball + others) and might be faster than the patches you've all been using in the past (but it does break SSBM & Metroid Prime amongst others):
Patch Mode: High Level
Disable Interrupts: Yes
The default is what was used in Swiss in the past:
Patch Mode: Low Level
Patch Location: Low Mem
If a game is pre-patched in Swiss, the settings used to pre-patch will be loaded up next time as they are saved in the .iso file. Any questions, let me know.